ReinUsesLisp
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f91859efd2
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shader: Implement I2F
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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c97d03efb9
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shader: Implement ISCADD (imm)
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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eeb1efa2d2
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shader: Implement LOP32I
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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260743f371
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shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
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ameerj
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72990df7ba
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shader: Implement DADD
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2021-07-22 21:51:23 -04:00 |
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ameerj
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3b7fd3ad0f
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shader: Implement CSET and CSETP
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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32b6c63485
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shader: Reorder phi nodes when redefined as undefined opcodes
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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8dd0acfaeb
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shader: Fix instruction transitions in and out of Phi
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2021-07-22 21:51:23 -04:00 |
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ameerj
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fa2f6e38f4
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shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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17a82b56d7
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shader: Implement TEXS
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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71f96fa636
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shader: Implement CAL inlining function calls
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2021-07-22 21:51:23 -04:00 |
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ameerj
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b9f7bf4472
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spirv: Add SignedZeroInfNanPreserve logic
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2021-07-22 21:51:23 -04:00 |
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ameerj
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8d470c2e63
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shader: Implement FMNMX
And add a const in FCMP
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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2d422b2498
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shader: Fix rebase issue
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2021-07-22 21:51:23 -04:00 |
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ameerj
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ba8c1d2eb4
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shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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3a63fa0477
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shader: Partial implementation of LDC
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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ab46371247
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shader: Initial support for textures and TEX
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2021-07-22 21:51:23 -04:00 |
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ameerj
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7d6ba5b984
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shader: Implement R2P
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2021-07-22 21:51:23 -04:00 |
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ameerj
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924f0a9149
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shader: Implement SHF
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2021-07-22 21:51:23 -04:00 |
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ameerj
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5465cb1561
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shader: Implement LEA
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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d1edc16ba8
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shader: Deduplicate HADD2 code
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2021-07-22 21:51:23 -04:00 |
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ameerj
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81f72471e8
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shader: Implement I2I
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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4006929c98
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shader: Implement HADD2
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2021-07-22 21:51:23 -04:00 |
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ameerj
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980cafdc27
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shader: Implement LOP and LOP3
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2021-07-22 21:51:23 -04:00 |
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ameerj
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382cba94ed
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shader: Implement IADD3
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2021-07-22 21:51:23 -04:00 |
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ameerj
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c2155f04d4
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shader: Implement PSETP
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2021-07-22 21:51:23 -04:00 |
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ameerj
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ce9b116cfe
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Implement PSET, refactor common comparison funcs
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2021-07-22 21:51:23 -04:00 |
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ameerj
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103b9da4f7
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shader: Implement FLO
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2021-07-22 21:51:23 -04:00 |
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ameerj
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e038928616
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shader: Implement ISET, add common_funcs
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2021-07-22 21:51:23 -04:00 |
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ameerj
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bec7d3111d
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shader: Make IMNMX, SHR, SEL stylistically more consistent
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2021-07-22 21:51:22 -04:00 |
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ameerj
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bce0b1dcca
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shader: Implement ICMP
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2021-07-22 21:51:22 -04:00 |
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ameerj
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20390c0548
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shader: Implement IMNMX
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2021-07-22 21:51:22 -04:00 |
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ameerj
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08a9e95905
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shader: Implement BFI
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2021-07-22 21:51:22 -04:00 |
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ameerj
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34ac9b4d7e
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shader: Implement BFE
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2021-07-22 21:51:22 -04:00 |
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ameerj
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a8c41c50d3
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shader: Implement POPC
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2021-07-22 21:51:22 -04:00 |
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ameerj
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cc55d28949
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shader: Implement SHR
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2021-07-22 21:51:22 -04:00 |
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ameerj
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8810c88b7e
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shader: Implement SEL
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
726625cf50
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spirv: Move phi arguments emit to a separate function
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
3bc857f2f3
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shader: Avoid infinite recursion when tracking global memory
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
622d676202
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shader: Fix conditional execution of exit instructions
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
7496bbf758
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spirv: Add support for self-referencing phi nodes
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
e87a502da2
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shader: Fix control flow
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
9d6a98d950
|
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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e44752ddc8
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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18a766b362
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shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
274897dfd5
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spirv: Fixes and Intel specific workarounds
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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704c6f353f
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shader: Rename, implement FADD.SAT and P2R (imm)
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
e2bc05b17d
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shader: Add denorm flush support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
6db69990da
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spirv: Add lower fp16 to fp32 pass
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
85cce78583
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shader: Primitive Vulkan integration
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2021-07-22 21:51:22 -04:00 |
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