Commit Graph

17955 Commits

Author SHA1 Message Date
Fernando Sahmkow
b805c7bf05 TextureCache: Implement additional D24S8 convertions. 2021-11-19 06:27:44 +01:00
Fernando Sahmkow
0ff228405f TextureCache: force same image format when resolving an image. 2021-11-19 05:46:57 +01:00
Morph
bc5ed1aa1b main: Fix default AA name
By default, no AA is applied, not FXAA
2021-11-18 23:22:32 -05:00
Morph
a237fb5f75 configure_graphics_ui: AMD's -> AMD
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
2021-11-18 23:17:16 -05:00
Morph
c76163b611 main: Shorten AMD FSR status bar text
AMD'S FIDELITYFX SR -> FSR
2021-11-18 23:17:16 -05:00
Fernando Sahmkow
b130f648d7 TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter. 2021-11-19 03:17:54 +01:00
Fernando Sahmkow
2ec7fcecb7 Vulkan: implement D24S8 <-> RGBA8 convertions. 2021-11-19 03:17:02 +01:00
bunnei
0bc46fedd6
Merge pull request #7349 from ameerj/ogl-convert-image
gl_texture_cache: Implement pixel format conversions for copies
2021-11-18 11:30:47 -08:00
bunnei
a100f5d5d4
Merge pull request #7353 from v1993/no-more-epilepsy
Prevent window flickering when holding Esc
2021-11-18 11:26:28 -08:00
Morph
dc61b7045b renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj
f7e155d8b9 gl_texture_cache: Round format conversion PBO to next power of 2 2021-11-17 23:49:44 -05:00
bunnei
2054013edb
Merge pull request #7355 from german77/hotkey_spam
hotkeys: Don't allow hotkeys to spam
2021-11-17 18:16:17 -08:00
Adam Heinermann
d8a783a368 Fix crash on exit due to static scoped dummy threads 2021-11-17 15:29:25 -08:00
Morph
6dd6dc046c renderer_opengl: Implement S8_UINT stencil format 2021-11-17 15:05:07 -05:00
Morph
2348eb41f3 video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
german77
311324e231 hotkeys: Don't allow hotkeys to spam 2021-11-17 10:42:20 -06:00
Valeri
f7e0a37753
Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
2021-11-17 18:07:47 +03:00
Feng Chen
894cc9d876 Fix image update/download error when width too small 2021-11-17 12:21:17 +08:00
ameerj
20ed7ba441 texture_cache: Use pixel format conversion when supported by the runtime 2021-11-16 22:32:46 -05:00
ameerj
50c3d53076 gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj
35ca6274f4 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 2021-11-16 22:31:58 -05:00
Fernando Sahmkow
1c8a3d8d29 TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
FernandoS27
1128cc35b9 TextureCache: OGL query device memory if possible. 2021-11-17 01:45:50 +01:00
Fernando Sahmkow
978f598ff6 TextureCache: Fix OGL cleaning 2021-11-17 00:59:46 +01:00
Fernando Sahmkow
282e04bffb TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
Fernando Sahmkow
5230378709 TextureCache: Make a better Anisotropic setter. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow
6c97ab571a Texture Cache: revert Image changes. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow
6f98690963 ShaderCache: Better fix for Shuffling gl_FragCoord 2021-11-16 22:11:33 +01:00
FernandoS27
d46a71e786 HostShader: fix Gaussian filter. 2021-11-16 22:11:33 +01:00
FernandoS27
de1c8c5c2c Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
ameerj
917b2466ad texture_cache: Refactor Render Target scaling function 2021-11-16 22:11:33 +01:00
ameerj
9fc1fa1b0d gl_resource_manager: Ensure non EXT_framebuffer objects are created 2021-11-16 22:11:33 +01:00
FernandoS27
099b0b3167 Texture Cache: Fix memory usage on ScaleDown. 2021-11-16 22:11:33 +01:00
FernandoS27
9189aacfe2 OpenGL: Fix viewport/Scissor scaling on downscaling. 2021-11-16 22:11:33 +01:00
FernandoS27
c97c46747d Vulkan: fix regression. 2021-11-16 22:11:33 +01:00
ameerj
87abab71ff host_shaders: Misc copyright/style changes 2021-11-16 22:11:33 +01:00
ameerj
864f2e0b81 configure_graphics.ui: Cleanup scaling options and fix duplicate name warning 2021-11-16 22:11:33 +01:00
ameerj
