bunnei
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ea080501fb
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Merge pull request #571 from Armada651/loose-blend
gl_rasterizer: Get loose on independent blending.
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2018-06-18 11:36:50 -04:00 |
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Jules Blok
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bf4e2b2f0b
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svc: Add a stub for UserExceptionContextAddr.
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2018-06-18 09:29:11 +02:00 |
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Jules Blok
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7c7f4a9be2
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gl_rasterizer: Get loose on independent blending.
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2018-06-18 09:27:06 +02:00 |
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bunnei
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61779fa072
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gl_rasterizer: Implement texture format ASTC_2D_4X4.
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2018-06-18 01:56:59 -04:00 |
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bunnei
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d2277b825e
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Merge pull request #569 from bunnei/fix-cache
gl_rasterizer_cache: Loosen things up a bit.
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2018-06-18 01:32:12 -04:00 |
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bunnei
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fe906fff36
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gl_rasterizer_cache: Loosen things up a bit.
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2018-06-18 00:55:59 -04:00 |
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bunnei
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f9af74201c
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Merge pull request #568 from bunnei/lop
gl_shader_decompiler: Implement LOP instructions.
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2018-06-17 17:44:38 -04:00 |
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bunnei
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afdd657d30
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gl_shader_decompiler: Implement LOP instructions.
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2018-06-17 15:27:48 -04:00 |
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bunnei
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5673ce39c7
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gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
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2018-06-17 13:31:39 -04:00 |
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bunnei
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3c43ea5c68
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Merge pull request #565 from bunnei/shader_conversions
gl_shader_decompiler: Implement register size conversions for I2I and I2F.
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2018-06-16 08:50:29 -04:00 |
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bunnei
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d383043e07
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gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
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2018-06-15 22:42:02 -04:00 |
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bunnei
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fb5bd0920d
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Merge pull request #564 from bunnei/lop32i_passb
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
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2018-06-15 22:04:03 -04:00 |
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bunnei
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46cbb6b090
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Merge pull request #566 from bunnei/set_pos_w
gl_shader_gen: Set position.w to 1.
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2018-06-15 22:03:48 -04:00 |
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bunnei
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55c49d5bf4
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gl_shader_gen: Set position.w to 1.
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2018-06-15 20:47:04 -04:00 |
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bunnei
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61f9d9c4ab
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gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
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2018-06-15 20:43:33 -04:00 |
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Zach Hilman
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acc8fe5a2a
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Bug fixes, testing, and review changes
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2018-06-14 17:25:40 -04:00 |
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Zach Hilman
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f969ddb54e
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Add 'Load Folder' menu option
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2018-06-14 12:27:29 -04:00 |
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Zach Hilman
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9f8fbce35b
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Add support for main files in file picker
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2018-06-14 12:16:56 -04:00 |
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Zach Hilman
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94d27b1717
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Recognize main files in game list
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2018-06-14 12:02:32 -04:00 |
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Zach Hilman
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ac88d3e89f
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Narrow down filter of layout configs
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2018-06-13 20:03:12 -04:00 |
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Zach Hilman
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a353322b58
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Move loop condition to free function
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2018-06-13 13:44:46 -04:00 |
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Zach Hilman
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50153a1cb2
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Avoid initializing single-joycon layouts with handheld controller
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2018-06-13 13:01:05 -04:00 |
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bunnei
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17f3590d59
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Merge pull request #560 from Subv/crash_widget
Qt: Removed the Registers widget.
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2018-06-13 10:15:00 -04:00 |
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Subv
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7786f41cc0
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Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
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2018-06-12 20:33:32 -05:00 |
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bunnei
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019d7208c8
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Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
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2018-06-12 14:25:17 -04:00 |
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bunnei
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2015a1b180
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Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
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2018-06-12 14:19:25 -04:00 |
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Subv
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db0497b808
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GPU: Implemented the iadd32i shader instruction.
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2018-06-12 11:46:45 -05:00 |
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Subv
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987a170665
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GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
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2018-06-12 11:27:36 -05:00 |
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bunnei
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33dbf24b56
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Merge pull request #557 from shinyquagsire23/libnx-hid-fix
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
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2018-06-12 09:07:38 -04:00 |
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bunnei
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2dc8b5c224
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Merge pull request #552 from bunnei/sat-fmul
gl_shader_decompiler: Implement saturate for float instructions.
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2018-06-11 23:19:37 -04:00 |
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bunnei
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5f3d6c85db
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gl_shader_decompiler: Implement saturate for float instructions.
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2018-06-11 21:46:34 -04:00 |
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shinyquagsire23
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2f9c0e7c7e
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hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
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2018-06-11 19:41:29 -06:00 |
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bunnei
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09b8a16414
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Merge pull request #555 from Subv/gpu_sysregs
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
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2018-06-10 20:55:27 -04:00 |
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Subv
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004b1b3830
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GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
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2018-06-10 13:50:19 -05:00 |
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bunnei
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281fd881a0
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Merge pull request #553 from Subv/iset
GPU: Implement the ISET family of shader instructions.
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2018-06-10 10:50:38 -04:00 |
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Subv
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2a7653142d
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Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
This should help a bit with GPU performance once we're GPU-bound.
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2018-06-09 18:02:05 -05:00 |
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Subv
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b366b885a1
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GPU: Implement the iset family of shader instructions.
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2018-06-09 16:19:13 -05:00 |
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Subv
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3cb753eeb1
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GPU: Added decodings for the ISET family of instructions.
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2018-06-09 15:56:50 -05:00 |
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bunnei
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d81aaa3ed3
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Merge pull request #550 from Subv/ssy
GPU: Stub the SSY shader instruction.
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2018-06-09 00:42:53 -04:00 |
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bunnei
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e2176dc7ce
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Merge pull request #551 from bunnei/shr
gl_shader_decompiler: Implement SHR instruction.
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2018-06-09 00:42:44 -04:00 |
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bunnei
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174c22e5f6
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Merge pull request #549 from bunnei/iadd
gl_shader_decompiler: Implement IADD instruction.
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2018-06-09 00:34:03 -04:00 |
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bunnei
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5440b9c634
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gl_shader_decompiler: Implement SHR instruction.
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2018-06-09 00:01:17 -04:00 |
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Subv
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abec5f82e2
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GPU: Stub the SSY shader instruction.
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
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2018-06-08 22:46:10 -05:00 |
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bunnei
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bbc4f369ed
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gl_shader_decompiler: Implement IADD instruction.
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2018-06-08 23:25:22 -04:00 |
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bunnei
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79e9c2e237
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gl_shader_decompiler: Add missing asserts for saturate_a instructions.
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2018-06-08 23:24:10 -04:00 |
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bunnei
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83517cb53a
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Merge pull request #505 from janisozaur/ccache-travis
Enable ccache usage on Travis
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2018-06-08 18:51:59 -04:00 |
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bunnei
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9949e4d508
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Merge pull request #533 from mailwl/array-to-buffer
Common/string_util: add StringFromBuffer() function
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2018-06-08 18:51:00 -04:00 |
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bunnei
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c116b220e9
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Merge pull request #548 from Subv/blend
GPU: Fixed ghosting when drawing with blending disabled
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2018-06-08 18:48:12 -04:00 |
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Subv
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c011b6f67e
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GPU: Synchronize the blend state on every draw call.
Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen.
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2018-06-08 17:05:52 -05:00 |
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Subv
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c712dafaee
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GPU: Added registers for normal and independent blending.
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2018-06-08 17:04:41 -05:00 |
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