german77
00834b84dd
input_common: Rewrite mouse
2021-11-24 20:30:22 -06:00
german77
5a785ed794
input_common: Rewrite keyboard
2021-11-24 20:30:22 -06:00
german77
4c6f2c2547
input_common: Move touch and analog from button. Move udp protocol
2021-11-24 20:30:22 -06:00
german77
854c933716
input_common: Create input poller and mapping
2021-11-24 20:30:22 -06:00
german77
ea7b1fbc67
input_common: Create input_engine
2021-11-24 20:30:22 -06:00
german77
449576df93
core/hid: Move motion_input, create input converter and hid_types
2021-11-24 20:30:22 -06:00
german77
bf71d18af9
core/hid: Move input_interpreter to hid
2021-11-24 20:30:22 -06:00
german77
ad5142ac2c
common: Rewrite and move core/frontend/input.h to common
2021-11-24 20:30:21 -06:00
Adam Heinermann
f078d3d212
Refactor menu states and shortcuts in GMainWindow. ( #7419 )
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Refactor menu states and shortcuts in GMainWindow.
- Removed "Start", since it was always disabled unless it was "Continue"
which has now been moved to "Pause".
- Allow hotkeys to be used while in fullscreen.
- Removed the load amiibo hotkey.
2021-11-24 21:27:25 -05:00
liushuyu
60928cf8cd
video_core/codec: address comments
2021-11-24 18:06:38 -07:00
liushuyu
72aa418b0b
video_core/codecs: fix multiple decoding issues on Linux ...
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* when someone installed Intel video drivers on an AMD system, the
decoder will select the Intel VA-API decoding driver and yuzu will
crash due to incorrect driver selection; the fix will check if the
currently about-to-use driver is loaded in the kernel
* when using NVIDIA driver on Linux with a ffmpeg that does not have
CUDA capability enabled, the decoder will crash; the fix simply
making the decoder prefers the VDPAU driver over CUDA on Linux
2021-11-24 17:23:57 -07:00
bunnei
cd6cf0422d
Merge pull request #7404 from Kewlan/per-game-framerate-cap
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configure_general: Allow framerate cap to be used in custom game configs
2021-11-24 02:36:30 -08:00
bunnei
daecbd3a7f
Merge pull request #7394 from Morph1984/svc-SetMemoryPermission
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kernel: svc: Implement SetProcessMemoryPermission
2021-11-22 14:06:09 -08:00
Fernando Sahmkow
08674aee87
Texture Cache: Fix issue with blitting 3D textures.
2021-11-22 06:07:21 +01:00
Mai M
ee76b546d4
Merge pull request #7406 from heinermann/tas_menu
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Added TAS controls to the menu under Tools
2021-11-21 23:17:07 -05:00
Mai M
be238fb26a
Merge pull request #7407 from jam1garner/ic-ivau-instruction
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Add InstructionCacheOperationRaised handler for 'ic ivau' instruction
2021-11-21 23:16:36 -05:00
jam1garner
4d9c9e567e
arm: dynarmic: Cleanup icache op handling
2021-11-21 22:44:13 -05:00
jam1garner
c8a67a725d
arm: dynarmic: Implement icache op handling for 'ic iallu' instruction
2021-11-21 21:18:56 -05:00
jam1garner
84eb3e7d02
arm: dynarmic: Implement icache op handling for 'ic ivau' instruction
2021-11-21 21:10:14 -05:00
Adam Heinermann
097de2febc
const fixes
2021-11-21 18:07:37 -08:00
Adam Heinermann
b7a938e817
Apply clang format
2021-11-21 18:02:08 -08:00
Adam Heinermann
f90d980837
Added TAS controls to the menu under Tools
2021-11-21 17:28:47 -08:00
Fernando Sahmkow
1e474fb9d1
Texture Cache: Correct conversion shaders.