99124b7261 FSR: Fix GCC build errors 2021-11-16 22:11:33 +01:00
Marshall Mohror
bb03675485 Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings 2021-11-16 22:11:33 +01:00
ameerj
47369faaab vk_blit_screen: Fix AA destruction order 2021-11-16 22:11:32 +01:00
Marshall Mohror
dcc5b4f6b0 Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 2021-11-16 22:11:32 +01:00
ameerj
a39e867c73 renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj
282a4501d9 vk_texture_cache: Refactor 3D scaling helpers 2021-11-16 22:11:32 +01:00
ameerj
93c9eb196f gl_rasterizer: Fix ScissorTest and Clear when scaling 2021-11-16 22:11:32 +01:00
ameerj
172d4f1e3b gl_texture_cache: Simplify scaling procedures 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
5c6fa88935 OpenGlTextureCache: Fix state invalidation on rescaling. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
c5dbd93adb VulkanBufferCache: Avoid adding barriers between multiple copies. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
99547d2656 HostShader: Fix gaussian and add attribution. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
a96c9c803b Yuzu UI: Add button for Anti Alias 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
21a8ba0437 Vulkan: Fix FXAA in AMD. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
6cdfaee7b4 Texture Cache: Fix blitting. 2021-11-16 22:11:32 +01:00
FernandoS27
e6f1ed08fb Vulkan: Implement FXAA 2021-11-16 22:11:32 +01:00
Marshall Mohror
056894f07a OpenGL: fix FXAA with scaling 2021-11-16 22:11:32 +01:00
Marshall Mohror
48cf376462 OpenGL: Implement FXAA 2021-11-16 22:11:32 +01:00
Marshall Mohror
74e39ed6ee Frontend: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
Marshall Mohror
510caeefb3 Settings: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
FernandoS27
2eff80b47f QtGUI: Add buttton to toggle the filter. 2021-11-16 22:11:32 +01:00
FernandoS27
9e065b9c7d VideoCore: Add gaussian filtering. 2021-11-16 22:11:32 +01:00
FernandoS27
bf01b7993d TextureCache: Improve Reaper. 2021-11-16 22:11:32 +01:00
FernandoS27
bb3e95133d Vulkan: fix waiting on semaphore. 2021-11-16 22:11:32 +01:00
Marshall Mohror
916b882ea8 Update scaleforce to use FP16 2021-11-16 22:11:32 +01:00
FernandoS27
e7fc60406e VideoCore: Add more rescaling option. 2021-11-16 22:11:31 +01:00
FernandoS27
d37d10e7a7 TextureCache: fix rescaling in aliases and overlap joins. 2021-11-16 22:11:31 +01:00
Marshall Mohror
7506ac4118 Presentation: Fix turning FSR on and off in settings 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
4ad22c7d2b Video Core: fix building for GCC. 2021-11-16 22:11:31 +01:00
FernandoS27
826a350e2b Vulkan Rasterizer: Fix clears on integer textures. 2021-11-16 22:11:31 +01:00
FernandoS27
150bc45401 Texture cache: fix Intel with rescaler. 2021-11-16 22:11:31 +01:00
FernandoS27
f3ff8bdc0e TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
3b61de74e6 Texture Cache: fix memory managment and optimize scaled downloads, uploads. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
c2ca55c9d5 Texture Cache: ease the requirements of textures being blacklisted. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
50b4c774cb Vulkan: Fix Blit Depth Stencil 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
425ab9ef4b Texture Cache: Fix downscaling and correct memory comsumption. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b60966041c Presentation: add Nearest Neighbor filter. 2021-11-16 22:11:31 +01:00
Marshall Mohror
37cb0377ae vulkan: Implement FidelityFX Super Resolution 2021-11-16 22:11:31 +01:00
FernandoS27
d4f5193bd3 Texture Cache: Rescale conversions between depth and color 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
ef1dc42635 Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered. 2021-11-16 22:11:31 +01:00
ameerj
