bunnei
b1ccd88434
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
2018-08-29 00:37:29 -04:00
Laku
36093a3e4d
fix SEL_IMM bitstring
2018-08-24 07:18:12 +03:00
tech4me
ba2972bc64
Shaders: Added decodings for IADD3 instructions
2018-08-23 15:46:59 -04:00
Laku
8e8326595f
implement lop3
2018-08-22 10:09:44 +03:00
Lioncash
a0e2bd85a5
shader_bytecode: Parenthesize conditional expression within GetTextureType()
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Resolves a -Wlogical-op-parentheses warning.
2018-08-21 15:08:35 -04:00
bunnei
2ae88feea7
shader_bytecode: Replace some UNIMPLEMENTED logs.
2018-08-20 21:53:49 -04:00
bunnei
b20ed93884
Merge pull request #1112 from Subv/sampler_types
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Shaders: Use the correct shader type when sampling textures.
2018-08-20 14:30:45 -04:00
bunnei
51ddb130c5
Merge pull request #1089 from Subv/neg_bits
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Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
2018-08-19 17:01:48 -04:00
Subv
f7edbcd7a3
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
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Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 14:00:12 -05:00
Subv
73b937b190
Shader: Added bitfields for the texture type of the various sampling instructions.
2018-08-19 12:57:51 -05:00
Subv
656758fd81
Shaders: Added decodings for TLD4 and TLD4S
2018-08-19 12:57:08 -05:00
bunnei
29d4f8c2dd
Merge pull request #1109 from Subv/ldg_decode
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Shaders: Added decodings for the LDG and STG instructions.
2018-08-19 13:31:19 -04:00
bunnei
9baf5de90c
Merge pull request #1108 from Subv/front_facing
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Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 13:21:14 -04:00
Subv
1b92ae136f
Shaders: Added decodings for the LDG and STG instructions.
2018-08-19 00:46:34 -05:00
Subv
731701a2d2
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 00:14:34 -05:00
Subv
8335b2f115
Shader: Implemented the predicate and mode arguments of LOP.
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The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey.
2018-08-18 14:36:37 -05:00
Subv
2e95ba2e9c
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
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We should definitely audit our shader generator for more errors like this.
2018-08-18 10:22:42 -05:00
David Marcec
63dff47e22
Added predcondition GreaterThanWithNan
2018-08-18 17:49:59 +10:00
bunnei
534abf9d97
gl_shader_decompiler: Implement XMAD instruction.
2018-08-12 18:30:24 -04:00
bunnei
403dfd68fc
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
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gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:56:28 -04:00
bunnei
0b668d5ff3
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:26:45 -04:00
bunnei
670a2c1f80
Merge pull request #1018 from Subv/ssy_sync
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GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11 19:10:02 -04:00
Subv
c1ad973881
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
2018-08-11 16:00:14 -05:00
Lioncash
b8c43b6080
video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-09 20:45:48 -04:00
bunnei
25ba4d1b68
Merge pull request #982 from bunnei/stub-unk-63
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gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 22:28:18 -04:00
bunnei
7f0d0a93f7
gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 02:35:59 -04:00
bunnei
e542356d0c
gl_shader_decompiler: Let OpenGL interpret floats.
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- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey.
2018-08-08 01:45:23 -04:00
bunnei
148a5bef7e
shader_bytecode: Implement other TEXS masks.
2018-07-22 03:23:15 -04:00
bunnei
c43eaa94f3
gl_shader_decompiler: Implement SEL instruction.
2018-07-22 00:37:12 -04:00
Lioncash
bb960c8cb4
video_core: Use nested namespaces where applicable
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Compresses a few namespace specifiers to be more compact.
2018-07-20 18:23:54 -04:00
bunnei
64b5e5d5d9
Merge pull request #655 from bunnei/pred-lt-nan
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gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 18:59:15 -07:00
bunnei
49c0c081c4
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 20:04:35 -04:00
bunnei
4757ffdcce
gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
2018-07-12 20:00:37 -04:00
Sebastian Valle
274d1fb0fc
Merge pull request #652 from Subv/fadd32i
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GPU: Implement the FADD32I shader instruction.
2018-07-12 17:36:51 -05:00
bunnei
3ff21345b4
Merge pull request #651 from Subv/ffma_decode
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GPU: Corrected the decoding of FFMA for immediate operands.
2018-07-12 12:42:58 -07:00
Subv
c1ae841f47
GPU: Implement the FADD32I shader instruction.
2018-07-12 12:00:31 -05:00
Subv
0cad310e12
GPU: Corrected the decoding of FFMA for immediate operands.
2018-07-12 10:15:48 -05:00
bunnei
639346bcfb
Merge pull request #625 from Subv/imnmx
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GPU: Implemented the IMNMX shader instruction.
2018-07-07 19:33:50 -07:00
bunnei
762bf6a522
Merge pull request #626 from Subv/shader_sync
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GPU: Stub the shader SYNC and DEPBAR instructions.
2018-07-05 12:54:19 -04:00
bunnei
8b815877a6
Merge pull request #622 from Subv/unused_tex
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GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
2018-07-05 11:29:17 -04:00
Subv
b0c92b80b1
GPU: Implemented the IMNMX shader instruction.
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It's similar to the FMNMX instruction but it works on integers.
2018-07-04 15:44:37 -05:00
Subv
77cfe4f027
GPU: Stub the shader SYNC and DEPBAR instructions.
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It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
2018-07-04 15:29:51 -05:00
Subv
c42b818cf9
GPU: Corrected the decoding for the TEX shader instruction.
2018-07-04 15:19:20 -05:00
Subv
53a55bd751
GPU: Implemented the PSETP shader instruction.
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It's similar to the isetp and fsetp instructions but it works on predicates instead.
2018-07-04 15:15:03 -05:00
Subv
6e4e0b2b41
GPU: Implemented MUFU suboperation 8, sqrt.
2018-07-02 19:48:15 -05:00
bunnei
066d6184d4
Merge pull request #602 from Subv/mufu_subop
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GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
2018-07-01 11:06:04 -04:00
Subv
f33e406ff2
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
2018-06-30 14:48:25 -05:00
bunnei
c96da97630
gl_shader_decompiler: Implement predicate NotEqualWithNan.
2018-06-30 03:01:25 -04:00
Subv
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 11:39:10 -05:00
Subv
eab7457c00
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
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Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
2018-06-18 19:50:35 -05:00