Commit Graph

22225 Commits

Author SHA1 Message Date
The yuzu Community
89e7379068 Update translations (2022-08-01) 2022-08-01 03:46:15 +00:00
lat9nq
6b58db9ccd patreon step2: Use jobs to build for Windows and Linux
Apparently the two stages were not building in parallel. Specify
individual jobs that run MSVC and Linux building instead.
2022-07-31 21:07:46 -04:00
bunnei
5ae0e5ba67
Merge pull request #8678 from liamwhite/stop-waiting
video_core: stop waiting for shader compilation on user cancel
2022-07-31 14:47:43 -07:00
bunnei
3bbc1cf64c
Merge pull request #8622 from liamwhite/progress
qt: reset progress bar after shader compilation
2022-07-31 14:46:38 -07:00
bunnei
3bd726798a
Merge pull request #8692 from DCNick3/write-command-output-on-close
Properly write out the command buffer when serving close request
2022-07-31 14:42:33 -07:00
Nikita Strygin
1cf6f5c623 Properly write out the command buffer when serving close request 2022-07-31 23:17:45 +03:00
lat9nq
d77fe3b1c2 ci/linux: EA AppImage adjustments
Prevent AppImageLauncher from trying to integrate our AppImage on end
user systems. Don't include the basic yuzu executable with EA or
Mainline.
2022-07-31 03:25:29 -04:00
lat9nq
69bd6cd490 patreon step2: Enable Linux build
I sure as heck don't know what I'm doing :)

patreon_step2: Fix caching

:limesDance: still don't know what I'm doing :limesDance:
2022-07-31 01:35:12 -04:00
lat9nq
dc915aff62 ci,linux: Support Patreon releases
The Early Access AppImage needs to be accessible through liftinstall, so
a couple modifications need to made:

The DIR_NAME needs to not include the revision info.
The EA AppImage name cannot contain revision info.
The EA AppImage has to be packaged with the rest of the yuzu package,
which means both binaries and the source are bundled with it now in an
archive.

In addition, fix the source archive so yuzu can actually be built from
it.

upload: Copy AppImage to both mainline and EA release package
2022-07-31 01:35:11 -04:00
Morph
9dcfef744c
Merge pull request #8684 from liamwhite/delete-shader
renderer_opengl: delete shader source after linking
2022-07-30 21:36:26 -04:00
Liam
b9360681df renderer_opengl: delete shader source after linking 2022-07-30 13:21:26 -04:00
Kyle K
3a9816aafd tidy up github actions
ci.yml: REUSE task should only run on yuzu-emu/yuzu repository
verify.yml: #8659 is a better fix to the discord-rpc dirty flag
2022-07-30 06:05:01 -07:00
Morph
69e04da537
Merge pull request #8640 from lat9nq/vcpkg-extra
cmake,ci: vcpkg leftovers
2022-07-30 07:27:52 -04:00
Kyle Kienapfel
7e0afc641c Translate english plurals
Turns out that for Qt to properly handle plurals in English a
translation needs to be provided, otherwise the user is left with
messages such as "Building: 2 shader(s)"

Plurals for other all other languages are handled on transifex.
I wrote the README.md to just refer to it as a translation
collaboration site just in case we ever switch.

These translations being out of date won't pose any technical problems
so I believe it is fine to handle them manually on a "best effort"
basis.

The files are generated into the source directory so that the
relative filenames are correct. The generated file is added to
.gitignore
2022-07-30 01:40:33 -07:00
Morph
f8a005e26e
Merge pull request #8664 from liamwhite/monkey-compiler-v12-1
common: move forwarded value into SPSCQueue
2022-07-30 03:24:23 -04:00
Morph
417580be2c
Merge pull request #8677 from liamwhite/asan-wuninitialized
audio_core: fix -Wuninitialized when compiling with ASan
2022-07-30 03:24:12 -04:00
Liam
fc013d88cb video_core: stop waiting for shader compilation on user cancel 2022-07-29 23:33:40 -04:00
Liam
73a87edc45 audio_core: fix -Wuninitialized when compiling with ASan 2022-07-29 23:30:01 -04:00
Alexandre Bouvier
8b40b59084 cmake: add option to check submodules 2022-07-30 05:01:09 +02:00
Merry
8c933beb48 externals: Update dynarmic to 6.2.3 2022-07-29 23:07:00 +01:00
Andrea Pappacoda
064625ef58
build: simplify find modules
With this patch I've deleted a few find modules that are now unused
since the vcpkg transition, as the CMake code now forces CONFIG mode for
Catch2, fmt and nlohmann_json.

I've then simplified the lz4, opus, and zstd modules by exclusively
using pkg-config. They were using it already, but were ignoring the
result. Also, I believe that manually looking for libraries was required
for Conan to work, and it is thus not needed anymore.

