Lioncash
2e715ef70d
emu_window: Ensure WindowConfig members are always initialized
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Previously we weren't always initializing all members of the struct.
Prevents potentially wonky behavior from occurring.
2018-08-14 19:36:43 -04:00
Lioncash
319dbc5843
CMakeLists: Add architecture detection for AArch64
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We already have an equivalent in place for the 32-bit ARM architecture, so we
should also have one for the newer 64-bit ARM architecture as well.
2018-08-14 19:06:55 -04:00
Lioncash
60f476cd8f
common/telemetry: Migrate core-independent info gathering to common
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Previously core itself was the library containing the code to gather
common information (build info, CPU info, and OS info), however all of
this isn't core-dependent and can be moved to the common code and use
the common interfaces. We can then just call those functions from the
core instead.
This will allow replacing our CPU detection with Xbyak's which has
better detection facilities than ours. It also keeps more
architecture-dependent code in common instead of core.
2018-08-14 18:57:46 -04:00
Lioncash
6d549abb4e
common/xbyak_abi: Mark defined functions in header as inline
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Avoids potential One Definition Rule violations when these are used in
the future.
2018-08-14 18:29:56 -04:00
Lioncash
0ce0905380
common/xbyak: Use nested namespace specifiers where applicable
2018-08-14 18:27:27 -04:00
Lioncash
11895d54af
common: Remove unused old breakpoint source files
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These currently aren't used and contain commented out source code that
corresponds to Dolphin's JIT. Given our CPU code is organized quite
differently, we shouldn't be keeping this around (at the moment it just
adds to compile times marginally).
2018-08-14 18:14:01 -04:00
bunnei
d1520410a3
Merge pull request #1055 from lioncash/init
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audout_u: Correct IAudioOut initializer list order
2018-08-14 08:03:33 -04:00
bunnei
4dacb8a4b1
Merge pull request #1058 from greggameplayer/BC7U_Fix
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Fix BC7U
2018-08-14 08:03:07 -04:00
bunnei
5b32594fbe
Merge pull request #1050 from bunnei/rgba16-unorm
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renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
2018-08-14 08:02:50 -04:00
James Rowe
882ce44986
Merge pull request #1060 from lioncash/log
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logging/backend: Use const reference to refer to log filter
2018-08-13 23:27:22 -06:00
Lioncash
bc7bfd96f0
logging/backend: Use const reference to refer to log filter
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The filter is returned via const reference, so this was making a
pointless copy of the entire filter every time a message was being
pushed into the logger instance.
2018-08-13 21:44:55 -04:00
greggameplayer
6bfcf13187
Fix BC7U
2018-08-14 02:36:00 +02:00
Mat M
309564abe3
Merge pull request #1046 from ogniK5377/missing-channels
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Added missing channel devices
2018-08-13 19:36:26 -04:00
Lioncash
b6c47b578f
mm_u: Forward all old variants of functions to the new ones
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Ensures both variants go through the same interface, and while we're at
it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-13 18:59:10 -04:00
Lioncash
9d09d92c56
mm_u: Move implementation class into the cpp file
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Now if changes are ever made to the behavior of the class, it doesn't
involve rebuilding everything that includes the mm_u header.
2018-08-13 18:59:07 -04:00
Lioncash
57d007e545
audout_u: Correct IAudioOut initializer list order
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Orders elements in the precise order they'll be initialized.
2018-08-13 18:23:59 -04:00
bunnei
6e52f37d5b
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
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- Used by Breath of the Wild.
2018-08-13 18:20:07 -04:00
Zhu PengFei
59d18ef55b
common/misc: use windows.h
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linux-mingw does not really like this.
2018-08-14 04:28:24 +08:00
bunnei
46fbf6dd92
Merge pull request #1052 from ogniK5377/xeno
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Implement RG32UI and R32UI
2018-08-13 12:31:39 -04:00
bunnei
f19b4fab5f
Merge pull request #1033 from MerryMage/interp
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audio_core: Interpolate
2018-08-13 12:19:59 -04:00
bunnei
875d52a81f
Merge pull request #1053 from MerryMage/rm-IsExecuting
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arm_dynarmic: Remove IsExecuting check from PrepareReschedule
2018-08-13 12:18:51 -04:00
Mat M
9bf9c71c88
Merge pull request #1049 from bunnei/vtx-size-8
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maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
2018-08-13 11:51:21 -04:00
MerryMage
fcc5155601
arm_dynarmic: Remove IsExecuting check from PrepareReschedule
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No longer required. HaltExecution is a no-op if it is not currently executing.
