David Marcec
eca3d16e54
Default init labels and use initializer list for macro engine
2020-06-04 22:23:07 +10:00
bunnei
1b64fae912
Merge pull request #4039 from FearlessTobi/port-5376
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Port citra-emu/citra#5376 : "Actually save the input when clearing/resetting to default"
2020-06-03 21:49:31 -04:00
ReinUsesLisp
3d99b449d3
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
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NV_transform_feedback, NV_transform_feedback2 and
ARB_transform_feedback3 with NV_transform_feedback interactions allows
implementing transform feedbacks as dynamic state.
Maxwell implements transform feedbacks as dynamic state, so using these
extensions with TransformFeedbackStreamAttribsNV allows us to properly
emulate transform feedbacks without having to recompile shaders when the
state changes.
2020-06-03 20:22:12 -03:00
bunnei
c647999c61
Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps
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texture_cache: Handle overlaps with multiple subresources
2020-06-03 12:17:25 -04:00
David Marcec
411f5527d4
Mark parameters as const
2020-06-03 16:33:38 +10:00
FearlessTobi
aaa4822fcb
Actually save the input when clearing/resetting to default
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Co-Authored-By: xperia64 <xperiancedapps@gmail.com>
2020-06-03 05:17:34 +02:00
bunnei
623b93a2b3
Merge pull request #4014 from ReinUsesLisp/astc-nvidia
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gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
2020-06-02 17:43:33 -04:00
bunnei
23d3e4a3c4
Merge pull request #4032 from VolcaEM/xpad
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hid: Stub GetXpadIDs
2020-06-02 16:46:47 -04:00
bunnei
597d8b4bd4
Merge pull request #4006 from ReinUsesLisp/squash-ubos
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glsl: Squash constant buffers into a single SSBO when we hit the limit
2020-06-02 14:58:50 -04:00
VolcaEM
dfd1badc12
Address review comments
2020-06-02 17:54:10 +02:00
LC
9a0c1456e3
Merge pull request #4016 from ReinUsesLisp/invocation-info
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shader/other: Fix hardcoded value in S2R INVOCATION_INFO
2020-06-02 09:47:53 -04:00
LC
c5de3c1059
Merge pull request #4033 from ReinUsesLisp/vk-r16ui
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maxwell_to_vk: Add R16UI image format
2020-06-02 09:42:49 -04:00
David Marcec
3a20e74f40
Pass by reference instead of copying parameters
2020-06-02 16:37:06 +10:00
ReinUsesLisp
866c1165af
vk_shader_decompiler: Implement atomic image operations
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Implement atomic operations on images.
On GLSL these are atomicImage* functions (e.g. atomicImageAdd).
2020-06-02 02:20:02 -03:00
ReinUsesLisp
4a6b9a1a71
vk_rasterizer: Implement storage texels
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This is the equivalent of an image buffer on OpenGL.
- Used by Octopath Traveler
2020-06-02 02:16:33 -03:00
ReinUsesLisp
3a59e724c9
maxwell_to_vk: Add R16UI image format
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- Used by Octopath Traveler
2020-06-02 02:15:20 -03:00
bunnei
4511502ca6
Merge pull request #4001 from ReinUsesLisp/avoid-copies
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buffer_cache: Avoid copying twice on certain cases
2020-06-01 16:59:17 -04:00
bunnei
bb6d93630f
Merge pull request #3998 from ReinUsesLisp/init-3d
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maxwell_3d: Initialize more registers to their expected value
2020-06-01 16:11:56 -04:00
Morph
74f2e5f1a4
gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVertex for vertex and tessellation shaders
2020-06-01 15:35:44 -04:00
Morph
70188d69b0
gl_shader_decompiler: Fix geometry shader outputs for Intel drivers
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On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex.
2020-06-01 15:34:05 -04:00
Rodrigo Locatti
3a6714ab7f
Merge pull request #4005 from ReinUsesLisp/g24r8
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format_lookup_table: Implement G24S8 format as S8Z24
2020-06-01 16:07:58 -03:00
bunnei
6c0b1a9ee2
Merge pull request #3996 from ReinUsesLisp/front-faces
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fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces
2020-06-01 14:04:35 -04:00
VolcaEM
8c84a7e7ec
Clang-format
2020-06-01 19:42:54 +02:00
VolcaEM
4d10d3113f
hid: Stub GetXpadIDs
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Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
2020-06-01 19:38:44 +02:00
ReinUsesLisp
0ee310ebdc
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
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This avoids using Nvidia's ASTC decoder on OpenGL.
The last time it was profiled, it was slower than yuzu's decoder.
While we are at it, fix a bug in the texture cache when native ASTC is
not supported.
2020-05-31 21:34:34 -03:00
ReinUsesLisp
ee21e4ecd3
glsl: Squash constant buffers into a single SSBO when we hit the limit
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Avoids compilation errors at the cost of shader build times and runtime
performance when a game hits the limit of uniform buffers we can use.