Lastly, I believe that there is no platform that ships these system libs
without pkg-config/pkgconf, so requiring it should be fine.
2022-07-29 22:52:23 +02:00
Liam
ec64a94954 common: move forwarded value into SPSCQueue 2022-07-29 15:41:57 -04:00
Narr the Reg
250c3d555e
Merge pull request #8665 from liamwhite/github-is-dumb
ci: use dep5 for GitHub issue template files
2022-07-29 13:14:31 -05:00
Kelebek1
f580946b0d Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. 2022-07-29 06:12:39 +01:00
Liam
f490c15b0f ci: use dep5 for GitHub issue template files 2022-07-28 19:57:27 -04:00
bunnei
1dc4ff0974
Update bug-report-feature-request.md 2022-07-28 16:06:12 -07:00
bunnei
34f75023b2
Update config.yml 2022-07-28 16:00:20 -07:00
bunnei
880006c5ca
Merge pull request #8656 from german77/audio-step
yuzu: Add incremental steps to volume hotkeys
2022-07-28 15:41:37 -07:00
lat9nq
dfc6dd0a2d cmake,ci: vcpkg for MSVC default, fix lz4 include, catch2, cleanup
vcpkg: Add Catch2 2.13.9

Catch2 >= 3.0 is not compatible with earlier versions, and for now we
must override the desired version in our vcpkg manifest. We can do this
programmatically by using VCPKG_MANIFEST_FEATURES.

CMakeLists: Search for lz4 CONFIG mode first

vcpkg's lz4 CONFIG cmake script works in Release mode but not in Debug
mode, failing to copy the correct DLLs at compile time.

We still need to search for the regular mode for system-installed
versions.

CMakeLists: Clean up boost exports

Remove some Conan-specific workarounds.

CMakeLists: Use vcpkg for MSVC by default

Not enabling it generally since it's much easier to have system
dependencies installed for Linux and MinGW.
2022-07-28 16:01:47 -04:00
bunnei
52dd68cfff
Merge pull request #8349 from yuzu-emu/revert-8256-ci-vs-2022
Revert "ci: Enable building with Visual Studio 2022"
2022-07-28 12:50:07 -07:00
liamwhite
c2895df336
Merge pull request #8659 from lat9nq/drpc-yuzu
externals: Use yuzu-emu/discord-rpc to provide Discord integration
2022-07-28 15:24:36 -04:00
lat9nq
58bc6125d7 externals: Use yuzu-emu/discord-rpc to provide Discord integration
Our fork includes a commit to disable clang-format, preventing the dirty
flag from being set when building yuzu on CI.
2022-07-28 12:57:05 -04:00
liamwhite
e5615c4704
Merge pull request #8657 from Kelebek1/depop
[Audio] Avoid an out-of-bounds span write in depop prepare
2022-07-28 11:02:41 -04:00
liamwhite
1e3afd5d80
Merge pull request #8642 from lat9nq/appimg-more-control
ci/linux: Exclude libwayland-client from AppImage
2022-07-28 11:02:23 -04:00
Liam
cbe5b8a13e video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated copies 2022-07-27 21:52:06 -04:00
liamwhite
5c332b90c7
Merge pull request #8641 from Docteh/vcpkg_dll
build: Ship vcpkg dlls with MSVC pr-verify builds
2022-07-27 20:04:22 -04:00
Maide
2e46110379
Revert Coretiming PRs 8531 and 7454 (#8591) 2022-07-27 19:47:06 -04:00
snek
b7642cff36
implement pause on system suspend (#8585) 2022-07-27 19:46:03 -04:00
Kelebek1
6c47b43a60 Avoid depop out of bounds 2022-07-27 23:17:18 +01:00
liamwhite
ea861cc1c4
Merge pull request #8542 from Morph1984/gpu-use-old-q
gpu_thread: Use the previous MPSCQueue implementation
2022-07-27 15:55:28 -04:00
liamwhite
64fd9f41a7
Merge pull request #8636 from german77/irs_cluster_release
service: irs: Implement clustering processor
2022-07-27 15:54:28 -04:00
liamwhite
a761d020c6
Merge pull request #8633 from Morph1984/optional-keys
applet/swkbd: Implement optional symbol keys
2022-07-27 15:53:32 -04:00
snek
9479940a1f
Merge pull request #8592 from devsnek/sig-handlers
exit gracefully on sigint/sigterm
2022-07-27 15:51:26 -04:00
liamwhite
1779795d81
Merge pull request #8338 from Tachi107/spdx-fixes
chore: make yuzu REUSE compliant
2022-07-27 13:00:59 -04:00
Narr the Reg
2fdefd7064 yuzu: Add incremental steps to volume hotkeys 2022-07-27 11:34:46 -05:00
Andrea Pappacoda
3041a612cb
ci: add reuse job
As mentioned in the previous commit, `reuse lint` can be used to ensure
that copyright information is always present and up to date.

This adds a GitHub Action that does just that, using the official
fsfe/reuse-action
2022-07-27 12:53:49 +02:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
Kyle Kienapfel
81f66eec0c build: Ship vcpkg dlls with MSVC pr-verify builds
With our recent switchover from conan to vcpkg, we're shipping a few
more dll files, these need to be in the full zip.

    cp .\build\bin\*.dll .\artifacts\

also tacking on the fix where we're shipping scm_rev.cpp accidentally
2022-07-26 22:57:23 -07:00
liamwhite
7c63f926ab
Merge pull request #8652 from lat9nq/ffmpeg-gh
externals: Use GitHub for FFmpeg
2022-07-26 19:04:14 -04:00
lat9nq
bf14790f08 externals: Use GitHub for FFmpeg
FFmpeg's own git repo seems to be down, so switch to GitHub like we use
for most externals.
2022-07-26 18:01:19 -04:00