Commit Graph

8174 Commits

Author SHA1 Message Date
Sönke Holz
652e5e3df0 network: fix fcntl cmds
F_SETFL/F_GETFL are the correct commands to set a socket to be non-blocking
2021-08-06 21:08:31 +02:00
yzct12345
e611f522c2
memory: Clean up CopyBlock too 2021-08-05 21:09:08 +00:00
yzct12345
4edfa6ad8f
memory: Address lioncash's review 2021-08-05 20:29:43 +00:00
yzct12345
6df9611059
memory: Clean up code 2021-08-05 20:11:14 +00:00
Morph
f10dc35dd0 applet_swkbd: Include the null terminator in the buffer size calculation
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-04 22:32:09 -04:00
spholz
e71f78d04c
network: fix ternary operator in Socket::SendTo 2021-08-02 20:12:12 +02:00
Morph
3b4d427993 service: set: Correct copy amount in GetAvailableLanguageCodes 2021-08-01 11:59:52 -04:00
Morph
9143fe5d3a hle: api_version: Update HOS version to 12.1.0
Keeps us up to date with reporting the system version.
2021-07-31 14:39:49 -04:00
bunnei
47f13a9df4
Merge pull request #6752 from Morph1984/pt-br
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 14:42:11 -07:00
Morph
ba3d230421 applet_swkbd: Correct string buffer size calculation
The buffer size here does not include the initial 8 bytes.
2021-07-30 02:19:04 -04:00
Morph
6ca8ed9e58 service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17 2021-07-30 02:15:53 -04:00
Morph
21ff0a3d6e service: ns, set: Add PT_BR (Brazilian Portuguese) 2021-07-30 02:15:53 -04:00
Ameer J
23b3333f72
Merge pull request #6751 from Morph1984/languagecode
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-29 14:41:03 -04:00
bunnei
5acf020389
Merge pull request #6742 from Morph1984/uuid
common: uuid: Return a lower-case hex string in Format
2021-07-29 09:37:15 -07:00
Morph
a6359fe9ae service: ns: Remove unused ns_language header 2021-07-27 08:59:26 -04:00
Morph
d7cd316a6c service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese 2021-07-27 08:54:41 -04:00
Morph
b9b48aee7d common: uuid: Return a lower-case hex string in Format 2021-07-26 23:54:59 -04:00
bunnei
d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
bunnei
c09557acd8
Merge pull request #6697 from ameerj/fps-cap
config, nvflinger: Add FPS cap setting
2021-07-25 16:23:44 -07:00
bunnei
98b26b6e12
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
2021-07-25 11:39:04 -07:00
ameerj
9dfbc9bdce general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
ameerj
2c6e274b39 config, nvflinger: Add FPS cap setting
Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
bunnei
2656020608
Merge pull request #6551 from bunnei/improve-kernel-obj
Improve management of kernel objects
2021-07-23 21:23:56 -04:00
ReinUsesLisp
4a82450c81 cmake: Remove shader cache version 2021-07-22 21:51:40 -04:00
lat9nq
1152d66ddd general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.

Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.

Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
bunnei
346bfb6c47 hle: service: kernel_helpers: Remove unnecessary pragma once. 2021-07-20 18:54:56 -07:00
bunnei
f3db3dcc8d hle: kernel: svc: Remove part of ExitProcess.
- ExitProcess is not actually implemented either way, and this needs more work before we implement.
2021-07-20 18:54:56 -07:00
bunnei
185b19fd5b hle: service: nvdrv: Remove unused kernel reference. 2021-07-20 18:54:56 -07:00
bunnei
6c6e730e9a hle: service: hid: npad: Remove unused kernel reference. 2021-07-20 18:54:56 -07:00
bunnei
52caa52cc2 hle: kernel: Track and release server sessions, and protect methods with locks. 2021-07-20 18:54:56 -07:00
bunnei
8d755147d8 hle: kernel: KProcess: Change process termination assert to a warning.
- Since we do not implement multiprocess right now, this should not be a crashing assert.
2021-07-20 18:54:56 -07:00
bunnei
854c7a3c28 hle: kernel: Ensure current running process is closed. 2021-07-20 18:54:56 -07:00
bunnei
ecf3653444 hle: kernel: Ensure global handle table is finalized before closing. 2021-07-20 18:54:56 -07:00
bunnei
24540e0ad9 kernel: svc: ConnectToNamedPort: Close extra reference to port. 2021-07-20 18:54:56 -07:00
bunnei
7bd020e030 hle: service: sm: Refactor to better manage ports. 2021-07-20 18:54:55 -07:00
bunnei
b119363fc2 hle: kernel: k_process: Close the handle table on shutdown. 2021-07-20 18:54:55 -07:00
bunnei
6020723e77 hle: kernel: k_process: Close main thread reference after it is inserted into handle table. 2021-07-20 18:54:55 -07:00
bunnei
fe402d3506 hle: kernel: Ensure global handle table is initialized. 2021-07-20 18:54:55 -07:00
bunnei
015058fadf hle: service: Add a helper module for managing kernel objects. 2021-07-20 18:54:55 -07:00
bunnei
929994132a hle: kernel: Provide methods for tracking dangling kernel objects. 2021-07-20 18:54:55 -07:00
Morph
9b7e57f3f4 applet_controller: Add preliminary support for version 8
Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now.
2021-07-20 01:45:19 -04:00
Feng Chen
07073734ed
file_sys: Support load game collection (#6582)
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-20 01:10:05 -04:00
Fernando S
da4ca4f2f9
Merge pull request #6525 from ameerj/nvdec-fixes
nvdec: Fix Submit Ioctl data source, vic frame dimension computations
2021-07-15 15:17:50 +02:00
Morph
0d88a2bc05 applets/web: Resolve Nintendo CDN URLs
This fixes the hint videos in New Super Mario Bros. U Deluxe
2021-07-15 00:31:46 -04:00
ameerj
8943f2158d nvhost_nvdec_common: Read Submit ioctl data from object addr
Fixes Mario Golf intro video decoding.
2021-07-14 23:56:24 -04:00
ameerj
3f601ed8bc nvhost_nvdec_common: Fix {Slice/Write}Vectors return
Plus some minor cleanup for consistency.
2021-07-14 22:30:58 -04:00
Morph
c6d7da88c7 service: Append service name prefix to common filenames 2021-07-14 02:09:14 -04:00
Morph
79824d7d1b applets: Append applet_ prefix to backend applets 2021-07-14 01:07:09 -04:00
Ameer J
f2599534f8
Merge pull request #6599 from german77/disable_rumble
npad: Disable vibration check if disabled
2021-07-13 16:11:59 -04:00
bunnei
b8becb0608
Merge pull request #6615 from ReinUsesLisp/httplib-debug-warnings
boxcat,web_service: Silence -Wmaybe-uninitialized when including httplib.h
2021-07-12 22:11:19 -07:00
ReinUsesLisp
1ef64112b3 content_archive: Remove unnecessary include to <ranges>
Fixes build issues on clang.
2021-07-12 03:37:56 -03:00
ReinUsesLisp
69214ef678 boxcat: Silence -Wmaybe-uninitialized in httplib.h 2021-07-12 03:30:45 -03:00
german77
ed5f1a45b7 npad: Disable vibration check if disabled 2021-07-10 20:06:07 -05:00
lat9nq
dc06e11a7b settings, arm_dynarmic, yuzu qt: Move CPU debugging option
Decouples the CPU debugging mode from the enumeration to its own
boolean. After this, it moves the CPU Debugging tab over to a sub tab
underneath the Debug tab in the configuration UI.
2021-07-08 16:56:44 -04:00
lat9nq
eebf39b3c0 arm_dynarmic_64: Re-add fastmem_address_space_bits to Auto setting 2021-07-08 15:14:45 -04:00
lat9nq
87b6e14d7c arm_dynarmic{32,64}: Fixes from test build
Now sets optimizations regardless of the Settings. Drops unsafe fastmem
optimization.
2021-07-08 14:56:09 -04:00
lat9nq
7ab5767157 core,common,yuzu qt: Add CPU accuracy option 'Auto'
The current CPU accuracy settings in yuzu are fairly polarized and
require more than common knowledge to know what the optimal settings for
yuzu would be. This adds a curated option called 'Auto' that applies a
few at the moment known-good unsafe optimizations to Dynarmic.
2021-07-08 14:56:09 -04:00
Ameer J
5edc96f4a4
Merge pull request #6539 from lat9nq/default-setting
general: Move most settings' defaults and labels into their definition
2021-07-08 14:46:31 -04:00
lat9nq
a949ee0410 general: Code formatting improvements
Slight improvements to readability.

Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.

Addresses review feedback.

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-08 14:07:10 -04:00
bunnei
8542f2f3fc
Merge pull request #6567 from Kelebek1/Audio2
[audren] Report 2 channels active rather than 1
2021-07-07 14:52:08 -07:00
Kelebek1
b9f915e07a Report 2 channels active. Fixes Tales of Vesperia's mono channel audio. 2021-07-06 18:52:49 +01:00
Morph
ebb82b0b83 CMakeLists: Treat -Wsign-compare as an error on GCC/Clang
Treats (un)signed comparison mismatches as errors to be consistent with MSVC
2021-07-06 12:50:09 -04:00
bunnei
bf50345d4c
Merge pull request #6537 from Morph1984/warnings
general: Enforce multiple warnings in MSVC
2021-07-05 17:09:23 -07:00
Morph
5dfa313d2c service: mii: Retrieve the correct default miis.
We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
2021-07-04 05:38:34 -04:00
bunnei
2fc0a760f0
Merge pull request #6498 from Kelebek1/Audio
[audio_core] Decouple audio update and processing, and process at variable rate
2021-07-03 00:24:33 -07:00
Kelebek1
b455043e45 Fix XC2/VOEZ crashing, add audio looping and a few misc fixes 2021-07-01 06:01:01 +01:00
lat9nq
0e5c74bc9e core, input_common: Miscellaneous fixes
bcat: Fix settings access

telemetry_session: Fix settings accesses

So this is what I get for testing with the web service disabled.

touch_from_button: Fix settings access for clang
2021-06-28 20:56:17 -04:00
lat9nq
b91b76df4f general: Make most settings a BasicSetting
Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.

Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
2021-06-28 17:32:17 -04:00
Morph
e828c5a559 core: Enforce C4242 2021-06-28 14:20:25 -04:00
Morph
511ee03a21 patch_manager: Do not apply LayeredFS mods when dumping
We should not apply any mods when dumping a game's RomFS.
2021-06-28 10:14:36 -04:00
Morph
6ac978426c filesystem: Open a read-only directory for SDMC mods
This prevents mod files from being locked due to the read-only share flag in Windows.
2021-06-28 10:08:08 -04:00
lat9nq
844e0114b0 core: Simplify SDMC mod loading
If someone else wants to support other mod formats in the SDMC
directory, that can be added later. For now, just allow RomFS modding
here and force people to do other types of mods the old way.

Addresses review comments.

Co-authored-by: LC <mathew1800@gmail.com>
2021-06-28 10:08:08 -04:00
lat9nq
1664c74a6c core: Support LayeredFS mod from SDMC directory
Enables loading a mod directly from `[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]`. For use with some
homebrew mod managers.
2021-06-28 10:08:07 -04:00
Kelebek1
0857d6a3db Decouple audio processing and run at variable rate
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping.

This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-27 15:58:07 +01:00
bunnei
432fab7c4f
Merge pull request #6526 from bunnei/doom-update
services: Misc. minor changes for latest SDK update.
2021-06-26 01:21:55 -07:00
bunnei
36d581ec73 hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size. 2021-06-26 00:38:08 -07:00
bunnei
b9c2732121
Merge pull request #6519 from Wunkolo/mem-size-literal
common: Replace common_sizes into user-literals
2021-06-24 19:09:12 -07:00
bunnei
982be246ab hle: hle_helpers: Skip data payload offset checks on TIPC requests.
- TIPC does not use this.
2021-06-24 18:39:43 -07:00
bunnei
3565e32f4d hle: service: hwopus: Implement GetWorkBufferSizeEx and OpenHardwareOpusDecoderEx.
- This is used by the latest update of Doom Eternal.
2021-06-24 18:25:37 -07:00
bunnei
d1ba4a2db2 hle: service: aoc: Stub GetAddOnContentListChangedEventWithProcessId.
- This is used by the latest update of Doom Eternal.
2021-06-24 18:22:53 -07:00
Wunkolo
4569f39c7c common: Replace common_sizes into user-literals
Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc
user-literals within literals.h.

To keep the global namespace clean, users will have to use:

```
using namespace Common::Literals;
```

to access these literals.
2021-06-24 09:27:40 -07:00
bunnei
4dc2f5a341
Merge pull request #6522 from Morph1984/pragma
general: Add missing #pragma once directives
2021-06-24 08:53:27 -07:00
Morph
eed0d1f33b general: Add missing #pragma once directives 2021-06-24 07:20:57 -04:00
Chloe
f216a9432b
Add missing includes (#6521)
* Add missing includes

* Add array
2021-06-24 03:24:17 -04:00
bunnei
1b09d6628b
Merge pull request #6517 from lioncash/fmtlib
externals: Update fmt to 8.0.0
2021-06-23 15:31:04 -07:00
bunnei
809e5fd523
Merge pull request #6504 from Kelebek1/samples-played
[audout] Implement GetAudioOutPlayedSampleCount
2021-06-23 11:31:12 -07:00
Lioncash
d0b1f2bd05 General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable
Also removes some deprecated API usages.
2021-06-23 13:48:21 -04:00
Mai M
4ec7d79174
Merge pull request #6510 from ReinUsesLisp/npad-data-race
npad: Fix data race when updating devices
2021-06-22 22:17:57 -04:00
bunnei
0308a2679e
Merge pull request #6493 from Morph1984/fs-nodiscard
common: fs: Miscellaneous changes
2021-06-22 17:21:59 -07:00
bunnei
255f8d22d7
Merge pull request #6472 from Morph1984/spl
service: spl: Implement general SPL service
2021-06-22 15:43:10 -07:00
bunnei
791d3d1bea
Merge pull request #6483 from Morph1984/get-tz-file
service: time: Use GetFileRelative to get files within subdirectories
2021-06-22 14:25:41 -07:00
Morph
0394893354 vfs_real: Fix Mode to FileAccessMode conversion
These enforce requiring the file to exist prior to opening.
2021-06-22 15:07:51 -04:00
Morph
81b1b71993 common: fs: Remove [[nodiscard]] attribute on Remove* functions
There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal.

