mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
114 lines
3.3 KiB
C++
114 lines
3.3 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "common/common.h"
|
|
|
|
#include "video_core/video_core.h"
|
|
|
|
#include "citra/emu_window/emu_window_glfw.h"
|
|
|
|
static const std::pair<int, HID_User::PadState> default_key_map[] = {
|
|
{ GLFW_KEY_A, HID_User::PAD_A },
|
|
{ GLFW_KEY_B, HID_User::PAD_B },
|
|
{ GLFW_KEY_BACKSLASH, HID_User::PAD_SELECT },
|
|
{ GLFW_KEY_ENTER, HID_User::PAD_START },
|
|
{ GLFW_KEY_RIGHT, HID_User::PAD_RIGHT },
|
|
{ GLFW_KEY_LEFT, HID_User::PAD_LEFT },
|
|
{ GLFW_KEY_UP, HID_User::PAD_UP },
|
|
{ GLFW_KEY_DOWN, HID_User::PAD_DOWN },
|
|
{ GLFW_KEY_R, HID_User::PAD_R },
|
|
{ GLFW_KEY_L, HID_User::PAD_L },
|
|
{ GLFW_KEY_X, HID_User::PAD_X },
|
|
{ GLFW_KEY_Y, HID_User::PAD_Y },
|
|
{ GLFW_KEY_H, HID_User::PAD_CIRCLE_RIGHT },
|
|
{ GLFW_KEY_F, HID_User::PAD_CIRCLE_LEFT },
|
|
{ GLFW_KEY_T, HID_User::PAD_CIRCLE_UP },
|
|
{ GLFW_KEY_G, HID_User::PAD_CIRCLE_DOWN },
|
|
};
|
|
|
|
/// Called by GLFW when a key event occurs
|
|
void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
|
|
|
|
if (!VideoCore::g_emu_window) {
|
|
return;
|
|
}
|
|
|
|
int keyboard_id = ((EmuWindow_GLFW*)VideoCore::g_emu_window)->keyboard_id;
|
|
|
|
if (action == GLFW_PRESS) {
|
|
EmuWindow::KeyPressed({key, keyboard_id});
|
|
}
|
|
|
|
if (action == GLFW_RELEASE) {
|
|
EmuWindow::KeyReleased({key, keyboard_id});
|
|
}
|
|
HID_User::PadUpdateComplete();
|
|
}
|
|
|
|
/// EmuWindow_GLFW constructor
|
|
EmuWindow_GLFW::EmuWindow_GLFW() {
|
|
|
|
// Register a new ID for the default keyboard
|
|
keyboard_id = KeyMap::NewDeviceId();
|
|
|
|
// Set default key mappings for keyboard
|
|
for (auto mapping : default_key_map) {
|
|
KeyMap::SetKeyMapping({mapping.first, keyboard_id}, mapping.second);
|
|
}
|
|
|
|
// Initialize the window
|
|
if(glfwInit() != GL_TRUE) {
|
|
printf("Failed to initialize GLFW! Exiting...");
|
|
exit(1);
|
|
}
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
|
|
|
#if EMU_PLATFORM == PLATFORM_MACOSX
|
|
// GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
|
|
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
#endif
|
|
|
|
m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
|
|
(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
|
|
m_window_title.c_str(), NULL, NULL);
|
|
|
|
if (m_render_window == NULL) {
|
|
printf("Failed to create GLFW window! Exiting...");
|
|
exit(1);
|
|
}
|
|
|
|
// Setup callbacks
|
|
glfwSetWindowUserPointer(m_render_window, this);
|
|
glfwSetKeyCallback(m_render_window, OnKeyEvent);
|
|
|
|
DoneCurrent();
|
|
}
|
|
|
|
/// EmuWindow_GLFW destructor
|
|
EmuWindow_GLFW::~EmuWindow_GLFW() {
|
|
glfwTerminate();
|
|
}
|
|
|
|
/// Swap buffers to display the next frame
|
|
void EmuWindow_GLFW::SwapBuffers() {
|
|
glfwSwapBuffers(m_render_window);
|
|
}
|
|
|
|
/// Polls window events
|
|
void EmuWindow_GLFW::PollEvents() {
|
|
glfwPollEvents();
|
|
}
|
|
|
|
/// Makes the GLFW OpenGL context current for the caller thread
|
|
void EmuWindow_GLFW::MakeCurrent() {
|
|
glfwMakeContextCurrent(m_render_window);
|
|
}
|
|
|
|
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
|
|
void EmuWindow_GLFW::DoneCurrent() {
|
|
glfwMakeContextCurrent(NULL);
|
|
}
|