.. |
gl_buffer_cache.cpp
|
gpu: Move GPUVAddr definition to common_types.
|
2019-03-20 22:36:02 -04:00 |
gl_buffer_cache.h
|
gpu: Move GPUVAddr definition to common_types.
|
2019-03-20 22:36:02 -04:00 |
gl_global_cache.cpp
|
gpu: Move GPUVAddr definition to common_types.
|
2019-03-20 22:36:02 -04:00 |
gl_global_cache.h
|
gpu: Move GPUVAddr definition to common_types.
|
2019-03-20 22:36:02 -04:00 |
gl_primitive_assembler.cpp
|
gpu: Move GPUVAddr definition to common_types.
|
2019-03-20 22:36:02 -04:00 |
gl_primitive_assembler.h
|
gpu: Move GPUVAddr definition to common_types.
|
2019-03-20 22:36:02 -04:00 |
gl_rasterizer_cache.cpp
|
gpu: Move GPUVAddr definition to common_types.
|
2019-03-20 22:36:02 -04:00 |
gl_rasterizer_cache.h
|
gpu: Move GPUVAddr definition to common_types.
|
2019-03-20 22:36:02 -04:00 |
gl_rasterizer.cpp
|
gpu: Move GPUVAddr definition to common_types.
|
2019-03-20 22:36:02 -04:00 |
gl_rasterizer.h
|
gpu: Use host address for caching instead of guest address.
|
2019-03-14 22:34:42 -04:00 |
gl_resource_manager.cpp
|
gl_shader_util: Add parameter to handle retrievable programs
|
2019-02-06 22:20:57 -03:00 |
gl_resource_manager.h
|
gl_shader_util: Add parameter to handle retrievable programs
|
2019-02-06 22:20:57 -03:00 |
gl_shader_cache.cpp
|
gpu: Move GPUVAddr definition to common_types.
|
2019-03-20 22:36:02 -04:00 |
gl_shader_cache.h
|
video_core: Refactor to use MemoryManager interface for all memory access.
|
2019-03-16 00:38:48 -04:00 |
gl_shader_decompiler.cpp
|
shader/decode: Remove extras from MetaTexture
|
2019-02-26 00:11:30 -03:00 |
gl_shader_decompiler.h
|
gl_shader_disk_cache: Address miscellaneous feedback
|
2019-02-06 22:23:40 -03:00 |
gl_shader_disk_cache.cpp
|
gl_shader_disk_cache: Remove #pragma once from cpp file
|
2019-02-27 11:02:49 -05:00 |
gl_shader_disk_cache.h
|
gl_shader_disk_cache: Use unordered containers
|
2019-02-06 22:23:41 -03:00 |
gl_shader_gen.cpp
|
shader_decompiler: Improve Accuracy of Attribute Interpolation.
|
2019-02-14 03:25:07 -04:00 |
gl_shader_gen.h
|
gl_shader_cache: Fixup GLSL unique identifiers
|
2019-02-06 22:23:40 -03:00 |
gl_shader_manager.cpp
|
gl_shader_decompiler: Implement S2R's Y_DIRECTION
|
2018-11-25 04:37:29 -03:00 |
gl_shader_manager.h
|
gl_shader_manager: Update pipeline when programs have changed
|
2018-11-29 16:26:42 -03:00 |
gl_shader_util.cpp
|
video_core: fixed arithmetic overflow warnings & improved code style
|
2018-09-09 17:51:43 +02:00 |
gl_shader_util.h
|
gl_shader_util: Add parameter to handle retrievable programs
|
2019-02-06 22:20:57 -03:00 |
gl_state.cpp
|
gl_state: Fixup multibind bug
|
2019-02-28 00:17:03 -03:00 |
gl_state.h
|
gl_state: Remove texture target tracking
|
2019-01-30 19:10:35 -03:00 |
gl_stream_buffer.cpp
|
gl_stream_buffer: Use DSA for buffer management
|
2019-01-06 16:49:24 -03:00 |
gl_stream_buffer.h
|
gl_stream_buffer: Use DSA for buffer management
|
2019-01-06 16:49:24 -03:00 |
maxwell_to_gl.h
|
maxwell_3d: Implement alternate blend equations.
|
2018-11-22 00:51:01 -05:00 |
renderer_opengl.cpp
|
memory: Simplify rasterizer cache operations.
|
2019-03-16 00:41:08 -04:00 |
renderer_opengl.h
|
video_core/renderer_opengl: Replace direct usage of global system object accessors
|
2019-03-04 10:24:09 -05:00 |
utils.cpp
|
video_core: Move OpenGL specific utils to its renderer
|
2018-10-28 22:22:30 -03:00 |
utils.h
|
video_core: Move OpenGL specific utils to its renderer
|
2018-10-28 22:22:30 -03:00 |