yuzu/src/video_core/texture_cache
2022-03-19 15:01:31 -04:00
..
accelerated_swizzle.cpp common/alignment: Rename AlignBits to AlignUpLog2 2021-01-15 04:13:33 -03:00
accelerated_swizzle.h renderer_vulkan: Accelerate ASTC decoding 2021-03-13 12:16:03 -05:00
decode_bc4.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
decode_bc4.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
descriptor_table.h video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
format_lookup_table.cpp Add missing pixel format mapping 2021-11-29 12:39:37 +08:00
format_lookup_table.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
formatter.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
formatter.h video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
image_base.cpp Texture Cache: fix memory managment and optimize scaled downloads, uploads. 2021-11-16 22:11:31 +01:00
image_base.h Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
image_info.cpp Texture Cache: revert Image changes. 2021-11-16 22:11:33 +01:00
image_info.h Texture Cahe: Fix downscaling on SMO. 2021-11-16 22:11:31 +01:00
image_view_base.cpp TextureCache: Fix Buffer Views Scaling. 2021-11-16 22:11:29 +01:00
image_view_base.h texture_cache: Simplify image view queries and blacklisting 2021-11-16 22:11:28 +01:00
image_view_info.cpp gpu: Migrate implementation to the cpp file 2021-10-03 00:35:57 -04:00
image_view_info.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
render_targets.h video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
samples_helper.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
slot_vector.h video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
texture_cache_base.h video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
texture_cache.h video_core/memory_manager: Fixes for sparse memory management 2021-12-31 17:04:02 -05:00
types.h TextureCache: force same image format when resolving an image. 2021-11-19 05:46:57 +01:00
util.cpp texture_cache/util: Fix s32 overflow when resolving overlaps 2021-12-31 20:03:22 -05:00
util.h video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00