Lioncash
f77b5dfe81
page_table: Remove unused captures
...
Any time the lambda function is called, the permission being used in the
capture would be passed in as an argument to the lambda, so the capture
is unnecessary.
2020-04-23 17:33:08 -04:00
ReinUsesLisp
dbaebd8582
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
...
The encoding for negation and absolute value was wrong.
Extracting is now done manually. Similar instructions having different
encodings is the rule, not the exception. To keep sanity and readability
I preferred to extract the desired bit manually.
This is implemented against nxas:
8dbc389957/table.h (L68)
That is itself tested against nvdisasm (Nvidia's official disassembler).
2020-04-23 18:29:38 -03:00
ReinUsesLisp
4fb921ff6b
shader/texture: Support multiple unknown sampler properties
...
This allows deducing some properties from the texture instruction before
asking the runtime. By doing this we can handle type mismatches in some
instructions from the renderer instead of the shader decoder.
Fixes texelFetch issues with games using 2D texture instructions on a 1D
sampler.
2020-04-23 18:04:13 -03:00
ReinUsesLisp
72deb773fd
shader_ir: Turn classes into data structures
2020-04-23 18:00:06 -03:00
ReinUsesLisp
3e35101895
vk_rasterizer: Fix framebuffer creation validation errors
...
Framebuffer creation was ignoring the number of color attachments.
2020-04-23 17:34:16 -03:00
ReinUsesLisp
8c37cd1af6
vk_pipeline_cache: Unify pipeline cache keys into a single operation
...
This allows us to call Common::CityHash and std::memcmp only once for
GraphicsPipelineCacheKey. While we are at it, do the same for compute.
2020-04-23 17:34:16 -03:00
ReinUsesLisp
f665c92114
vk_renderpass_cache: Pack renderpass cache key to 12 bytes
2020-04-23 17:34:16 -03:00
Rodrigo Locatti
26f2820ae3
Merge pull request #3768 from H27CK/cmd-title-fmt
...
Fix format error in performance statistics
2020-04-23 16:14:33 -03:00
gxcreator
8af62c9997
Fixed packaging on some systems with different QT5 path
2020-04-23 21:45:07 +03:00
bunnei
ff0c49e1ce
kernel: memory: Improve implementation of device shared memory. ( #3707 )
...
* kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
2020-04-23 11:37:12 -04:00
Fernando Sahmkow
5c9feaebb6
Clang Format.
2020-04-23 08:52:58 -04:00
Fernando Sahmkow
b8aef40c56
GPU: Add Fast GPU Time Option.
2020-04-23 08:52:57 -04:00
Fernando Sahmkow
18a88d19dc
Maxwell3D: Process Macros on MultiMethod.
2020-04-23 08:52:56 -04:00
Fernando Sahmkow
3fedcc2f6e
DMAPusher: Propagate multimethod writes into the engines.
2020-04-23 08:52:55 -04:00
Ben Russell
bcd0444bb9
Update src/yuzu/main.cpp with missing const
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-04-23 13:10:06 +01:00
Ben Russell
dd43d725c6
Dump RomFS command to include Updates
...
Patch the RomFS with the selected updates before dumping. Previously the resulting RomFS only contained data from the original title.
To dump the RomFS without updates the user can disable the update under Properties before choosing Dump RomFS.
2020-04-23 13:06:18 +01:00
bunnei
eb26e9e711
Merge pull request #3730 from lioncash/time
...
service/time: Remove reliance on the global system accessor
2020-04-23 02:41:38 -04:00
bunnei
2409fedacf
Merge pull request #3697 from lioncash/declarations
...
CMakeLists: Enable -Wmissing-declarations on Linux builds
2020-04-23 02:18:52 -04:00
Kewlan
8d917e14f8
Edit modifier_scale with the deadzone slider
2020-04-23 06:32:39 +02:00
H27CK
a26a725515
Fix format error in performance statistics
...
Formatting
2020-04-23 04:31:26 +02:00
bunnei
bf2ddb8fd5
Merge pull request #3677 from FernandoS27/better-sync
...
Introduce Predictive Flushing and Improve ASYNC GPU
2020-04-22 22:09:38 -04:00
Mat M
2c806c5fd3
Merge pull request #3767 from ReinUsesLisp/point-size-pipeline
...
vk_pipeline_cache: Fix unintentional memcpy into optional
2020-04-22 21:20:14 -04:00
ReinUsesLisp
d9463f4562
vk_pipeline_cache: Fix unintentional memcpy into optional
...
