mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
c643f364b4
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/file_sys/vfs.h"
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namespace FileSys {
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// A localized entry containing strings within the NACP.
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// One for each language of type Language.
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struct LanguageEntry {
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std::array<char, 0x200> application_name;
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std::array<char, 0x100> developer_name;
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std::string GetApplicationName() const;
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std::string GetDeveloperName() const;
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};
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static_assert(sizeof(LanguageEntry) == 0x300, "LanguageEntry has incorrect size.");
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// The raw file format of a NACP file.
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struct RawNACP {
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std::array<LanguageEntry, 16> language_entries;
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std::array<u8, 0x25> isbn;
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u8 startup_user_account;
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INSERT_PADDING_BYTES(2);
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u32_le application_attribute;
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u32_le supported_languages;
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u32_le parental_control;
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bool screenshot_enabled;
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u8 video_capture_mode;
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bool data_loss_confirmation;
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INSERT_PADDING_BYTES(1);
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u64_le title_id;
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std::array<u8, 0x20> rating_age;
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std::array<char, 0x10> version_string;
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u64_le dlc_base_title_id;
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u64_le title_id_2;
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u64_le normal_save_data_size;
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u64_le journal_sava_data_size;
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INSERT_PADDING_BYTES(0x18);
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u64_le product_code;
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std::array<u64_le, 0x8> local_communication;
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u8 logo_type;
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u8 logo_handling;
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bool runtime_add_on_content_install;
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INSERT_PADDING_BYTES(5);
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u64_le title_id_update;
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std::array<u8, 0x40> bcat_passphrase;
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INSERT_PADDING_BYTES(0xEC0);
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};
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static_assert(sizeof(RawNACP) == 0x4000, "RawNACP has incorrect size.");
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// A language on the NX. These are for names and icons.
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enum class Language : u8 {
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AmericanEnglish = 0,
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BritishEnglish = 1,
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Japanese = 2,
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French = 3,
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German = 4,
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LatinAmericanSpanish = 5,
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Spanish = 6,
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Italian = 7,
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Dutch = 8,
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CanadianFrench = 9,
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Portugese = 10,
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Russian = 11,
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Korean = 12,
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Taiwanese = 13,
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Chinese = 14,
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Default = 255,
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};
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extern const std::array<const char*, 15> LANGUAGE_NAMES;
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// A class representing the format used by NX metadata files, typically named Control.nacp.
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// These store application name, dev name, title id, and other miscellaneous data.
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class NACP {
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public:
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explicit NACP();
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explicit NACP(VirtualFile file);
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~NACP();
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const LanguageEntry& GetLanguageEntry(Language language = Language::Default) const;
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std::string GetApplicationName(Language language = Language::Default) const;
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std::string GetDeveloperName(Language language = Language::Default) const;
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u64 GetTitleId() const;
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u64 GetDLCBaseTitleId() const;
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std::string GetVersionString() const;
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u64 GetDefaultNormalSaveSize() const;
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u64 GetDefaultJournalSaveSize() const;
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std::vector<u8> GetRawBytes() const;
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private:
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RawNACP raw{};
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};
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} // namespace FileSys
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