2021-11-22 00:21:42 +01:00
Fernando Sahmkow
0902119302
Texture Cache: Always copy on NVIDIA.
2021-11-22 00:06:56 +01:00
Fernando Sahmkow
8532849439
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
2021-11-22 00:00:01 +01:00
Fernando Sahmkow
d7f4434bd5
VulkanTexturECache: Use reinterpret on D32_S8 formats.
2021-11-21 21:09:49 +01:00
Fernando Sahmkow
b96caf200d
HostShaders: Fix D24S8 convertion shaders.
2021-11-21 21:04:04 +01:00
Kewlan
8e3371a5c5
configure_general: Allow framerate cap to be used in custom game configs
2021-11-21 16:57:00 +01:00
bunnei
d20f91da11
Merge pull request #7395 from Morph1984/resolve-comments
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general: Resolve comments in PR #7368
2021-11-21 02:42:24 -08:00
bunnei
5082712b4e
Merge pull request #7389 from ameerj/screenshot-1x
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Fix screenshot dimensions when at 1x scale
2021-11-21 02:31:32 -08:00
bunnei
ba5210675a
Merge pull request #7359 from heinermann/kthread_crash
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Fix crash on exit due to static scoped dummy threads
2021-11-20 23:59:58 -08:00
bunnei
fc34749778
Merge pull request #7393 from Morph1984/pm-ams-get-pid
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service: pm: Implement AtmosphereGetProcessId
2021-11-20 22:08:25 -08:00
Fernando Sahmkow
779f4ac72d
TextureCache: Eliminate format deduction as full depth conversion has been supported.
2021-11-21 05:37:01 +01:00
Morph
5cf93c1346
kernel: svc: Move all IsValid functions to an anonymous namespace
2021-11-20 22:49:13 -05:00
Morph
2726d705f8
kernel: svc: Implement SetProcessMemoryPermission
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- Used by Skyline modding framework
2021-11-20 22:18:56 -05:00
Morph
281437c811
kernel: KPageTable: Rename SetCodeMemoryPermission to SetProcessMemoryPermission
2021-11-20 22:18:56 -05:00
Morph
a41c6dafea
vk_texture_cache: Mark VkBufferUsageFlags as static constexpr
2021-11-20 21:49:37 -05:00
Morph
095bc88428
vk_blit_image: Consolidate CreatePipelineTargetEx functions
2021-11-20 21:18:37 -05:00
Morph
9173f07a51
service: pm: Implement AtmosphereGetProcessId
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- Used by Skyline modding framework
2021-11-20 20:56:29 -05:00
Morph
3dc38d185b
service: pm: Add all relevant result codes
2021-11-20 20:56:28 -05:00
bunnei
ea6fa044f3
Merge pull request #7368 from FernandoS27/vulkan-conv
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Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
Morph
40cd0bb97b
service: pm: Rename title id to program id
2021-11-20 19:39:26 -05:00
ameerj
fe1f06c856
Fix screenshot dimensions when at 1x scale
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This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.
This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
Fernando Sahmkow
da2fe81905
TextureCache: Refactor and fix linux compiling.
2021-11-20 14:46:19 +01:00
Fernando Sahmkow
4ca6e9a9e2
TextureCache: Assure full conversions on depth/stencil write shaders.
2021-11-20 06:17:01 +01:00
Fernando Sahmkow
0857f82913
TextureCache: Implement buffer copies on Vulkan.
2021-11-20 06:15:29 +01:00
bunnei
c3e1ffc44b
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
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Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
Fernando Sahmkow
e02cff2f69
TextureCache: Add R16G16 to D24S8 converter.
2021-11-20 00:02:12 +01:00
Fernando Sahmkow
1d5e6a51d7
TextureCache: Add B10G11R11 to D24S8 converter.
2021-11-19 23:22:44 +01:00
Fernando Sahmkow
6f896d1fae
TextureCache: Further fixes on resolve algorithm.
2021-11-19 23:02:04 +01:00