The intention behind this was to assign a float to from an uint32_t, but
it was unintentionally being copied directly into the std::optional.
Copy to a temporary and assign that temporary to std::optional. This can
be replaced with std::bit_cast<float> once we are in C++20.
2020-04-22 21:36:05 -03:00
Fernando Sahmkow
c043ac4f13
GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,
2020-04-22 20:34:32 -04:00
bunnei
bee2c64b34
Merge pull request #3725 from MerryMage/fpcr
...
thread: FPCR.FZ is likely not 1 (and FPCR.RMode = TieAway and FPCR.DN = 0)
2020-04-22 19:49:13 -04:00
Mat M
6ce3d174b7
Merge pull request #3759 from H27CK/opus-mingw-w64
...
Set _FORTIFY_SOURCE=0 if building Opus with mingw-w64
2020-04-22 17:45:44 -04:00
Fernando Sahmkow
63d2ba4f69
Merge pull request #3763 from H27CK/vk-cmd
...
Add missing ;
2020-04-22 17:43:42 -04:00
H27CK
4d74578d35
Add missing ;
2020-04-22 23:36:21 +02:00
bunnei
5ed13304e1
Merge pull request #3758 from H27CK/vk-cmd
...
Introduce dummy context for yuzu-cmd VK support
2020-04-22 12:37:01 -04:00
Fernando Sahmkow
afae40a99e
Merge pull request #3653 from ReinUsesLisp/nsight-aftermath
...
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
2020-04-22 11:39:01 -04:00
Fernando Sahmkow
4e37f1b113
Address Feedback.
2020-04-22 11:36:27 -04:00
Fernando Sahmkow
39e5b72948
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
2020-04-22 11:36:26 -04:00
Fernando Sahmkow
1b3be8a8f8
MaxwellDMA: Correct copying on accuracy level.
2020-04-22 11:36:25 -04:00
Fernando Sahmkow
644588fd88
ShaderCache/PipelineCache: Cache null shaders.
2020-04-22 11:36:25 -04:00
Fernando Sahmkow
f616dc0b59
Address Feedback.
2020-04-22 11:36:24 -04:00
Fernando Sahmkow
ec2f3e48e1
Fix GCC error.
2020-04-22 11:36:23 -04:00
Fernando Sahmkow
7f44f22451
Correct Linux Compile Error.
2020-04-22 11:36:22 -04:00
Fernando Sahmkow
d2d4a6cbcf
Clang format.
2020-04-22 11:36:22 -04:00
Fernando Sahmkow
b3e5f177ba
QueryCache: Only do async flushes on async gpu.
2020-04-22 11:36:21 -04:00
Fernando Sahmkow
f4ab223ef0
Async GPU: Only do reactive flushing on Extreme Level.
2020-04-22 11:36:20 -04:00
ReinUsesLisp
b752faf2d3
vk_fence_manager: Initial implementation
2020-04-22 11:36:19 -04:00
Fernando Sahmkow
0649f05900
QueryCache: Implement Async Flushes.
2020-04-22 11:36:18 -04:00
Fernando Sahmkow
131b342130
OpenGL: Guarantee writes to Buffers.
2020-04-22 11:36:18 -04:00
Fernando Sahmkow
1fb516cd97
GPU: Implement Flush Requests for Async mode.
2020-04-22 11:36:17 -04:00
Fernando Sahmkow
b7bc3c2549
FenceManager: Manage syncpoints and rename fences to semaphores.
2020-04-22 11:36:16 -04:00
Fernando Sahmkow
96bb961a64
BufferCache: Refactor async managing.
2020-04-22 11:36:15 -04:00
Fernando Sahmkow
b10db7e4a5
FenceManager: Implement async buffer cache flushes on High settings
2020-04-22 11:36:15 -04:00
Fernando Sahmkow
4adfc9bb08
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
2020-04-22 11:36:14 -04:00
Fernando Sahmkow
a081a7c855
GPU: Fix rebase errors.
2020-04-22 11:36:13 -04:00
Fernando Sahmkow
e84eb64e51
Rasterizer: Disable fence managing in synchronous gpu.
2020-04-22 11:36:12 -04:00