Jannik Vogel
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f746a00964
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Respect vs output map
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2016-03-14 13:03:34 +01:00 |
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Jannik Vogel
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a66c186e81
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PICA: Align vertex attributes
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2016-03-13 04:54:23 +01:00 |
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Yuri Kunde Schlesner
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305e63d9ea
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Merge pull request #1475 from lioncash/align
Common: Get rid of alignment macros
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2016-03-09 20:08:38 -08:00 |
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bunnei
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4a2d1571bc
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Merge pull request #1474 from lioncash/renderer
renderer_base: Minor changes
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2016-03-09 10:57:38 -05:00 |
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Lioncash
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88d604383e
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Common: Get rid of alignment macros
The gl rasterizer already uses alignas,
so we may as well move everything over.
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2016-03-09 01:31:14 -05:00 |
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bunnei
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8530a2d7df
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Merge pull request #1344 from LittleWhite-tb/error-output
Output errors in GUI
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2016-03-08 23:12:04 -05:00 |
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Lioncash
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4b5b32e721
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renderer_base: In-class initialize variables
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2016-03-08 21:46:47 -05:00 |
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Lioncash
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be913040a8
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render_base: Clarify/normalize getter functions
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2016-03-08 21:45:24 -05:00 |
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Lioncash
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bf76afc68d
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renderer_base: Don't directly expose the rasterizer unique_ptr
There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
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2016-03-08 21:31:44 -05:00 |
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LittleWhite
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4be68dddfb
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Improve error report from Init() functions
Add error popup when citra initialization failed
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2016-03-08 22:05:25 +01:00 |
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Yuri Kunde Schlesner
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c58bc25d5b
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Pica: Write depth value even when depth test is disabled
This has been confirmed on hardware. Fixes Etrian Odyssey IV.
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2016-03-05 20:16:20 -08:00 |
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Dwayne Slater
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6b775034dd
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Add immediate mode vertex submission
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2016-03-02 22:16:38 -05:00 |
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bunnei
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2b00bdec1f
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Merge pull request #1424 from MerryMage/lut_init
renderer_opengl: Initalise fragment shader LUT textures
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2016-02-25 19:36:27 -05:00 |
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MerryMage
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0801363840
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renderer_opengl: Initalise fragment shader LUT textures
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2016-02-26 00:12:38 +00:00 |
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bunnei
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e04e6aabbc
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Merge pull request #1395 from ds84182/padding-attributes
Add support for padding vertex attributes
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2016-02-24 18:15:16 -08:00 |
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Dwayne Slater
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ed8072b48b
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Fix out of bounds array access when loading a component >= 12
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2016-02-20 19:03:14 -05:00 |
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Dwayne Slater
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82fc075ff6
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Add support for padding vertex attributes
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2016-02-20 19:00:31 -05:00 |
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MerryMage
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6c71858c5c
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BitField: Make trivially copyable and remove assignment operator
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2016-02-12 19:51:16 +00:00 |
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bunnei
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19557aaab3
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pica: Cleanup lighting register definitions and documentation.
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2016-02-05 17:20:25 -05:00 |
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bunnei
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c4d318f691
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gl_rasterizer: Use alignas(16) instead of explicit padding.
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2016-02-05 17:20:24 -05:00 |
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bunnei
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aaa7beeda8
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renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
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2016-02-05 17:20:23 -05:00 |
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bunnei
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8e9318f20a
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gl_rasterizer: Fix issue with interpolation of opposite quaternions.
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2016-02-05 17:20:23 -05:00 |
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bunnei
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b694423d09
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pica_types: Fix typo in docstring.
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2016-02-05 17:20:22 -05:00 |
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bunnei
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a949fd5f25
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pica_types: Replace float24/20/16 with a template class.
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2016-02-05 17:20:22 -05:00 |
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bunnei
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d171822dce
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command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
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2016-02-05 17:20:20 -05:00 |
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bunnei
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310a1c30ca
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gl_rasterizer: Remove unnecessary casts.
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2016-02-05 17:20:19 -05:00 |
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bunnei
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c229503f4a
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gl_rasterizer: Fix PicaShaderConfig on GCC.
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2016-02-05 17:20:19 -05:00 |
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bunnei
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9dfb223d26
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gl_rasterizer: Initial implementation of bump mapping.
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2016-02-05 17:20:19 -05:00 |
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bunnei
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449902b558
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gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
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2016-02-05 17:20:17 -05:00 |
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bunnei
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348c9c9ff3
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gl_shader_gen: Implement lighting red, green, and blue reflection.
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2016-02-05 17:20:16 -05:00 |
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bunnei
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01b407638c
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gl_shader_gen: View should be normalized.
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2016-02-05 17:20:15 -05:00 |
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bunnei
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c37de30cfc
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gl_shader_gen: Implement fragment lighting fresnel effect.
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2016-02-05 17:20:13 -05:00 |
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bunnei
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0e67c21c9e
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gl_shader_gen: Implement fragment lighting specular 1 component.
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2016-02-05 17:19:16 -05:00 |
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bunnei
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781b046579
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gl_shader_gen: Add support for D0 LUT scaling.
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2016-02-05 17:18:36 -05:00 |
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bunnei
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3d89dacd56
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gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
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2016-02-05 17:17:35 -05:00 |
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bunnei
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6307999116
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pica: Cleanup and add some comments to lighting registers.
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2016-02-05 17:17:34 -05:00 |
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bunnei
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6878ba7608
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gl_rasterizer: Minor naming refactor on Pica register naming.
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2016-02-05 17:17:33 -05:00 |
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bunnei
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76f303538b
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gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
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2016-02-05 17:17:33 -05:00 |
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bunnei
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5f3bad8fb1
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gl_shader_gen: Fix directional lights.
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2016-02-05 17:17:32 -05:00 |
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bunnei
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bdc72d0904
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gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
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2016-02-05 17:17:32 -05:00 |
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bunnei
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603b619cbe
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gl_shader_gen: View vector needs to be normalized when computing half angle vector.
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2016-02-05 17:17:31 -05:00 |
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bunnei
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021cb0bced
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renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
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2016-02-05 17:17:31 -05:00 |
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bunnei
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bf89870437
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renderer_opengl: Initial implementation of basic specular lighting.
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2016-02-05 17:17:30 -05:00 |
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bunnei
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e34fa6365f
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renderer_opengl: Implement HW fragment lighting distance attenuation.
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2016-02-05 17:17:30 -05:00 |
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bunnei
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e9af70eaf3
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renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
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2016-02-05 17:17:29 -05:00 |
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bunnei
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afbef52516
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renderer_opengl: Implement diffuse component of HW fragment lighting.
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2016-02-05 17:17:29 -05:00 |
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bunnei
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b003075570
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pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
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2016-02-05 17:17:28 -05:00 |
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bunnei
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281bc90ad2
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pica: Implement fragment lighting LUTs.
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2016-02-05 17:17:27 -05:00 |
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bunnei
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4369767c72
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pica: Add decodings for distance attenuation and LUT registers.
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2016-02-05 17:17:26 -05:00 |
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bunnei
|
38c7b20475
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pica: Add pica_types module and move float24 definition.
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2016-02-05 17:17:26 -05:00 |
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