As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-22 13:36:24 -04:00
Mai M
698add8541
Merge pull request #6511 from ReinUsesLisp/core-is-powered-data-race
core: Make is_powered_on atomic
2021-06-22 04:28:38 -04:00
Rodrigo Locatti
c9c8537643 core: Make is_powered_on atomic
Fixes potential data races when shutting down.
2021-06-22 04:33:07 -03:00
Rodrigo Locatti
15cc561d12 npad: Fix data race when updating devices
Add a lock to avoid data races.
This reduces the number of -fsanitize=thread errors significantly.
2021-06-22 03:16:21 -03:00
bunnei
2a7a65c944
Merge pull request #6481 from Morph1984/missing-peak-set
kernel: Fix missing peak set in KResourceLimit::SetLimitValue
2021-06-21 22:16:48 -07:00
Kelebek1
ba3af04da1 Implement audout GetAudioOutPlayedSampleCount
Used in Ninja Gaiden games.
2021-06-22 04:39:17 +01:00
bunnei
0485b8e84b
Merge pull request #6499 from FernandoS27/we-were-on-a-break
Update dynarmic and add new unsafe CPU option.
2021-06-21 14:56:08 -07:00
Fernando Sahmkow
2298508465 Update dynarmic and add new unsafe CPU option. 2021-06-20 20:40:02 +02:00
Morph
fd5ef1970c service: time: Use GetFileRelative to get files within subdirectories
The timezone info file can be within subdirectories (such as Asia/Tokyo), use GetFileRelative instead of GetFile to get files within subdirectories.
2021-06-18 11:25:26 -04:00
Morph
1a5eceeb9c kernel: Fix missing peak set in KResourceLimit::SetLimitValue 2021-06-18 07:27:48 -04:00
ameerj
3522fc019c nvflinger: Add toggle to disable buffer swap interval limits
Enabling this setting will allow some titles to present more frames to
the screen as they become available in the nvflinger buffer queue.
2021-06-17 01:41:56 -04:00
bunnei
973bf306ed
Merge pull request #6464 from ameerj/disable-astc
textures: Add a toggle for GPU Accelerated ASTC decoder
2021-06-16 11:29:10 -07:00
Morph
4a4e304319 spl: Mark the other functions as unimplemented 2021-06-16 01:46:45 -04:00
Morph
8ba83c4c2a spl: Implement spl::GetConfig 2021-06-16 01:46:45 -04:00
Morph
e4318a1914 hle: api_version: Add HLE API version constants 2021-06-16 01:46:45 -04:00
Morph
ded36b8688 spl: Add the general SPL interface 2021-06-16 01:46:45 -04:00
Morph
faf11fe46d spl: Add SPL types 2021-06-16 01:46:45 -04:00
Morph
95f203b7c7 spl: Add SPL result codes 2021-06-16 01:07:58 -04:00
Morph
0f48292de1 fsp_srv: Fix filesystem access logging
This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt

If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard.

Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
2021-06-16 00:06:02 -04:00
ameerj
b2955479e5 configure_graphics: Add Accelerate ASTC decoding setting 2021-06-15 20:19:00 -04:00
ameerj
422a15ee75 lm: Demote guest logs to LOG_DEBUG
Guest logs are not very useful, as they are intended for use by the game developers during development. As such, they provide little meaning to be logged by yuzu and tend to overwhelm the log output at times.
2021-06-14 22:23:27 -04:00
Morph
a4454329c1 general: Remove extraneous includes 2021-06-13 11:32:43 -04:00
Morph
56afd4ab4b
Merge pull request #6452 from german77/sixaxis_firmware_stub
hid: Stub IsFirmwareUpdateAvailableForSixAxisSensor
2021-06-13 05:28:32 -04:00
german77
827483409b hid: Stub IsFirmwareUpdateAvailableForSixAxisSensor 2021-06-11 14:44:46 -05:00
Mai M
9951322e5a
Merge pull request #6422 from FernandoS27/i-am-the-senate
Implement/Port Fastmem from Citra to Yuzu
2021-06-11 14:26:54 -04:00
bunnei
0c0c1a039e
Merge pull request #6443 from Morph1984/k-light-condition-variable
kernel: KLightConditionVariable: Update implementation to 12.x
2021-06-11 11:03:55 -07:00
FernandoS27
5ba28325b2 General: Add settings for fastmem and disabling adress space check. 2021-06-11 17:27:17 +02:00
Markus Wick
621f3f5f47 core: Make use of fastmem 2021-06-11 17:27:06 +02:00
bunnei
46ec0ee55b
Merge pull request #6445 from degasus/fix_ubsn
Fix GCC undefined behavior sanitizer.
2021-06-10 22:17:33 -07:00
Morph
ebd38d66db kernel: Unconditionally set thread state when appropriate 2021-06-11 00:58:04 -04:00
Morph
aa79ca7a7a kernel: KLightConditionVariable: Update implementation to 12.x
Updates the implementation of KLightConditionVariable to FW 12.x
2021-06-11 00:58:04 -04:00
Markus Wick
6755025310 Fix GCC undefined behavior sanitizer.
* Wrong alignment in u64 LOG_DEBUG -> memcpy.
* Huge shift exponent in stride calculation for linear buffer, unused result -> skipped.
* Large shift in buffer cache if word = 0, skip checking for set bits.

