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Lioncash 09a219d5b4 svc: Write out the complete MemoryInfo structure in QueryProcessMemory
In the previous change, the memory writing was moved into the service
function itself, however it still had a problem, in that the entire
MemoryInfo structure wasn't being written out, only the first 32 bytes
of it were being written out. We still need to write out the trailing
two reference count members and zero out the padding bits.

Not doing this can result in wrong behavior in userland code in the following
scenario:

MemoryInfo info;                 // Put on the stack, not quaranteed to be zeroed out.
svcQueryMemory(&info, ...);

if (info.device_refcount == ...) // Whoops, uninitialized read.

This can also cause the wrong thing to happen if the user code uses
std::memcmp to compare the struct, with another one (questionable, but
allowed), as the padding bits are not guaranteed to be a deterministic
value. Note that the kernel itself also fully zeroes out the structure
before writing it out including the padding bits.
2018-12-12 15:44:58 -05:00
.appveyor Implement Citra pull 3043 2018-02-24 13:08:46 +01:00
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CMakeModules Update MinGWCross.cmake to lowercase 2018-09-19 14:22:14 -04:00
dist Show game compatibility within yuzu 2018-08-29 15:42:53 +02:00
externals Merge pull request #1725 from FernandoS27/gl43 2018-11-23 23:56:57 -05:00
hooks pre-commit: Change comment from citra to yuzu 2018-03-26 21:34:19 +02:00
src svc: Write out the complete MemoryInfo structure in QueryProcessMemory 2018-12-12 15:44:58 -05:00
.gitattributes Meta: Add gitattributes file 2018-09-22 23:31:44 +02:00
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CMakeLists.txt GDBStub improvements: 2018-11-13 15:44:20 +00:00
CONTRIBUTING.md CONTRIBUTING.md - remove note about casting numeric types 2018-10-06 15:47:38 +02:00
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README.md Technically, yuzu can boot commercial games 2018-04-18 09:18:41 -04:00

yuzu emulator

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yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.

yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.

yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

Check out our website!

For development discussion, please join us on Discord.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers on Discord in order to know about the current state of the emulator.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Software licenses (e.g. Visual Studio, IDA Pro, etc.)
  • Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)

We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.