ReinUsesLisp
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89e341d56a
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glasm: Implement SampleId
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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77d8c44b68
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glasm: Implement IsHelperInvocation
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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ddf601919f
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glasm: Fix EmitVertex's optimization
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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1bccb43cbe
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gl_shader_cache: Conditionally use viewport mask
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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c31521512f
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gl_shader_cache,glasm: Conditionally use typeless image reads extension
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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df406246d9
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gl_shader_cache: Improve GLASM error print logic
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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84feabac88
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glasm: Implement forced early Z
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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6bc54e12a0
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glasm: Set transform feedback state
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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69b910e9e7
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video_core: Abstract transform feedback translation utility
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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7dadb2bef3
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glasm: Simplify patch reads
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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b382f57b28
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glasm: Fix output patch reads
With this, Luigi's Mansion's sand renders properly.
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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c07cc9d6a5
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gl_shader_cache: Pass shader runtime information
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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9e7b6622c2
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shader: Split profile and runtime information in separate structs
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2021-07-22 21:51:33 -04:00 |
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ameerj
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eb15667905
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emit_glasm_context_get_and_set.cpp: Add missing semicolons
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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781a87175c
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glasm: Fix patch attribute declarations
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2021-07-22 21:51:33 -04:00 |
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ameerj
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36d040da70
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glasm: Implement FSWZADD
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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3da7b98d37
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glasm: Implement PrimitiveId attribute read
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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394b96a2fe
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glasm: Implement clip distance stores
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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a5d978e91e
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glasm: Fix tessellation input attributes
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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0d7d85c81e
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glasm: Add missing semicolon on tesscoord reading
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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48d4e26326
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glasm: Fix tessellation headers
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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9ec2303ad6
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glasm: Add tessellation shader declarations
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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2913ca811e
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glasm: Implement TessellationEvaluationPoint
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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54decced92
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gl_shader_manager: Zero initialize current assembly programs
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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c0e4074721
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gl_shader_manager: Remove unintentionally committed #pragma
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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a569ac418e
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glasm: Implement patch memory
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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164b8c1ec5
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glasm: Fix InvocationId declaration
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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d5db96386d
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glasm: Implement InvocationId
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
|
679e7146a7
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glasm: Optimize EmitVertex into EMIT
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
|
79929be833
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glasm: Implement geometry shader attribute reads
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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83cef0426b
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glasm: Properly declare attributes on geometry programs
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
|
fad139a3e6
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glasm: Declare geometry program headers
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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690b1841e6
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renderer_opengl: State track compute assembly programs
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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c5ca4fe451
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renderer_opengl: State track assembly programs
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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0a54291c9c
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glasm: Fix potential aliasing bug on cube array samples
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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8fdb00a2b5
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glasm: Implement ImageWrite
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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dadd192b30
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glasm: Implement ImageRead
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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3d0ffc6ad0
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glasm: Implement EmitVertex and EndPrimitive
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
|
f79cbbf814
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glasm: Implement ImageGradient
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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291f220be3
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glasm: Implement 64-bit shifts
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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d957b3a8fe
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glasm: Implement barriers
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
|
b60b3fa113
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glasm: Fix compute stage name
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
|
96962c1d3c
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glasm: Fix phi instruction types
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
|
91a3c2c1c0
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glasm: Implement PREC on relevant instructions
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
|
accad56ee7
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glasm: Implement stores to gl_ViewportIndex
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
|
2494dbe183
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glasm: Implement gl_PointSize stores
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
|
9415c435fc
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glasm: Implement gl_PointCoord
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
|
12dcb9fcc2
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glasm: Implement ImageQueryLod
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
|
4a22942f45
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glasm: Implement ImageFetch
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2021-07-22 21:51:32 -04:00 |
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ameerj
|
3777592ada
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glasm: Implement IADD.CC
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2021-07-22 21:51:32 -04:00 |
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