Non of those were critical, so this should not change any behavior.
At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
2021-06-10 21:07:27 +02:00
bunnei
781c85b951 hle: service: sm: Remove redundant session reservation, etc.
- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
2021-06-10 11:34:41 -07:00
bunnei
fa8a0065ca
hle: service: Increase arbitrary max sessions limit.
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-10 00:08:09 -07:00
bunnei
b259e95c09 hle: kernel: KClientPort: Add an assert for session count.
- Prevents us from over decrementing num_sessions.
2021-06-09 22:36:42 -07:00
bunnei
ec5674a6ad hle: service: sm: Fix GetService setup of session & port. 2021-06-09 22:29:18 -07:00
bunnei
2aa6a8d889 hle: service: Use correct size for ServerSessionCountMax. 2021-06-09 22:04:36 -07:00
bunnei
b2971b48ed hle: kernel: KServerSession: Fix client disconnected.
- Prevents a cloned session's handler from being overwritten by another disconnected session.
- Fixes session handler nullptr asserts with Pokemon Sword & Shield.
2021-06-09 21:37:11 -07:00
bunnei
c63ea608aa kernel: svc: Add missing error check to CancelSynchronization.
- Avoids a potential crash if the handle is invalid, and also makes this code accurate to real kernel behavior.
2021-06-09 15:24:46 -07:00
bunnei
2d32fc2318
hle: service: Increase arbitrary max sessions limit.
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-09 11:59:34 -07:00
bunnei
b8fb9b3f11 hle: kernel: KServerSession: Work-around scenario where session is closed too early. 2021-06-08 13:39:20 -07:00
bunnei
08d798b6fe hle: kernel: hle_ipc: Ensure SessionRequestHandler is valid. 2021-06-07 21:55:37 -07:00
bunnei
a493ab2678 hle: kernel: Remove service thread manager and use weak_ptr.
- We no longer need to queue up service threads to be destroyed.
- Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
2021-06-07 21:10:51 -07:00
bunnei
28eb8c83d4
Merge pull request #6414 from bunnei/fix-service-threads
hle: kernel: Refactor to allocate a ServiceThread per service handler.
2021-06-06 22:52:07 -07:00
bunnei
9db569b2d9 hle: kernel: KServerSession: Use ASSERT_MSG where appropriate. 2021-06-06 22:09:25 -07:00
bunnei
ada4242c01 hle: kernel: k_server_session: Return service thread by strong pointer. 2021-06-06 17:54:06 -07:00
bunnei
93f93cb8bc hle: kernel: k_server_session: Ensure service thread is valid before dereference. 2021-06-06 17:03:36 -07:00
bunnei
384cbe3829 hle: kernel: hle_ipc: Use default destructor for SessionRequestManager. 2021-06-06 15:41:16 -07:00
bunnei
6119836795 hle: kernel: KAutoObjectWithListContainer: Use boost::instrusive::rbtree.
- Fixes some crashes introduced by our common intrusive red/black tree impl.
2021-06-06 15:39:11 -07:00
Lioncash
25b73e135f result: Add [[nodiscard]] specifiers where applicable
The result code classes are used quite extensively throughout both the
kernel and service HLE code. We can mark these member functions as
[[nodiscard]] to prevent a few logic bugs from slipping through.
2021-06-05 06:09:07 -04:00
bunnei
27ce97fd42 hle: kernel: Refactor to allocate a ServiceThread per service handler.
- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject.
- This results in race conditions with N sessions queuing requests to the same service interface.
- Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
2021-06-04 19:26:48 -07:00
bunnei
1d1f616063
Merge pull request #6389 from german77/Analog_button_fix
input_common: Analog button, use time based position
2021-06-03 21:06:38 -07:00
Morph
b840dd9af8 fsp-srv: Replace one last instance of RESULT_SUCCESS 2021-06-02 21:40:14 -04:00
Chloe
c4c256f56a
fspsrv: Implement DisableAutoSaveDataCreation (#6355)
- Used by Mii Edit
2021-06-02 17:46:29 -07:00
Morph
a0e4c2e1fc general: Replace RESULT_UNKNOWN with ResultUnknown
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Morph
12c1766997 general: Replace RESULT_SUCCESS with ResultSuccess
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Lioncash
3aed797466 common_funcs: Move R_ macros to result.h
These macros all interact with the result code type, so they should
ideally be within this file as well, so all the common_funcs machinery
doesn't need to be pulled in just to use them.
2021-05-31 16:41:00 -04:00
bunnei
f34176996e
Merge pull request #6385 from degasus/save_memory_access
core/memory: Check our memory fallbacks for out-of-bound behavior.
2021-05-30 23:21:39 -07:00
bunnei
a5ebba7e36
Merge pull request #6377 from lioncash/point
common: Extract Point struct into common
2021-05-30 01:35:26 -07:00
bunnei
a6cfc73cb2
Merge pull request #6387 from lioncash/class-token
k_class_token: Use variable templates where applicable
2021-05-29 23:55:17 -07:00
german77
a323bc5af8 input_common: Analog button, use time based position instead of frequent updates 2021-05-30 00:13:51 -05:00
Mai M
2069430baa
Merge pull request #6374 from Morph1984/swkbd-textcheck-encoding
applets/swkbd: Only read the text check message on Failure/Confirm
2021-05-29 23:34:40 -04:00
Mai M
fc708b396b
Merge pull request #6364 from german77/stub-lp2p
ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService

Mario Kart Live: Home Circuit needs lp2p:sys lp2p:app INetworkServiceMonitor INetworkService to be able to progress.