618de4e787 vulkan: Fix rescaling push constant usage 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b7ccc58f23 Texture Cahe: Fix downscaling on SMO. 2021-11-16 22:11:31 +01:00
ameerj
0f14c9379e texture_cache_base: Remove unused function declarations 2021-11-16 22:11:31 +01:00
ameerj
ca1db63116 yuzu: Fix build errors 2021-11-16 22:11:31 +01:00
ameerj
ebf36f23dd vk_texture_cache: Use 3D to scale images when blit is unsupported 2021-11-16 22:11:31 +01:00
ameerj
4de584005f texture_cache: Fix infinitely recursive ImageCanRescale check 2021-11-16 22:11:31 +01:00
ameerj
b1ae935f11 vk_texture_cache: Fix BlitScale of non-2D images 2021-11-16 22:11:31 +01:00
ameerj
abd07e4158 video_core: Refactor resolution scale function 2021-11-16 22:11:31 +01:00
ameerj
b14f2c7c82 texture_cache: Fix image resolves when src/dst are not both scaled 2021-11-16 22:11:30 +01:00
lat9nq
49c0c7efd2 yuzu_cmd: Read resolution_setup and scaling_filter from config
Also adds descriptions and the settings to the default config.
2021-11-16 22:11:30 +01:00
lat9nq
1c93476a80 video_core,yuzu: Move UpdateRescalingInfo call to video_core
This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
2021-11-16 22:11:30 +01:00
ameerj
3233fa5dc8 gl_texture_cache: Disable scissor test when scaling textures
Fixes a bug on BOTW where some objects were no longer being rendered after blitting
2021-11-16 22:11:30 +01:00
ameerj
89a7e566c7 vk_texture_cache: Fix unsupported blit format error checking 2021-11-16 22:11:30 +01:00
ameerj
f8339cd703 vk_texture_cache: Fix early returns on unsupported scales 2021-11-16 22:11:30 +01:00
ameerj
31478c6c1b video_core: Misc resolution scaling related refactoring 2021-11-16 22:11:30 +01:00
ameerj
88ef04dbaf texture_cache: Refactor scaled image size calculation 2021-11-16 22:11:30 +01:00
Fernando Sahmkow
237a43004f Texture Cache: Fix calculations when scaling. 2021-11-16 22:11:30 +01:00
ameerj
e0a3830855 gl_texture_cache: Fix BGR pbo size for scaled textures 2021-11-16 22:11:30 +01:00
ameerj
581ea90062 rescaling_pass: Fix IR errors when unscalable texture types are encountered 2021-11-16 22:11:30 +01:00
Fernando Sahmkow
ea82bd4b7e Texture Cache: Fix Rescaling on Multisample 2021-11-16 22:11:30 +01:00
Fernando Sahmkow
19ca0c9ab5 TextureCache: Base fixes on rescaling. 2021-11-16 22:11:30 +01:00
ameerj
99eec162da rescaling_pass: Logic simplification and minor style cleanup 2021-11-16 22:11:30 +01:00
ameerj
276565973f rescaling_pass: Scale ImageFetch offset if it exists
Plus some code deduplication
2021-11-16 22:11:30 +01:00
ameerj
dd66384451 rescaling_pass: Enable PatchImageQueryDimensions on fragment stages 2021-11-16 22:11:30 +01:00
ameerj
36f261edef vk_texture_cache: Simplify scaled image management 2021-11-16 22:11:30 +01:00
ameerj
8183142cd4 gl_texture_cache: Fix scaling backup logic 2021-11-16 22:11:30 +01:00
ameerj
122ddeb7ff vk_rasterizer: Fix scaling on Y_NEGATE 2021-11-16 22:11:30 +01:00
ameerj
16017ac450 vk_texture_cache: Use nearest neighbor scaling when available 2021-11-16 22:11:30 +01:00
ameerj
27af298e78 gl_texture_cache: Fix depth and integer format scaling blits 2021-11-16 22:11:30 +01:00
ameerj
b027fac794 gl_texture_cache/rescaling_pass: minor cleanup 2021-11-16 22:11:30 +01:00
ameerj
c8a971be91 vk_texture_cache: Minor cleanup 2021-11-16 22:11:30 +01:00
ameerj
edb5844240 rescaling_pass: Fix and simplify shuffle/fragcoord pass 2021-11-16 22:11:30 +01:00
Fernando Sahmkow
b3a9c8f108 Shader: Don't rescale FragCoord if used by Shuffle 2021-11-16 22:11:30 +01:00
ameerj
6000fe69a4 image_info: Mark MSAA textures as non-rescalable
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
2021-11-16 22:11:30 +01:00
ameerj
80f8d4989e bootmanager: Fix screenshot resolution factor usage
Fixes screenshots at non integer scaling
2021-11-16 22:11:30 +01:00
ameerj
fcf2b2c78a gl_texture_cache: Simplify scaling
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down.
Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
2021-11-16 22:11:29 +01:00
ameerj
ae8d19d17e Renderers: Unify post processing filter shaders 2021-11-16 22:11:29 +01:00
ameerj
29710f3250 gl_texture_cache: fix scaling on upload 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
a6b88e85bf Renderer: Implement Bicubic and ScaleForce filters. 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
c5bbbf3902 Texture Cache: fix scaling on upload and stop scaling on base resolution. 2021-11-16 22:11:29 +01:00
ameerj
68e038404c shader, video_core: Fix GCC build errors 2021-11-16 22:11:29 +01:00
ameerj
65781f88f8 emit_spirv: Fix RescalingLayout alignment 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
d7c9792169 TextureCache: Fix Buffer Views Scaling. 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
dfa8291526 RescalingPass: Agregate pixels on texelFetch while on Fragment Shader 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
4b1393a691 Texture Cache: Correctly fix Blits Rescaling. 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
8f78444de3 shader: Fix TextureSize check on rescaling. 2021-11-16 22:11:29 +01:00
ameerj
ed675cfd8c texture_cache: Disable dst_image scaling in BlitImage
Fixes scaling in Super Mario Party
2021-11-16 22:11:29 +01:00
ameerj
dc28284437 emit_spirv: Fix RescalingLayout alignment 2021-11-16 22:11:29 +01:00
ReinUsesLisp
e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
fc9bb3c3fe shader: Properly blacklist and scale image loads 2021-11-16 22:11:29 +01:00
ReinUsesLisp
c7a1cbad44 texture_cache: Add getter to query if image view is rescaled 2021-11-16 22:11:29 +01:00
ReinUsesLisp
526e47f148 vk_rasterizer: Minor style change 2021-11-16 22:11:29 +01:00
ReinUsesLisp
c9238555f7 gl_texture_cache: Fix scaling blits 2021-11-16 22:11:29 +01:00
ReinUsesLisp
cfeb161c7e glsl/glasm: Pass and use scaling parameters in shaders 2021-11-16 22:11:29 +01:00
ReinUsesLisp
4a512d6827 gl_rasterizer: Properly scale viewports and scissors 2021-11-16 22:11:29 +01:00
ameerj
05d98d9bbf gl_texture_cache: Fix multi layered texture Scale 2021-11-16 22:11:29 +01:00
ameerj
b6060873ce gl_compute_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:29 +01:00
ameerj
9bc7b04ca5 gl_rasterizer: Fix rescale dirty state checking 2021-11-16 22:11:29 +01:00
ameerj
f086c82e1f gl_graphics_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:28 +01:00
ReinUsesLisp
2182d25750 texture_cache: Fix blacklists on compute 2021-11-16 22:11:28 +01:00
ReinUsesLisp
56ccda1d99 texture_cache: Simplify image view queries and blacklisting 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
48d81506a3 Vulkan: Fix downscaling Blit. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
07c564f38b Texture Cache: Implement Rating System. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
cee7eba64e OpenGL: set linear mag filter when blitting a downscaled image. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
117f8ee7a4 Vulkan: Fix AA when rescaling. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
0e8cf38f39 Texture Cache: Implement Blacklisting. 2021-11-16 22:11:28 +01:00
Morph
138d9d7eff main: Add resolution scale label in the status bar
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
2021-11-16 22:11:28 +01:00
ReinUsesLisp
d2388dd0d0 vulkan: Implement rescaling shader patching 2021-11-16 22:11:28 +01:00
ReinUsesLisp
dc72d4d4f5 vk_texture_cache: Properly scale blit source images 2021-11-16 22:11:28 +01:00
