mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
14c825bd1c
- We must always use a GPU thread now, even with synchronous GPU.
32 lines
677 B
C++
32 lines
677 B
C++
// Copyright 2020 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
namespace Tegra {
|
|
|
|
/**
|
|
* Struct describing framebuffer configuration
|
|
*/
|
|
struct FramebufferConfig {
|
|
enum class PixelFormat : u32 {
|
|
A8B8G8R8_UNORM = 1,
|
|
RGB565_UNORM = 4,
|
|
B8G8R8A8_UNORM = 5,
|
|
};
|
|
|
|
VAddr address{};
|
|
u32 offset{};
|
|
u32 width{};
|
|
u32 height{};
|
|
u32 stride{};
|
|
PixelFormat pixel_format{};
|
|
|
|
using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
|
|
TransformFlags transform_flags{};
|
|
Common::Rectangle<int> crop_rect;
|
|
};
|
|
|
|
} // namespace Tegra
|