Note: The game still fails to boot from unimplemented LDN and BSD services.
2021-05-29 23:33:57 -04:00
bunnei
e41c8b6780
Merge pull request #6379 from degasus/update_dynarmic
externals: Update dynarmic.
2021-05-29 03:15:13 -07:00
Lioncash
646622ccd4 k_class_token: Use variable templates where applicable
Same behavior, less code.
2021-05-29 05:25:34 -04:00
bunnei
c7c4ef9d43
Merge pull request #6384 from lioncash/virtual
kernel: Add missing override specifiers
2021-05-29 02:11:40 -07:00
bunnei
cdabc9064b
Merge pull request #6382 from lioncash/null
k_thread: Move dereference after null check in Initialize()
2021-05-29 01:17:28 -07:00
Markus Wick
42a7c5d017 core/memory: Check our memory fallbacks for out-of-bound behavior.
This makes it by far harder to crash yuzu.

Also implement the 48bit masking of AARCH64 while touching this code.
2021-05-29 09:28:26 +02:00
bunnei
5388e6db84
Merge pull request #6373 from bunnei/use-slabheap-tls
hle: kernel: KSlabHeap: Allow host or guest allocations.
2021-05-29 00:17:24 -07:00
Markus Wick
ddb186e61d core/arm_interface: Improve the performance of memory fallbacks.
We just create one memory subsystem. This is a constant all the time.
So there is no need to call the non-inlined parent.Memory() helper on every callback.
2021-05-29 09:02:19 +02:00
Lioncash
7b2917b4e1 kernel: Add missing override specifiers
Over the course of the kernel refactoring a tiny bit of missing
overrides slipped through review, so we can add these.

While we're at it, we can remove redundant virtual keywords where
applicable as well.
2021-05-29 02:58:32 -04:00
Markus Wick
5a8cd1b118 Fix two GCC 11 warnings: Unneeded copies.
std::move created an unneeded copy.
iterating without reference also created copies.
2021-05-29 08:57:44 +02:00
Markus Wick
d2d7a5060f externals: Update dynarmic.
The new version supports fastmem on a64.
2021-05-29 08:53:01 +02:00
Lioncash
16ff0161b3 k_thread: Move dereference after null check in Initialize()
Prevents a -Wnonnull warning on GCC.
2021-05-29 00:31:38 -04:00
bunnei
420b1f89d3
Merge pull request #6371 from degasus/drop_ExceptionalExit
core/arm_interface: Call SVC after end of dynarmic block.
2021-05-28 17:45:05 -07:00
bunnei
ee099b2697 hle: kernel: KSlabHeap: Allow host or guest allocations.
- Use host allocations for kernel memory, as this is not properly emulated yet.
- Use guest allocations for TLS, as this needs to be backed by DeviceMemory.
2021-05-28 17:42:41 -07:00
bunnei
945effcc75
Merge pull request #6356 from ogniK5377/ApplyNpadSystemCommonPolicy
hid: ApplyNpadSystemCommonPolicy
2021-05-28 10:05:20 -07:00
Lioncash
5554de3933 touchscreen: Make use of common point struct 2021-05-28 08:15:22 -04:00
Lioncash
8171ad65cd common: Extract point into a common struct
This is generic enough that it can be moved into the Common class for
reuse.
2021-05-28 08:12:49 -04:00
Morph
c68255f70f applets/swkbd: Make use of std::move where applicable
Avoids redundant string copies
2021-05-27 23:45:56 -04:00
Morph
247cd92216 applets/swkbd: Only read the text check message on Failure/Confirm
Applications may leave this region of memory uninitialized when the text check result is not either Failure or Confirm.
Attempting to read uninitialized memory may cause an exception within the UTF16 to UTF8 string converter.
Fix this by only reading the text check message on Failure or Confirm.
2021-05-27 23:45:56 -04:00
Markus Wick
3d2e80daed core/arm_interface: Call SVC after end of dynarmic block.
So we can modify all of dynarmic states within SVC without ExceptionalExit.