ReinUsesLisp
baf0993d5c vk_graphics_pipeline: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
ReinUsesLisp
6f3a41abe2 opengl: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
ReinUsesLisp
656adee630 spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
ReinUsesLisp
01379c5e3c shader/rescaling_pass: Patch more instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp
c15332c44f shader: Add IsTextureScaled opcode 2021-11-16 22:11:28 +01:00
ReinUsesLisp
74efa57c1b texture_cache: Add image getters 2021-11-16 22:11:28 +01:00
ReinUsesLisp
c892359d1b shader: Add copy constructor to instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp
95761cc6a7 shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
ReinUsesLisp
43aa695a04 common/settings: Remove unused scaling options 2021-11-16 22:11:28 +01:00
ReinUsesLisp
e580299467 shader: Fix rescaling pass 2021-11-16 22:11:28 +01:00
ameerj
fad2c92a39 gl_texture_cache: Simplify rescaling 2021-11-16 22:11:28 +01:00
ameerj
d5143c83a9 texture_cache: Fix typo in aliased image rescaling 2021-11-16 22:11:28 +01:00
ReinUsesLisp
0fb4b84383 vk_texture_cache: Simplify and optimize scaling blits 2021-11-16 22:11:28 +01:00
ReinUsesLisp
520c4a44f6 vk_texture_cache: Fix scaling blit validation errors 2021-11-16 22:11:28 +01:00
ReinUsesLisp
1672e9ba09 shader: Fix resolution scaling pass 2021-11-16 22:11:27 +01:00
ReinUsesLisp
fb924ea85c shader: Add resolution down factor opcode 2021-11-16 22:11:27 +01:00
ameerj
fddf372c68 gl_texture_cache: Implement ScaleDown 2021-11-16 22:11:27 +01:00
ameerj
0a6c895af7 gl_texture_cache: Rescale fixes for multi-layered textures 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
dfc65cd0a3 Texture Cache: Implement Rescaling on Aliases and Blits. 2021-11-16 22:11:27 +01:00
ReinUsesLisp
d464b122d5 Fix blits with mips 2021-11-16 22:11:27 +01:00
ReinUsesLisp
973f8f1d08 Fix blits 2021-11-16 22:11:27 +01:00
ameerj
de66a69ed4 renderer_gl: Resolution scaling fixes 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
8704c93913 TextureCache: Fix rescaling of ImageCopies 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
778700ff9d TextureCache: Modify Viewports/Scissors according to Rescale. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
71ca84d829 Settings: eliminate rescaling_factor. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
84f2aea896 Texture Cache: More rescaling fixes. 2021-11-16 22:11:27 +01:00
ameerj
10e5065a5c gl_texture_cache: WIP texture rescale 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
ba18047e8d Texture Cache: Implement Vulkan UpScaling & DownScaling 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
360e897ccd ShaderDecompiler: Add initial support for rescaling. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
37ef9c9130 Settings: Add resolution scaling to settings. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
22f4b290b6 VideoCore: Initial Setup for the Resolution Scaler. 2021-11-16 22:11:27 +01:00
Matías Locatti
ffb79afd29
Replace keys error pop up
Fight me.
2021-11-16 03:53:28 -03:00
Fernando S
720970c4c1
Merge pull request #7326 from ameerj/vp8
codecs: Implement VP8 video decoding support
2021-11-14 23:03:56 +01:00
Romain Failliot
2e5866147e Replace "Light" theme by "Default"
This reflects the current behavior: Light = System default. If your
system is set to dark theme, then Light = Dark, which is a bit confusing
for the end user.

