Lioncash
fc669a97d4
cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
...
The parameter of the lambda was shadowing the variable that was being
assigned to.
2018-09-14 12:20:51 -04:00
Lioncash
b5218d9986
cubeb_sink: Correct context name in ListCubebSinkDevices()
...
This ain't Citra.
2018-09-14 12:18:09 -04:00
Lioncash
da64da367b
services/sm: Amend error code constants
...
Courtesy of @ogniK5377.
This also moves them into the cpp file and limits the visibility to
where they're directly used. It also gets rid of unused or duplicate
error codes.
2018-09-14 01:44:02 -04:00
Lioncash
4f8756edd0
kernel/svc: Sanitize creation of shared memory via svcCreateSharedMemory()
...
The kernel caps the size limit of shared memory to 8589930496 bytes (or
(1GB - 512 bytes) * 8), so approximately 8GB, where every GB has a 512
byte sector taken off of it.
It also ensures the shared memory is created with either read or
read/write permissions for both permission types passed in, allowing the
remote permissions to also be set as "don't care".
2018-09-13 23:07:27 -04:00
Lioncash
accd1f17e4
kernel/svc: Sanitize addresses, permissions, and sizes within svcMapSharedMemory() and svcUnmapSharedMemory()
...
Part of the checking done by the kernel is to check if the given
address and size are 4KB aligned, as well as checking if the size isn't
zero. It also only allows mapping shared memory as readable or
read/write, but nothing else, and so we shouldn't allow mapping as
anything else either.
2018-09-13 23:07:23 -04:00
Lioncash
ae128f0375
gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
...
These variables are already defined within an outer scope.
2018-09-13 21:53:23 -04:00
Lioncash
496c67fd73
kernel/svc: Sanitize addresses and sizes within svcMapMemory() and svcUnmapMemory()
...
The kernel checks if the addresses and given size is 4KB aligned before
continuing onwards to map the memory.
2018-09-13 21:34:54 -04:00
Lioncash
7bd2faad9a
kernel/svc: Sanitize heap sizes within svcSetHeapSize()
...
The kernel checks if the given size is a multiple of 2MB and <= to 4GB
before going ahead and attempting to allocate that much memory.
2018-09-13 21:34:48 -04:00
bunnei
df5a44a40b
Merge pull request #1310 from lioncash/kernel-ns
...
kernel/thread: Include thread-related enums within the kernel namespace
2018-09-13 19:50:47 -04:00
bunnei
fb65076b0f
Merge pull request #1309 from lioncash/nested
...
service: Use nested namespace specifiers where applicable
2018-09-13 19:50:11 -04:00
Lioncash
9969a5db1e
audio_core/time_stretch: Silence truncation warnings in Process()
...
The SoundTouch API only accepts uint amount of samples.
2018-09-13 19:50:01 -04:00
bunnei
3ef134a092
Merge pull request #1307 from lioncash/pl
...
services/pl_u: Add missing Korean font to the fallback case for shared fonts
2018-09-13 19:49:39 -04:00
Lioncash
50a5d09d32
kernel/errors: Amend error code for ERR_NOT_FOUND
...
This is the value returned by the kernel for svcConnectToNamedPort() if
the named port cannot be found.
2018-09-13 17:12:01 -04:00
Lioncash
0258b444ef
service/vi: Replace includes with forward declarations where applicable
2018-09-13 16:55:47 -04:00
Lioncash
2ea45fe75b
kernel/thread: Include thread-related enums within the kernel namespace
...
Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
2018-09-13 16:05:57 -04:00
Lioncash
a0e51d8b98
service: Use nested namespace specifiers where applicable
...
There were a few places where nested namespace specifiers weren't being
used where they could be within the service code. This amends that to
make the namespacing a tiny bit more compact.
2018-09-13 15:52:55 -04:00
James Rowe
8e7497d5bb
Merge pull request #1308 from valentinvanelslande/ipc
...
ipc: fix spelling mistake
2018-09-13 11:39:20 -06:00
Valentin Vanelslande
2ec9fbc2d4
ipc: minor fix
2018-09-13 11:59:23 -05:00
ReinUsesLisp
a42376dfad
Use ARB_multi_bind for uniform buffers ( #1287 )
...
* gl_rasterizer: use ARB_multi_bind for uniform buffers
* address feedback
2018-09-12 20:27:43 -04:00
Lioncash
ce97d8ef6c
services/pl_u: Add missing Korean font to the fallback case for shared fonts
...
Previously this wasn't using the Korean font at all.
2018-09-12 19:23:51 -04:00
bunnei
60899b80f0
Merge pull request #1298 from lioncash/view
...
audio_core/sink_details: Change std::string parameter into std::string_view
2018-09-12 18:24:57 -04:00
bunnei
938aa5779c
Merge pull request #1302 from lioncash/config
...
yuzu/configure_gamelist: Mark combo-box strings as translatable
2018-09-12 18:24:11 -04:00
bunnei
926dd41587
Merge pull request #1163 from FearlessTobi/add-audio-stretching
...
audio_core: Add audio stretching support
2018-09-12 18:23:54 -04:00
bunnei
49c4fe1f2f
Merge pull request #1306 from bunnei/fix-b5g6r5u
...
gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
2018-09-12 18:21:47 -04:00
bunnei
4a43fb7e1d
gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
...