Especially as the ExceptionalExit hack is dropped on upstream dynarmic.
2021-05-27 23:23:23 +02:00
Markus Wick
993dbe49fc core/arm: Drop ChangeProcessorID.
This code was used to switch the CPU ID on thread switches.
However since "hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.", the CPU ID is not a constant.
This has been dead code since this rewrite, and dropped in dynarmic as well. So there is no need to keep it.
2021-05-26 19:48:24 +02:00
german77
65e20f424a ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService 2021-05-26 10:06:00 -05:00
Morph
02169406be
Merge pull request #6331 from lioncash/gesture
hid/gesture: Simplify point related code
2021-05-26 09:19:00 -04:00
Morph
065867e2c2
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only
2021-05-25 19:32:56 -04:00
Morph
ec28d3c439 kernel: process_capability: Add MapRegion capability
- Used by nx-hbloader
2021-05-25 01:44:46 -04:00
Chloe Marcec
db7abfecdd hid: ApplyNpadSystemCommonPolicy
We already do this specifically for homebrew, so we can keep it stubbed out for the time being
2021-05-24 15:07:47 +10:00
bunnei
6418a42884 hle: kernel: service_thread: Take reference to KServerSession on service request. 2021-05-20 22:39:44 -07:00
bunnei
e33ffdc555 hle: kernel: k_port: Use AcceptSession to ensure SessionList state is correct.
- Fixes a use-after-free, work-around until we fixup session/port management.
2021-05-20 21:41:52 -07:00
bunnei
b4fc2e52a2 hle: kernel: Use host memory allocations for KSlabMemory.
- There are some issues with the current workaround, we will just use host memory until we have a complete kernel memory implementation.
2021-05-20 21:41:52 -07:00
bunnei
7331bb9d8d Revert "WORKAROUND: Do not use slab heap while we track down issues with resource management."
This reverts commit f2c26443f8.
2021-05-20 21:41:52 -07:00
bunnei
f4fe71c1c9 hle: kernel: hle_ipc: Simplify incoming/outgoing move/copy/domain objects. 2021-05-20 21:41:52 -07:00
bunnei
7361eac10f hle: kernel: Implement CloneCurrentObject and improve session management. 2021-05-20 21:41:49 -07:00
bunnei
c40e7593f5 Revert "WORKAROUND: temp. disable session resource limits while we work out issues"
This reverts commit fc086f93b2.
2021-05-20 21:40:30 -07:00
bunnei
ea4e4b05e4
Merge pull request #6320 from Morph1984/get-pid
hle_ipc: Add a getter for PID
2021-05-20 21:40:03 -07:00
bunnei
7626ca3343
Merge pull request #6321 from lat9nq/per-game-cpu
configuration: Add CPU tab to game properties and slight per-game settings rework
2021-05-20 20:10:56 -07:00
bunnei
7d86a6ff02
Merge pull request #6317 from ameerj/fps-fix
perf_stats: Rework FPS counter to be more accurate
2021-05-18 19:56:29 -07:00
Morph
7f78b17e20 KTransferMemory: Return size instead of size * PageSize in GetSize()
size is already the size in bytes. We do not need to multiply it by the page size
2021-05-18 13:14:28 -04:00
Lioncash
44556dc21a hid/gesture: Factor out last gesture retrieval into its own function
Deduplicates a commonly repeated expression.
2021-05-18 03:59:44 -04:00
Lioncash
a9d8e24e47 hid/gesture: Ensure all ID arrays are initialized
Makes for deterministic initial state.
2021-05-18 03:39:21 -04:00
Lioncash
74f30c0223 hid/gesture: Make Point a template
We can now use this in a generic context to reuse it with the finger
position.
2021-05-18 03:39:18 -04:00
Lioncash
20699e90fa hid/gesture: Replace x,y members of GestureState with a Point
Simplifies assignments.
2021-05-18 03:32:42 -04:00
Lioncash
2f1ef3910b hid/gesture: Add default comparators to Point
Simplifies some comparisons.
2021-05-18 03:32:42 -04:00
Lioncash
60831eabd9 hid/gesture: Rename Points to Point
This only represents a single point
2021-05-18 03:32:38 -04:00
lat9nq
339dc4f806 general: Demote custom_rtc to regular setting 2021-05-17 15:54:30 -04:00
bunnei
440eb840ea
Merge pull request #6319 from Morph1984/no-install-base
main: Prevent installing base titles into NAND
2021-05-16 16:33:33 -07:00
bunnei
d5131805ce
Merge pull request #6284 from ameerj/shantae-fix
nvflinger: Create layers when they are queried but not found
2021-05-16 01:45:14 -07:00
bunnei
ad6e20cfde
Merge pull request #6296 from lioncash/shadow-error
core: Make variable shadowing a compile-time error
2021-05-16 01:35:46 -07:00
bunnei
e8d2de1f99
Merge pull request #6307 from Morph1984/fix-response-push-size
nifm, ssl: Fix incorrect response sizes
2021-05-16 01:32:04 -07:00
Morph
a170aa16b6 main: Prevent installing base titles into NAND
Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
2021-05-16 04:13:57 -04:00
Morph
049769a0c9 hle_ipc: unsigned -> u32
This is more concise and consistent with the rest of the codebase.
2021-05-16 04:11:00 -04:00
Morph
81a5ecdb18 hle_ipc: Add a getter for PID 2021-05-16 04:10:42 -04:00
Lioncash
9a07ed53eb core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
bunnei
5a2b15bf75
Merge pull request #6299 from bunnei/ipc-improvements
Various improvements to IPC and session management
2021-05-15 22:30:21 -07:00
Morph
faaea00069 nifm, ssl: Fix incorrect response sizes 2021-05-16 00:20:48 -04:00
lat9nq
e169fdad4f general: Make CPU accuracy and related a Settings::Setting
Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
2021-05-15 20:46:48 -04:00
ameerj
5bef54618a perf_stats: Rework FPS counter to be more accurate
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.

This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.

