Markus Wick
b520978043
externals: Use shared libraries if possible
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This is mostly done by pkgconfig.
I've focused on the larger and more stable libraries.
2020-04-16 17:03:17 +02:00
Markus Wick
fedf750e1b
externals: Move LibreSSL linking to httplib.
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Neither core nor web_services use OpenSSL nor LibreSSL.
However they need to link them as it's a requirement of httplib.
So let's declare this within httplib instead of core and web_services.
2020-04-16 16:46:33 +02:00
Markus Wick
94c2c828a5
input_common: Use the CMake target instead of the variable.
2020-04-16 16:42:59 +02:00
Rodrigo Locatti
db67e017cb
Merge pull request #3659 from bunnei/time-calc-standard-user
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service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
2020-04-16 02:51:57 -03:00
ReinUsesLisp
090fd3fefa
buffer_cache: Return handles instead of pointer to handles
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The original idea of returning pointers is that handles can be moved.
The problem is that the implementation didn't take that in mind and made
everything harder to work with. This commit drops pointer to handles and
returns the handles themselves. While it is still true that handles can
be invalidated, this way we get an old handle instead of a dangling
pointer.
This problem can be solved in the future with sparse buffers.
2020-04-16 02:33:34 -03:00
Rodrigo Locatti
a5a2ee8766
Merge pull request #3689 from lioncash/unused-var
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decode/shift: Remove unused variable within Shift()
2020-04-16 02:05:54 -03:00
Rodrigo Locatti
d196ce0f71
Merge pull request #3688 from lioncash/nequal
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surface_view: Add missing operator!= to ViewParams
2020-04-16 01:39:51 -03:00
Rodrigo Locatti
4209dba1f6
Merge pull request #3680 from lioncash/static
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gl_device: Mark stage_swizzle as constexpr
2020-04-16 01:26:23 -03:00
Rodrigo Locatti
60e8de7c95
Merge pull request #3687 from lioncash/constness
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surface_base: Make IsInside() a const member function
2020-04-16 01:22:50 -03:00
Rodrigo Locatti
612966399b
Merge pull request #3685 from lioncash/copies
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control_flow: Make use of std::move in TryInspectAddress()
2020-04-16 01:22:40 -03:00
Lioncash
cd2a12e78f
decode/shift: Remove unused variable within Shift()
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Removes a redundant variable that is already satisfied by the IsFull()
utility function.
2020-04-16 00:16:06 -04:00
Lioncash
5fbe8785d2
surface_view: Add missing operator!= to ViewParams
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Provides logical symmetry to the interface.
2020-04-16 00:03:12 -04:00
Lioncash
d551c910bb
surface_base: Make IsInside() a const member function
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This doesn't modify internal state, so this can be made const.
2020-04-15 23:59:35 -04:00
bunnei
319df1db77
Merge pull request #3683 from lioncash/docs
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video_core: Amend doxygen comment references
2020-04-15 23:54:58 -04:00
Lioncash
636c8ab85b
texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
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Previously these were all using the red component to derive the indices,
which is definitely not intentional.
2020-04-15 23:50:46 -04:00
Lioncash
72a224d3fc
control_flow: Make use of std::move in TryInspectAddress()
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Eliminates redundant atomic reference count increments and decrements.
2020-04-15 23:31:22 -04:00
Lioncash
11837e8f13
video_core: Amend doxygen comment references
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Fixes broken documentation references.
2020-04-15 22:33:29 -04:00
Lioncash
24620bc4ea
decode/image: Fix typo in assert in GetComponentSize()
2020-04-15 22:29:51 -04:00
Lioncash
3a60f19eaf
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
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Avoids potential invalid junk data from being read.
2020-04-15 22:20:06 -04:00
Lioncash
b178c9a349
decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
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The components' sizes were mismatched. This corrects that.
2020-04-15 22:10:44 -04:00
Lioncash
71fb156611
gl_device: Mark stage_swizzle as constexpr
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Previously this was mutable even though it shouldn't be.
2020-04-15 21:59:13 -04:00
Lioncash
e15ec2705c
track: Eliminate redundant copies
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Two variables can be references, while two others can be std::moved.
Makes for 4 less atomic reference count increments and decrements.
2020-04-15 21:50:09 -04:00
Lioncash
1c340c6efa
CMakeLists: Specify -Wextra on linux builds
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Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.
We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).
While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
Rodrigo Locatti
65cbb122ea
Merge pull request #3649 from FernandoS27/3d-fix
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Texture Cache: Read current data when flushing a 3D segment.
2020-04-15 17:06:55 -03:00
Fernando Sahmkow
e33196d4e7
Merge pull request #3612 from ReinUsesLisp/red
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shader/memory: Implement RED.E.ADD and minor changes to ATOM
2020-04-15 15:03:49 -04:00
Lioncash
e77337588e
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
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It's undefined behavior to pass a null pointer to std::fread and
std::fwrite, even if the length passed in is zero, so we must perform
the precondition checking ourselves.