- Fixes a regression with Sonic Mania with ARB_texture_storage.
2018-09-12 18:09:31 -04:00
bunnei
d9e21eebe8
Merge pull request #1297 from lioncash/pl
...
pl_u: Eliminate mutable file-scope state
2018-09-12 16:03:53 -04:00
bunnei
cc50857460
Merge pull request #1263 from FernandoS27/tex-mode
...
shader_decompiler: Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
Subv
bb5eb4f20a
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
...
This engine writes data from a FIFO register into the configured address.
2018-09-12 13:57:08 -05:00
MerryMage
957ddab679
audio_core: Flush stream when not playing anything
2018-09-12 18:09:14 +01:00
FernandoS27
a99d9db32f
Implemented Texture Processing Modes
2018-09-12 12:28:22 -04:00
bunnei
79217f9870
Merge pull request #1303 from lioncash/error
...
kernel/errors: Amend invalid thread priority and invalid processor ID error codes
2018-09-12 12:14:51 -04:00
bunnei
0821a210c4
Merge pull request #1304 from lioncash/str
...
svc: Do nothing in svcOutputDebugString() if given a length of zero
2018-09-12 12:10:14 -04:00
bunnei
44fac34697
Merge pull request #1305 from FreddyFunk/cmake_yuzu_as_vs_startup_project
...
Set yuzu project as default StartUp Project in Visual Studio
2018-09-12 12:09:47 -04:00
Frederic Laing
9f2bcdbb76
Update CMakeLists.txt
...
Set yuzu project as default StartUp Project in Visual Studio
2018-09-12 17:36:10 +02:00
Lioncash
fbe462099b
svc: Return ERR_INVALID_PROCESSOR_ID in CreateThread() if an invalid processor ID is given
...
This is what the kernel does for an out-of-range processor ID.
2018-09-12 05:20:02 -04:00
Lioncash
3c5c292592
kernel/errors: Correct error codes for invalid thread priority and invalid processor ID
2018-09-12 05:19:57 -04:00
Lioncash
9b3bc0b282
svc: Do nothing if svcOutputDebugString() is given a length of zero
...
While unlikely, it does avoid constructing a std::string and
unnecessarily calling into the memory code if a game or executable
decides to be really silly about their logging.
2018-09-12 04:51:44 -04:00
Lioncash
04d723baf9
svc: Correct parameter type for OutputDebugString()
...
This should be a u64 to represent size.
2018-09-12 04:49:11 -04:00
Lioncash
e89c22c147
yuzu/configure_gamelist: Make combo box strings translatable
...
Given these are shown to the user, they should be translatable.
While we're at it, also set up the dialog to automatically retranslate
the dialog along with the combo boxes if it receives a LanguageChange
event.
2018-09-12 02:34:53 -04:00
Lioncash
a9b953e6d4
yuzu/configure_gamelist: Use std::array instead of std::vector for translatable strings
...
We don't need to use an allocating container for these, given we know
the fixed amount of strings being used. This is just a waste of memory.
2018-09-12 01:20:04 -04:00
Lioncash
3a2567c97c
yuzu/configure_gamelist: Move combo box initializtion to their own functions
...
Keeps the individual initialization of the combo boxes logically separate.
We also shouldn't be dumping this sort of thing in the constructor
directly.
2018-09-12 01:07:34 -04:00
bunnei
475222a496
Merge pull request #1296 from lioncash/prepo
...
service/prepo: Move class into the cpp file
2018-09-11 23:15:07 -04:00
bunnei
3ee4fa557f
Merge pull request #1301 from lioncash/qt
...
game_list: Resolve variable shadowing within LoadCompatibilityList()
2018-09-11 23:13:54 -04:00
bunnei
c245150439
Merge pull request #1300 from lioncash/audio
...
service/audio: Replace includes with forward declarations where applicable
2018-09-11 23:13:29 -04:00
bunnei
89825766ee
Merge pull request #1278 from tech4me/bg-color-fix
...
Port Citra #4047 & #4052 : add change background color support
2018-09-11 23:13:11 -04:00
bunnei
522a11a11f
Merge pull request #1295 from bunnei/accurate-copies
...
gl_rasterizer_cache: Improve accuracy of caching and copies.
2018-09-11 23:12:15 -04:00
bunnei
4a9acc87f9
Merge pull request #1294 from degasus/optimizations
...
gl_rasterizer: Use ARB_texture_storage.
2018-09-11 23:11:36 -04:00
bunnei
7bb226f22d
gl_rasterizer_cache: Always blit on recreate, regardless of format.
...
- Fixes several rendering issues with Super Mario Odyssey.
2018-09-11 22:54:46 -04:00
Lioncash
0e61e8362f
game_list: Resolve variable shadowing within LoadCompatibilityList()
...
"value" is already a used variable name within the outermost ranged-for
loop, so this variable was shadowing the outer one. This isn't a bug,
but it will get rid of a -Wshadow warning.
2018-09-11 22:34:09 -04:00
Lioncash
7fe10dea3e
game_list: Use QJsonValueRef() within LoadCompatibilityList()
...
This way, we aren't constructing unnecessary QJsonValue instances.
2018-09-11 22:28:35 -04:00