The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
Morph
271f2e2d78 ssl: Stub Import(Client/Server)Pki
- Used in JUMP FORCE Deluxe Edition
2021-05-12 21:04:13 -04:00
Morph
5a042bdaa1
Merge pull request #6267 from german77/gestureRewrite
hid: Improve hardware accuracy of gestures
2021-05-12 09:17:23 -04:00
bunnei
12d569e483 hle: kernel: hle_ipc: Fix outgoing IPC response size calculation. 2021-05-11 12:27:43 -07:00
bunnei
fc086f93b2 WORKAROUND: temp. disable session resource limits while we work out issues 2021-05-11 10:51:39 -07:00
bunnei
f2c26443f8 WORKAROUND: Do not use slab heap while we track down issues with resource management. 2021-05-11 10:27:18 -07:00
bunnei
b9f543b29f audren 2021-05-11 10:24:53 -07:00
bunnei
343d92a092 core: hle: ipc_helpers: Fix cast on raw_data_size calculation. 2021-05-10 20:34:38 -07:00
bunnei
2c1e119c4a hle: service: sm: Add TIPC support.
- Fixes our error checking of names as well.
2021-05-10 20:34:38 -07:00
bunnei
913971417e hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.
- Fixes our move handles implementation to actually move objects.
- Simplifies the traditional IPC path.
2021-05-10 20:34:38 -07:00
bunnei
49c4c329f6 hle: service: sm: GetService: Reserve session resource when we create a KSession. 2021-05-10 20:34:38 -07:00
bunnei
21671d05a3 hle: service: Add support for dispatching TIPC requests. 2021-05-10 20:34:38 -07:00
bunnei
da25a59866 hle: service: Implement IPC::CommandType::Close.
- This was not actually closing sessions before.
2021-05-10 20:34:38 -07:00
bunnei
41928dfdda hle: service: sm: Use RegisterNamedService to register the service. 2021-05-10 20:34:38 -07:00
bunnei
934b2d8842 hle: service: sm: Improve Initialize implementation. 2021-05-10 20:34:38 -07:00
bunnei
f54ea749a4 hle: kernel: svc: Update ConnectToNamedPort to use new CreateNamedServicePort interface. 2021-05-10 20:34:38 -07:00
bunnei
c6de9657be hle: kernel: Implement named service ports using service interface factory.
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
2021-05-10 20:34:38 -07:00
bunnei
44c763f9c6 hle: kernel: KSession: Improve implementation of CloneCurrentObject. 2021-05-10 20:33:53 -07:00
bunnei
cfed6936f3 hle: service: sm: Increase point buffer size. 2021-05-10 15:43:42 -07:00
bunnei
9f44a44f2f hle: ipc_helpers: Reserve session resource when we create a KSession. 2021-05-10 15:42:46 -07:00
bunnei
75f23ad494 hle: kernel: KClientPort: Cleanup comment format. 2021-05-10 15:41:46 -07:00
bunnei
7a06037c5f hle: ipc: Add declarations for TIPC. 2021-05-10 15:05:10 -07:00
bunnei
ed25191ee6 hle: kernel: Further cleanup and add TIPC helpers. 2021-05-10 15:05:10 -07:00
bunnei
d08bd3e062 hle: ipc_helpers: Update IPC response generation for TIPC. 2021-05-10 15:05:10 -07:00
bunnei
ec50a9b5b9
Merge pull request #6291 from lioncash/kern-shadow
kernel: Eliminate variable shadowing
2021-05-09 20:15:00 -07:00
german77
0c1bb46f0a kernel: Delete unused files 2021-05-09 11:15:31 -05:00
Lioncash
2f62bae9e3 kernel: Eliminate variable shadowing
Now that the large kernel refactor is merged, we can eliminate the
remaining variable shadowing cases.
2021-05-08 12:33:26 -04:00
bunnei
faa067f175
Merge pull request #6266 from bunnei/kautoobject-refactor
Kernel Rework: Migrate kernel objects to KAutoObject
2021-05-07 23:30:17 -07:00
bunnei
8acf739b3f
Merge pull request #6287 from lioncash/ldr-copy
ldr: Simplify memory copy within LoadNro()
2021-05-07 09:46:31 -07:00
Lioncash
8f638e81e9 ldr: Simplify memory copy within LoadNro()
We can use the dedicated memory function for performing copies instead
of reading into a temporary buffer and then immediately writing it back
out to memory.

Eliminates a bit of heap memory churn.
2021-05-06 19:18:14 -04:00
ameerj
da62e92784 nvflinger: Create layers when they are queried but not found
Fixes Shantae softlock on boot.
2021-05-06 11:20:52 -04:00
bunnei
d57b12193b hle: kernel: KPageTable: CanContain should not be constexpr. 2021-05-05 16:40:55 -07:00
bunnei
b805ee653f hle: kernel: Move slab resource counts to Kernel. 2021-05-05 16:40:54 -07:00
bunnei
d2c4dbde9e fixup! hle: kernel: Migrate KSharedMemory to KAutoObject. 2021-05-05 16:40:54 -07:00
bunnei
2c4615f3a6 fixup! hle: kernel: Migrate more of KThread to KAutoObject. 2021-05-05 16:40:54 -07:00
bunnei
510f71d871 fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly created. 2021-05-05 16:40:54 -07:00
bunnei
9f81221528 fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly created. 2021-05-05 16:40:54 -07:00
bunnei
eae107d0e9 kernel: svc: Remove unused RetrieveResourceLimitValue function. 2021-05-05 16:40:54 -07:00
bunnei
da22def511 hle: kernel: Fix un/sign mismatch errors with NUM_CPU_CORES. 2021-05-05 16:40:54 -07:00
bunnei
f23760b1e1 fixup! hle: kernel: Add initial impl. of slab setup. 2021-05-05 16:40:54 -07:00
bunnei
1e983b19df fixup! hle: kernel: Migrate to KHandleTable. 2021-05-05 16:40:54 -07:00