bunnei
3700263f71
Merge pull request #595 from linkmauve/new-3ds-input
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Frontends, HID: Add New 3DS specific pad buttons, and stub the touch one.
2015-02-23 21:13:29 -05:00
bunnei
50a0c4f14f
Merge pull request #581 from archshift/tfe
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Added information reporting from ThrowFatalError
2015-02-23 01:23:15 -05:00
bunnei
131454ab3e
Merge pull request #598 from Subv/dpt
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GPU: Fixed RGBA8 as output format in a display transfer.
2015-02-22 21:04:10 -05:00
Subv
b1284222f2
GPU: Fixed RGBA8 as output format in a display transfer.
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Verified with hwtests
2015-02-22 15:22:14 -05:00
archshift
0420a4d1de
Added information reporting from ThrowFatalError
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This was RE'd from the errdisp applet.
2015-02-22 12:19:30 -08:00
Emmanuel Gil Peyrot
aa64f69af0
Frontends, HID: Add New 3DS specific pad buttons, and stub the touch one.
2015-02-22 21:09:08 +01:00
bunnei
89a71eb6a4
Merge pull request #471 from archshift/pp3ports3
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GPU: Add support for more framebuffer formats in display transfers.
2015-02-22 14:54:56 -05:00
Tony Wasserka
23c6764b2b
GPU: Add support for more framebuffer formats in display transfers.
2015-02-22 11:48:02 -08:00
bunnei
c79db48ea1
Merge pull request #597 from bunnei/fix-color-component-order
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Rasterize with the correct color component order.
2015-02-22 14:14:09 -05:00
bunnei
733c19ddd3
Rasterize with the correct color component order.
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- Fixes a regression with #594 .
2015-02-22 13:57:24 -05:00
bunnei
dfe807b2cd
Merge pull request #596 from kevinhartman/unaligned-cleanup
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Clean up unaligned 32-bit memory reads
2015-02-22 12:48:28 -05:00
bunnei
d120757f32
Merge pull request #594 from Subv/display_transfer
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GPU: Fixed the RGBA8 input format and RGB8 output format
2015-02-22 12:44:57 -05:00
Tony Wasserka
34f21334ad
Merge pull request #593 from Subv/search_problem
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Pica/VertexShader: Fixed LOOP with more than one iteration.
2015-02-22 15:51:12 +01:00
Kevin Hartman
05c098a9e7
Cleaned up unaligned access.
2015-02-21 17:25:31 -08:00
Subv
fbbfb52a2c
GPU: Fixed the RGBA8 input format and RGB8 output format
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in Display Transfers, tested with hwtests.
2015-02-21 18:43:53 -05:00
Subv
9a03e9c61d
Pica/VertexShader: Fixed LOOP with more than one iteration.
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Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games.
2015-02-21 12:52:21 -05:00
Kevin Hartman
a6fdb8f217
Fix error message for bad config block request.
2015-02-20 21:47:58 -08:00
bunnei
3c5aaafb40
Merge pull request #590 from linkmauve/rename-dolphin
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Common: Change names containing “Dolphin” or “PPSSPP” to something more generic
2015-02-20 13:26:15 -05:00
Emmanuel Gil Peyrot
54d6f6c82b
Common: Change names containing “Dolphin” or “PPSSPP” to something more generic.
2015-02-20 16:54:10 +00:00
bunnei
5f9939070e
Merge pull request #588 from archshift/somebranch
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Sweeping cleanup of Common
2015-02-20 11:41:30 -05:00
archshift
4fb75d220a
Misc cleanup of common and related functions
2015-02-19 22:26:25 -08:00
archshift
302f0b32f5
Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h
2015-02-19 22:26:25 -08:00
bunnei
c7d1480ece
Merge pull request #587 from archshift/assert
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Convert a few C stdlib asserts to Citra's own asserts
2015-02-19 13:45:58 -05:00
Tony Wasserka
4cc1a71441
Merge pull request #585 from Subv/local_var
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Rasterizer: Fixed a warning in GetWrappedTexCoord.
