Lioncash
75e5d0a6a0
gl_rasterizer: Fix compilation for debug builds
2016-05-10 09:22:02 -04:00
Lioncash
0a52e1f587
gdbstub: Silence missing prototype warnings
2016-05-10 09:17:07 -04:00
Jannik Vogel
fc9cc21024
OpenGL: Implement W-Buffers and fix depth-mapping
2016-05-10 08:58:52 +02:00
Jannik Vogel
4c98113b57
Pica: Implement W-Buffer in SW rasterizer
2016-05-10 08:58:52 +02:00
linkmauve
006fe5fc0f
Merge pull request #1704 from JayFoxRox/pod-config
...
Pica: PicaShaderConfig is TC and cleared before use
2016-05-10 01:16:53 +01:00
bunnei
976bacf5f7
Merge pull request #1771 from lioncash/user
...
dyncom: Reset the context into user mode correctly
2016-05-09 18:54:09 -04:00
Lioncash
0f941d0245
dyncom: Reset the context into user mode correctly
...
The other mode was system mode.
2016-05-09 16:30:55 -04:00
bunnei
21b040bd8c
Merge pull request #1770 from lioncash/format
...
source: Fix missing logging arguments
2016-05-09 10:37:15 -04:00
Lioncash
da2400a601
source: Fix missing logging arguments
...
Silences two warnings on OSX.
2016-05-09 09:41:03 -04:00
bunnei
3c3831906b
Merge pull request #1768 from lioncash/swap
...
Swap: Minor changes
2016-05-09 09:04:15 -04:00
Lioncash
d5b983a8c0
swap: Get rid of pointer casting for swapping structs
...
These shouldn't haphazardly convert types
2016-05-08 23:33:52 -04:00
Lioncash
47ca79ba4b
swap: Get rid of undefined behavior in swapf and swapd
...
This isn't well-defined in C++.
2016-05-08 23:21:47 -04:00
Lioncash
aef4630102
swap: Remove unused methods
...
Also gets rid of pointer data variants as this prevents the use of
the regular swapping routines as unary predicates in std lib functions.
They also cast to stricter alignment types, which is undefined behavior.
2016-05-08 23:12:04 -04:00
Lioncash
6d5f2a3cff
vertex_loader: Correct forward declaration of InputVertex
...
It's actually a struct, not a class.
2016-05-08 23:08:18 -04:00
Lioncash
5587383eb7
vertex_loader: Provide an assertion for ensuring the loader has been setup
...
Also adds an assert to ensure that Setup is not called more than once
during a VertexLoader's lifetime.
2016-05-08 23:08:12 -04:00
Lioncash
1357724cd9
vertex_loader: Add constructors to facilitate immediate and two-step initialization
2016-05-08 23:03:32 -04:00
Lioncash
769f4a7018
vertex_loader: initialize_num_total_attributes.
...
Keeps the public API sane.
2016-05-08 23:03:32 -04:00
Lioncash
8ea5e7dfb5
vertex_loader: Use std::array instead of raw C arrays
2016-05-08 23:03:32 -04:00
Lioncash
a286b61f75
vertex_loader: Correct header ordering
2016-05-08 23:01:26 -04:00
bunnei
282a2ad539
Merge pull request #1766 from Subv/log_cpu
...
Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1)
2016-05-08 15:03:08 -04:00
bunnei
6abc6003f5
Merge pull request #1718 from alex-laties/fixup-type-conversions
...
fixup simple type conversions where possible
2016-05-07 17:24:16 -04:00
bunnei
8e9b33a34a
Merge pull request #1761 from Subv/applets_fb
...
HLE/Applets: Use the correct size for the framebuffer SharedMemory
2016-05-07 17:21:48 -04:00
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
Subv
5b7f86708c
Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1).
...
We do not currently implement any cores other than the AppCore (Core 0).
2016-05-07 10:23:03 -05:00
Subv
d192fb066d
Kernel/Threads: Dynamically allocate the TLS region for threads in the BASE region of the linear heap.
