mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
235 lines
7.4 KiB
C++
235 lines
7.4 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <chrono>
|
|
#include <iostream>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <thread>
|
|
|
|
#include <fmt/ostream.h>
|
|
|
|
#include "common/detached_tasks.h"
|
|
#include "common/fs/fs.h"
|
|
#include "common/fs/fs_paths.h"
|
|
#include "common/fs/path_util.h"
|
|
#include "common/logging/backend.h"
|
|
#include "common/logging/filter.h"
|
|
#include "common/logging/log.h"
|
|
#include "common/microprofile.h"
|
|
#include "common/nvidia_flags.h"
|
|
#include "common/scm_rev.h"
|
|
#include "common/scope_exit.h"
|
|
#include "common/settings.h"
|
|
#include "common/string_util.h"
|
|
#include "common/telemetry.h"
|
|
#include "core/core.h"
|
|
#include "core/crypto/key_manager.h"
|
|
#include "core/file_sys/registered_cache.h"
|
|
#include "core/file_sys/vfs_real.h"
|
|
#include "core/hle/kernel/k_process.h"
|
|
#include "core/hle/service/filesystem/filesystem.h"
|
|
#include "core/loader/loader.h"
|
|
#include "core/telemetry_session.h"
|
|
#include "input_common/main.h"
|
|
#include "video_core/renderer_base.h"
|
|
#include "yuzu_cmd/config.h"
|
|
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
|
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
|
|
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
|
|
|
|
#ifdef _WIN32
|
|
// windows.h needs to be included before shellapi.h
|
|
#include <windows.h>
|
|
|
|
#include <shellapi.h>
|
|
#endif
|
|
|
|
#undef _UNICODE
|
|
#include <getopt.h>
|
|
#ifndef _MSC_VER
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
extern "C" {
|
|
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
|
|
// graphics
|
|
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
|
|
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
|
}
|
|
#endif
|
|
|
|
static void PrintHelp(const char* argv0) {
|
|
std::cout << "Usage: " << argv0
|
|
<< " [options] <filename>\n"
|
|
"-f, --fullscreen Start in fullscreen mode\n"
|
|
"-h, --help Display this help and exit\n"
|
|
"-v, --version Output version information and exit\n"
|
|
"-p, --program Pass following string as arguments to executable\n";
|
|
}
|
|
|
|
static void PrintVersion() {
|
|
std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
|
|
}
|
|
|
|
static void InitializeLogging() {
|
|
using namespace Common;
|
|
|
|
Log::Filter log_filter(Log::Level::Debug);
|
|
log_filter.ParseFilterString(Settings::values.log_filter);
|
|
Log::SetGlobalFilter(log_filter);
|
|
|
|
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
|
|
|
|
const auto& log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir);
|
|
void(FS::CreateDir(log_dir));
|
|
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir / LOG_FILE));
|
|
#ifdef _WIN32
|
|
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
|
|
#endif
|
|
}
|
|
|
|
/// Application entry point
|
|
int main(int argc, char** argv) {
|
|
Common::DetachedTasks detached_tasks;
|
|
Config config;
|
|
|
|
int option_index = 0;
|
|
|
|
InitializeLogging();
|
|
#ifdef _WIN32
|
|
int argc_w;
|
|
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
|
|
|
|
if (argv_w == nullptr) {
|
|
LOG_CRITICAL(Frontend, "Failed to get command line arguments");
|
|
return -1;
|
|
}
|
|
#endif
|
|
std::string filepath;
|
|
|
|
bool fullscreen = false;
|
|
|
|
static struct option long_options[] = {
|
|
{"fullscreen", no_argument, 0, 'f'},
|
|
{"help", no_argument, 0, 'h'},
|
|
{"version", no_argument, 0, 'v'},
|
|
{"program", optional_argument, 0, 'p'},
|
|
{0, 0, 0, 0},
|
|
};
|
|
|
|
while (optind < argc) {
|
|
int arg = getopt_long(argc, argv, "g:fhvp::", long_options, &option_index);
|
|
if (arg != -1) {
|
|
switch (static_cast<char>(arg)) {
|
|
case 'f':
|
|
fullscreen = true;
|
|
LOG_INFO(Frontend, "Starting in fullscreen mode...");
|
|
break;
|
|
case 'h':
|
|
PrintHelp(argv[0]);
|
|
return 0;
|
|
case 'v':
|
|
PrintVersion();
|
|
return 0;
|
|
case 'p':
|
|
Settings::values.program_args = argv[optind];
|
|
++optind;
|
|
break;
|
|
}
|
|
} else {
|
|
#ifdef _WIN32
|
|
filepath = Common::UTF16ToUTF8(argv_w[optind]);
|
|
#else
|
|
filepath = argv[optind];
|
|
#endif
|
|
optind++;
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
LocalFree(argv_w);
|
|
#endif
|
|
|
|
MicroProfileOnThreadCreate("EmuThread");
|
|
SCOPE_EXIT({ MicroProfileShutdown(); });
|
|
|
|
Common::ConfigureNvidiaEnvironmentFlags();
|
|
|
|
if (filepath.empty()) {
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
|
|
return -1;
|
|
}
|
|
|
|
auto& system{Core::System::GetInstance()};
|
|
InputCommon::InputSubsystem input_subsystem;
|
|
|
|
// Apply the command line arguments
|
|
system.ApplySettings();
|
|
|
|
std::unique_ptr<EmuWindow_SDL2> emu_window;
|
|
switch (Settings::values.renderer_backend.GetValue()) {
|
|
case Settings::RendererBackend::OpenGL:
|
|
emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen);
|
|
break;
|
|
case Settings::RendererBackend::Vulkan:
|
|
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem);
|
|
break;
|
|
}
|
|
|
|
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
|
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
|
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
|
|
|
|
const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
|
|
|
|
switch (load_result) {
|
|
case Core::System::ResultStatus::ErrorGetLoader:
|
|
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
|
|
return -1;
|
|
case Core::System::ResultStatus::ErrorLoader:
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
|
return -1;
|
|
case Core::System::ResultStatus::ErrorNotInitialized:
|
|
LOG_CRITICAL(Frontend, "CPUCore not initialized");
|
|
return -1;
|
|
case Core::System::ResultStatus::ErrorVideoCore:
|
|
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
|
|
return -1;
|
|
case Core::System::ResultStatus::Success:
|
|
break; // Expected case
|
|
default:
|
|
if (static_cast<u32>(load_result) >
|
|
static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
|
|
const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
|
|
const u16 error_id = static_cast<u16>(load_result) - loader_id;
|
|
LOG_CRITICAL(Frontend,
|
|
"While attempting to load the ROM requested, an error occurred. Please "
|
|
"refer to the yuzu wiki for more information or the yuzu discord for "
|
|
"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
|
|
loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
|
|
}
|
|
}
|
|
|
|
system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL");
|
|
|
|
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
|
|
system.GPU().Start();
|
|
|
|
system.Renderer().ReadRasterizer()->LoadDiskResources(
|
|
system.CurrentProcess()->GetTitleID(), false,
|
|
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
|
|
|
|
void(system.Run());
|
|
while (emu_window->IsOpen()) {
|
|
emu_window->WaitEvent();
|
|
}
|
|
void(system.Pause());
|
|
system.Shutdown();
|
|
|
|
detached_tasks.WaitForAllTasks();
|
|
return 0;
|
|
}
|