2018-08-13 13:59:01 +01:00
David Marcec
45cc022ea9
Implement RG32UI and R32UI
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Needed for xenoblade
2018-08-13 22:55:16 +10:00
B3n30
eab35c8235
Core::CoreTiming: add UnscheduleEventThreadsafe
2018-08-13 13:56:41 +02:00
MerryMage
01d199965a
audio_renderer: samples_remaining counts frames, not samples
2018-08-13 11:26:50 +01:00
MerryMage
4b44b8b4fb
audio_core: Interpolate
2018-08-13 11:26:50 +01:00
MerryMage
56300f2928
audio_core: Implement low-pass filter
2018-08-13 11:26:50 +01:00
bunnei
e67630b51e
Merge pull request #1032 from lioncash/sanitize
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vfs: Use sanitized paths within MoveFile() and MoveDirectory()
2018-08-13 01:43:35 -04:00
bunnei
bd14653417
Merge pull request #1031 from lioncash/verbosity
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card_image: Simplify return statement of GetSubdirectories()
2018-08-13 01:42:07 -04:00
bunnei
2e89719d3e
Merge pull request #1048 from lioncash/atomic
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kernel/object: Tighten object against data races
2018-08-13 01:41:23 -04:00
bunnei
41b77c4e0a
maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
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- Used by Breath of the Wild.
2018-08-13 01:34:21 -04:00
bunnei
baaafbd5ea
Merge pull request #1047 from bunnei/rgba16-uint
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renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
2018-08-13 01:32:26 -04:00
Lioncash
3476f5b4d3
kernel/object: Tighten object against data races
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Despite being covered by a global mutex, we should still ensure that the
class handles its reference counts properly. This avoids potential
shenanigans when it comes to data races.
Given this is the root object that drives quite a bit of the kernel
object hierarchy, ensuring we always have the correct behavior (and no
races) is a good thing.
2018-08-13 00:16:40 -04:00
bunnei
bdf17fe0cc
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
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- Used by Breath of the Wild.
2018-08-13 00:06:22 -04:00
bunnei
54ef9302a2
Merge pull request #1045 from bunnei/rg8-unorm
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renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
2018-08-13 00:05:25 -04:00
David Marcec
76fad8410d
Registered missing channel devices
2018-08-13 14:03:50 +10:00
David Marcec
92492ee23b
Added missing channel devices
2018-08-13 14:00:27 +10:00
bunnei
e56a444da9
Merge pull request #1044 from bunnei/linestrip
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maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
2018-08-12 23:21:34 -04:00
bunnei
8fe118bcaa
maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
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- Used by Breath of the Wild.
2018-08-12 23:09:32 -04:00
bunnei
c56a0e3c34
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
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- Used by Breath of the Wild.
2018-08-12 23:08:50 -04:00
bunnei
fecffeb0dd
Merge pull request #1043 from Subv/timing
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Use an approximated amortized amount of ticks when advancing timing.
2018-08-12 22:31:55 -04:00
bunnei
9608f51cde
Merge pull request #1036 from lioncash/thread
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scheduler: Make HaveReadyThreads() a const member function
2018-08-12 22:13:14 -04:00
bunnei
e4ed5bc836
Merge pull request #1042 from Subv/races
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Fixed a bunch of race conditions when running in multicore mode.
2018-08-12 22:05:48 -04:00
bunnei
de5d431eec
Merge pull request #1041 from Subv/duplicated_mutex
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Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
2018-08-12 22:02:03 -04:00
bunnei
8da753ab81
Merge pull request #1040 from bunnei/xmad
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gl_shader_decompiler: Implement XMAD instruction.
2018-08-12 21:56:40 -04:00
Subv
d923766042
CPU/Timing: Use an approximated amortized amount of ticks when advancing timing.
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We divide the number of ticks to add by the number of cores (4) to obtain a more or less rough estimate of the actual number of ticks added. This assumes that all 4 cores are doing similar work. Previously we were adding ~4 times the number of ticks, thus making the games think that time was going way too fast.
This lets us bypass certain hangs in some games like Breath of the Wild.
We should modify our CoreTiming to support multiple cores (both running in a single thread, and in multiple host threads).
2018-08-12 20:41:28 -05:00
Subv
a9877c8f65
Kernel/SVC: Don't reschedule the current core when creating a new thread.
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The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that.
2018-08-12 20:38:37 -05:00
Subv
2e7802ad7d
Core/HLE: Make the 'reschedule_pending' flag atomic.
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Another thread may write to this variable while the core in question is in the middle of checking for a reschedule request.
2018-08-12 18:41:12 -05:00
Subv
3a338d9286
CPU/HLE: Lock the HLE mutex before performing a reschedule.
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Another thread might be in the middle of an SVC, thus altering the state of the schedulers.
2018-08-12 18:41:11 -05:00