A common case where this can occur is when passing in the data of an
empty std::vector and size, as an empty vector will typically have a
null internal buffer.
While we're at it, we can move the implementation out of line and add
debug checks against passing in nullptr to std::fread and std::fwrite.
2020-04-15 14:43:37 -04:00
Mat M
4398bdb4c7
Merge pull request #3670 from lioncash/reorder
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CMakeLists: Make -Wreorder a compile-time error
2020-04-15 14:40:05 -04:00
Lioncash
213fff67bc
CMakeLists: Make -Wreorder a compile-time error
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This can result in silent logic bugs within code, and given the amount
of times these kind of warnings are caused, they should be flagged at
compile-time so no new code is submitted with them.
2020-04-15 14:14:41 -04:00
Lioncash
521c4c33b5
kernel/thread: Resolve -Wswitch warnings
2020-04-15 13:48:14 -04:00
Mat M
64b5985f0a
Merge pull request #3662 from ReinUsesLisp/constant-attrs
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gl_rasterizer: Implement constant vertex attributes
2020-04-15 11:54:50 -04:00
Fernando Sahmkow
6789d88a9c
Texture Cache: Read current data when flushing a 3D segment.
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This PR corrects flushing of 3D segments when data of other segments is
mixed, this aims to preserve the data in place.
2020-04-15 11:46:17 -04:00
Mat M
9208d555b7
Merge pull request #3668 from ReinUsesLisp/vtx-format-16ui
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maxwell_to_vk: Add uint16 vertex formats
2020-04-15 11:43:52 -04:00
Mat M
ab72696beb
Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
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gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
2020-04-15 03:17:46 -04:00
Mat M
4878d6bb49
Merge pull request #3654 from ReinUsesLisp/fix-fb-attach
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gl_texture_cache: Fix layered texture attachment base level
2020-04-15 03:17:18 -04:00
Mat M
50c0a92db8
Merge pull request #3663 from ReinUsesLisp/fcmp-rc
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shader/arithmetic: Add FCMP_CR variant
2020-04-15 03:16:56 -04:00
Mat M
13331a3a32
Merge pull request #3664 from ReinUsesLisp/fe3h-black-squares
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Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
2020-04-15 03:14:28 -04:00
Mat M
3a759d2352
Merge pull request #3667 from ReinUsesLisp/viewport-trash
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vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo
2020-04-15 03:10:34 -04:00
ReinUsesLisp
3036067047
maxwell_to_vk: Add uint16 vertex formats
2020-04-15 04:06:30 -03:00
ReinUsesLisp
b4e43c64c8
maxwell_to_vk: Add missing breaks
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Avoid invalid fallbacks.
2020-04-15 04:05:33 -03:00
ReinUsesLisp
0ca456830f
vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo
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When the dynamic state is specified, pViewports and pScissors are
ignored, quoting the specification:
pViewports is a pointer to an array of VkViewport structures, defining
the viewport transforms. If the viewport state is dynamic, this member
is ignored.
That said, AMD's proprietary driver itself seem to read it regardless of
what the specification says.
2020-04-15 03:30:08 -03:00
Rodrigo Locatti
0b132e8cc1
Merge pull request #3657 from ReinUsesLisp/viewport-zero
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vk_rasterizer: Default to 1 viewports with a size of 0
2020-04-15 01:51:17 -03:00
Fernando Sahmkow
daddbeffd1
Texture Cache: Only do buffer copies on accurate GPU. ( #3634 )
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This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
2020-04-14 23:21:00 -04:00
bunnei
eb676c343a
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
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- Used by Animal Crossing: New Horizons.
2020-04-14 22:28:41 -04:00
ReinUsesLisp
fd6371eba7
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
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This reverts commit 05cf270836
.
Apparently the first approach using floats instead of bitfieldInert
worked better for Fire Emblem: Three Houses. Reverting to get that
behavior back.
2020-04-14 21:24:33 -03:00
ReinUsesLisp
fefe7f18f9
shader/arithmetic: Add FCMP_CR variant
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Adds another variant of FCMP.
2020-04-14 19:11:04 -03:00
Zach Hilman
e366b4ee1f
Merge pull request #3660 from bunnei/friend-blocked-users
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service: friend: Stub IFriendService::GetBlockedUserListIds.
2020-04-14 16:59:46 -04:00
Zach Hilman
8040f6d544
Merge pull request #3661 from bunnei/patch-manager-fix
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file_sys: patch_manager: Return early when there are no layers to apply.
2020-04-14 16:59:25 -04:00
ReinUsesLisp
6dfcabc800
gl_rasterizer: Implement constant vertex attributes
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Credits go to gdkchan from Ryujinx for finding constant attributes are
used in retail games.
2020-04-14 17:58:53 -03:00
bunnei
fc35803f91
file_sys: patch_manager: Return early when there are no layers to apply.
2020-04-14 16:25:55 -04:00
bunnei
598740f1dd
service: friend: Stub IFriendService::GetBlockedUserListIds.
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- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14 16:20:51 -04:00