...
Each thread gets a 0x200-byte area from the 0x1000-sized page, when all 8 thread slots in a single page are used up, the kernel allocates a new page to hold another 8 entries.
This is consistent with what the real kernel does.
2016-05-07 10:18:47 -05:00
bunnei
c549c36076
Merge pull request #1736 from MerryMage/sdl2-sink
...
AudioCore: SDL2 Sink
2016-05-07 11:08:13 -04:00
Subv
6970b7d3d5
HLE/Applets: Use the correct size for the framebuffer SharedMemory in the swkbd and MiiSelector applets.
2016-05-07 10:01:40 -05:00
MerryMage
920d2cf41d
AudioCore: SDL2 Sink
2016-05-07 11:32:48 +01:00
Jannik Vogel
7d7849d71a
citra_qt: Replace 'Pica Framebuffer Debugger' with 'Pica Surface Viewer'
2016-05-07 11:30:47 +02:00
bunnei
1a6cd7eb4b
HLE: Fix recent DSP change for Visual Studio.
2016-05-07 00:54:31 -04:00
bunnei
8043a35cf9
Merge pull request #1544 from linkmauve/move-glad-init
...
Move glad initialisation to the frontend
2016-05-07 00:33:06 -04:00
bunnei
14b4d971a4
Merge pull request #1764 from wwylele/how-can-i-find-this-if-i-have-only-decrypted-rom
...
fix loader: return proper result
2016-05-06 15:42:08 -04:00
wwylele
d2182568ad
fix:return proper error
2016-05-06 21:42:13 +03:00
Emmanuel Gil Peyrot
aa4d4ff23c
Frontends, VideoCore: Move glad initialisation to the frontend
...
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
bunnei
75cbfeee58
Merge pull request #1762 from bunnei/global
...
hle: Get rid of direct global access to g_reschedule
2016-05-05 21:45:57 -04:00
bunnei
4cb2995c61
HLE: Rename RescheduleIsPending to IsReschedulePending.
2016-05-05 21:34:10 -04:00
bunnei
55946cdc11
Merge pull request #1700 from wwylele/gamelist-icon
...
Qt: display game icon and title in the game list
2016-05-05 18:35:24 -04:00
Sebastian Valle
24d064e830
Merge pull request #1706 from mailwl/mii-selector
...
Layout Mii parameters input/output, and return success as result of applet work
2016-05-05 12:56:36 -07:00
mailwl
e311398a22
Layout Mii parameters input/output, and return success as result of applet work
2016-05-05 22:31:33 +03:00
bunnei
f5e839066a
Merge pull request #1757 from JayFoxRox/rename-vertexloaded-bp
...
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
2016-05-05 05:54:14 -04:00
bunnei
07411fb631
Merge pull request #1734 from MerryMage/dsp-hle-source
...
DSP/HLE: Implement Source processing
2016-05-04 10:13:59 -04:00
wwylele
9da1534237
add missing header
2016-05-04 13:02:49 +03:00
wwylele
0176e2786f
make the name column larger as default
2016-05-04 13:02:49 +03:00
wwylele
5d5dd66d92
add icon & title to game list
2016-05-04 13:02:49 +03:00
Jannik Vogel
7a77b8356c
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
2016-05-04 10:21:51 +02:00
MerryMage
b242bdf945
DSP/HLE: Implement Source processing
2016-05-03 20:58:28 +01:00
wwylele
9b66e0dc8b
clean up config block
2016-05-03 19:27:47 +03:00
Jannik Vogel
f74652d2fe
Pica: Use a union for PicaShaderConfig
2016-05-03 15:06:49 +02:00
Jannik Vogel
5fc8eb227a
Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)
2016-05-03 15:06:46 +02:00
Jannik Vogel
f3f7018c9e
Pica: Make PicaShaderConfig trivially_copyable and clear it before use
2016-05-03 14:10:11 +02:00