In this PR, I propose to change "Light" with "Default". This way, the
user has "Default" and "Default Colorful", which will apply the system
theme. Now that the Flatpak respects the system theme, I think this
makes much more sense.

I also simplified the theme update. Before the code was branching
between the default theme and the others, but I think we can have
something simpler by forcing the default theme if no theme is defined in
the settings, or if the selected theme doesn't exist. And if there's an
error, tell the theme name in the error message.
2021-11-14 08:52:55 -05:00
bunnei
30442d8a89
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00
bunnei
0eacc362dd
Merge pull request #7272 from behunin/the-courteous-logger
Logging: Impl refactor
2021-11-13 00:03:54 -08:00
ameerj
c50f170597 codes: Rename ComposeFrameHeader to ComposeFrame
These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
2021-11-12 23:52:19 -05:00
ameerj
d35391b9f4 vp8: Implement header composition
Enables frame decoding with FFmpeg
2021-11-12 23:52:18 -05:00
ameerj
b39b33b1fe codecs: Add VP8 codec class 2021-11-12 19:49:45 -05:00
OatmealDome
50acc0da20 program_metadata: Add default ThreadInfo kernel capability 2021-11-10 22:01:05 -05:00
Morph
3af2117c88 applets/swkbd: Fix text check message encoding
The text check message can be encoded in UTF-8.
2021-11-08 14:57:53 -05:00
Morph
1af499c15b applets/swkbd: Skip text checking if the text has been confirmed
Confirm means that the text has already been checked by the application to be correct, but is asking the user for confirmation.
The confirmation text itself seems to be corrupted though, this needs to be investigated.

Fixes the software keyboard in Famicom Detective Club: The Missing Heir
2021-11-08 13:05:50 -05:00
Narr the Reg
ced1302975
service/pctl: Stub EndFreeCommunication
- Used by Just Dance 2022
2021-11-05 12:16:19 -04:00
Feng Chen
70d51f72ec
vulkan_device: Add missing vulkan image format R5G6B5 in GetFormatProperties
- Used by Dragon Quest Builders
2021-11-05 10:31:40 -04:00
Morph
3a71ff44f8
Merge pull request #7279 from Morph1984/system-get-program-id
general: Get the current process program id directly from the system
2021-11-04 20:34:20 -04:00
Morph
2ceb514a39
Merge pull request #7289 from ameerj/perf-stat-shutdown
core: Reorder perf_stats destruction order on Shutdown
2021-11-04 20:34:09 -04:00
ameerj
0cf78a34ba core: Reorder perf_stats destruction order on Shutdown
Avoids the gpu_core using perf_stats after it's been freed.
2021-11-04 20:19:58 -04:00
Fernando S
3ceefc64f1
Merge pull request #7287 from Morph1984/stub-aoc
service: aoc: Stub more 13.x functions used by Animal Crossing
2021-11-05 00:26:10 +01:00
Morph
a6e6a5ac38 general: Get the current process program id directly from the system
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Morph
64275dfbf4 general: Rename GetTitleID to GetProgramID 2021-11-04 16:57:16 -04:00
bunnei
f178a8ef0c
Merge pull request #7282 from ameerj/core-includes
core: Reduce unused header includes
2021-11-04 13:56:10 -07:00
Morph
21c1316503 service: aoc: Stub NotifyUnmountAddOnContent
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04 16:50:08 -04:00
Morph
ef427e4cb0 service: aoc: Stub NotifyMountAddOnContent and NotifyMountAddOnContent
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04 16:48:47 -04:00
german77
bee6b71553 service/acc: Rename Unknown160 to InitializeApplicationInfoV2 2021-11-04 10:10:58 -06:00
Morph
f2988ecabc service: acc: Stub acc:u0 '160'
- Used by Animal Crossing: New Horizons v2.0.0

Since the name is currently unknown, '160' is used as a placeholder.
2021-11-04 02:57:13 -04:00