2020-05-31 21:33:49 -03:00
bunnei
e68ee43a1a
Merge pull request #3930 from ReinUsesLisp/animal-borders
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vk_rasterizer: Implement constant attributes
2020-05-31 18:40:17 -04:00
bunnei
104b334e40
Update CMakeLists.txt
2020-05-31 18:35:36 -04:00
bunnei
0ac8848eae
Update CMakeLists.txt
2020-05-31 17:46:25 -04:00
bunnei
edbf3144d2
Merge pull request #3958 from FernandoS27/gl-debug
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OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
2020-05-31 17:04:27 -04:00
bunnei
f7debcaa04
Merge pull request #3999 from ReinUsesLisp/opt-tex-cache
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texture_cache: Optimize GetSurfacesInRegion
2020-05-31 17:02:29 -04:00
Rodrigo Locatti
a280822c82
Merge pull request #4025 from Morph1984/intel-proprietary-compute
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gl_device: Enable compute shaders for Intel proprietary drivers
2020-05-31 16:45:21 -03:00
VolcaEM
a087b3365a
Add comment to nrr_kind
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According to Atmosphére (c7026b9094/libraries/libstratosphere/include/stratosphere/ro/ro_types.hpp
), nrr_kind (Atmosphére calls it "type") is 7.0.0+
2020-05-31 19:12:09 +02:00
VolcaEM
2b1cc232bc
ldr: Update NRR/NRO structs
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This was based on Switchbrew pages:
https://switchbrew.org/wiki/NRR
https://switchbrew.org/wiki/NRO
2020-05-31 18:49:51 +02:00
Morph
bb8ef38152
gl_device: Enable compute shaders for Intel proprietary drivers
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Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute.
2020-05-31 03:21:07 -04:00
bunnei
058ec22787
Merge pull request #3982 from ReinUsesLisp/membar-cts
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shader/other: Implement MEMBAR.CTS
2020-05-30 11:51:42 -04:00
ReinUsesLisp
f2d1aa97ad
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
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Geometry shaders built from Nvidia's compiler check for bits[16:23] to
be less than or equal to 0 with VSETP to default to a "safe" value of
0x8000'0000 (safe from hardware's perspective). To avoid hitting this
path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO.
This seems to be the maximum number of vertices a geometry shader can
emit in a primitive.
2020-05-30 01:49:14 -03:00
ReinUsesLisp
1ee1a5d3d6
texture_cache: More relaxed reconstruction
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Only reupload textures when they've not been modified from the GPU.
2020-05-29 23:56:52 -03:00
David Marcec
8118ea160b
Favor switch case over jump table
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Easier to read and will emit a jump table automatically.
2020-05-30 12:23:58 +10:00
David Marcec
b032ebdfee
Implement macro JIT
2020-05-30 11:40:04 +10:00
Fernando Sahmkow
9d9ffe0f94
Merge pull request #4017 from ogniK5377/xbyak
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Add xbyak external
2020-05-29 21:38:34 -04:00
David Marcec
d0bdd26c26
Add xbyak external
2020-05-30 10:55:27 +10:00
ReinUsesLisp
e454f7e7a7
texture_cache: Only copy textures that were modified from host
2020-05-29 20:12:46 -03:00
ReinUsesLisp
dd70e097cc
texture_cache: Reload textures when number of resources mismatch
2020-05-29 20:10:58 -03:00
bunnei
87b272699f
Merge pull request #4007 from ReinUsesLisp/reduce-logs
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maxwell_3d: Reduce severity of logs that can be spammed
2020-05-29 17:29:17 -04:00
ReinUsesLisp
5616be12be
vk_rasterizer: Skip transform feedbacks when extension is unavailable
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Avoids calling transform feedback procedures when
VK_EXT_transform_feedback is not available.
2020-05-29 03:05:29 -03:00
ReinUsesLisp
5b37cecd76
texture_cache: Handle overlaps with multiple subresources
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Implement more surface reconstruct cases. Allow overlaps with more than
one layer and mipmap and copies all of them to the new texture.
- Fixes textures moving around objects on Xenoblade games
2020-05-29 02:57:30 -03:00
David Marcec
43bf860b22
kernel: ResourceLimit::Reserve remove useless while loop
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Timeout is a u64, it will always be >= 0
2020-05-29 13:48:01 +10:00
bunnei
1bb3122c1f
Merge pull request #3991 from ReinUsesLisp/depth-sampling
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texture_cache: Implement depth stencil texture swizzles
2020-05-28 23:33:38 -04:00
bunnei
5242b21524
Merge pull request #4002 from lat9nq/fix-nix-mod-directories
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patch_manager: Add support for case-sensitivity on Linux
2020-05-28 22:36:39 -04:00