2015-02-19 10:57:54 +01:00
archshift
49f94b82b4
Remove "super lame/broken" file_search compilation unit that was leftover from Dolphin
2015-02-18 23:23:18 -08:00
archshift
961f65d1fe
Remove redundant utf8 compilation unit that was leftover from Dolphin
2015-02-18 22:34:32 -08:00
archshift
9f7f1a2272
Remove useless extended_trace compilation unit that was leftover from Dolphin
2015-02-18 22:30:31 -08:00
archshift
5efd149ad5
Remove the useless msg_handler compilation unit that was left over from Dolphin
2015-02-18 22:26:22 -08:00
archshift
3c48697ea3
Convert a few C stdlib asserts to Citra's own asserts
2015-02-18 21:52:36 -08:00
Subv
5410367ebf
Rasterizer: Fixed a warning in GetWrappedTexCoord.
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Redeclaring the variable inside the switch was causing weird behavior.
2015-02-18 23:52:47 -05:00
bunnei
ec8f2210e3
Merge pull request #580 from lioncash/emplace
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core/video_core: Use in-place construction where possible
2015-02-18 17:36:34 -05:00
bunnei
4a48b017ca
Merge pull request #562 from neobrain/pica_progress3
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More PICA200 Emulation Fixes
2015-02-18 17:19:38 -05:00
Tony Wasserka
2eee3a87f9
Pica/Rasterizer: Replace exit() calls with UNIMPLEMENTED().
2015-02-18 14:52:27 +01:00
Tony Wasserka
6e5a903286
Pica/Rasterizer: Make some local lambdas static.
2015-02-18 14:50:28 +01:00
Tony Wasserka
1561204342
Pica/BlendUnit: Implement separate color/alpha blend equations.
2015-02-18 14:50:28 +01:00
Tony Wasserka
81ebb4d682
Pica/TextureEnvironment: Add a note.
2015-02-18 14:50:28 +01:00
Tony Wasserka
e11fb96408
Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.
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Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
2015-02-18 14:50:28 +01:00
Tony Wasserka
04cd06d5c2
Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic.
2015-02-18 14:50:28 +01:00
Tony Wasserka
087edcfbec
Pica/OutputMerger: Fix flipped framebuffers.
2015-02-18 14:50:28 +01:00
Tony Wasserka
6ca752ccbc
Pica/TextureUnit: Implement mirrored repeating texture wrapping.
2015-02-18 14:50:28 +01:00
Tony Wasserka
8bd7a896ea
Pica: Fix a bug in the register definitions, relating to texture wrapping.
2015-02-18 14:50:28 +01:00
Tony Wasserka
aaf30ca4ee
Pica/OutputMerger: Implement color format checking.
2015-02-18 14:50:28 +01:00
Tony Wasserka
3b5710bae6
Pica/Rasterizer: Rasterize actual pixel centers instead of pixel corners.
2015-02-18 14:50:28 +01:00
Tony Wasserka
3cb22d31a7
Pica/Rasterizer: Fix garbage pixels at triangle borders.
2015-02-18 14:50:28 +01:00
Tony Wasserka
638b370fb5
Pica/Rasterizer: Clean up and fix backface culling.
2015-02-18 14:50:28 +01:00
Tony Wasserka
365236fa4c
Pica: Cleanup clipping code and change screenspace z to range from -1..0.
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The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior).
2015-02-18 14:50:03 +01:00
Tony Wasserka
70a764d992
Pica/VertexShader: Implement the LOOP instruction.
2015-02-18 14:02:59 +01:00
Tony Wasserka
6c26ec72a5
Pica/CommandProcessor: Properly implement shader load destination offset registers.
2015-02-18 14:02:59 +01:00
Tony Wasserka
67120270f2
Pica/CommandProcessor: Work around initialized vertex attributes some more.
2015-02-18 14:02:59 +01:00
Tony Wasserka
0da6a7e234
GPU: Properly implement memory fills.
2015-02-18 14:02:58 +01:00