mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
2e37ce01c9
* Added support for network with ENet lib, connecting is possible, but data can't be sent, yet. * fixup! Added support for network with ENet lib, * fixup! CLang * fixup! Added support for network with ENet lib, * fixup! Added support for network with ENet lib, * fixup! Clang format * More fixups! * Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Clang again * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes
132 lines
6.2 KiB
C++
132 lines
6.2 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Log {
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/// Specifies the severity or level of detail of the log message.
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enum class Level : u8 {
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Trace, ///< Extremely detailed and repetitive debugging information that is likely to
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/// pollute logs.
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Debug, ///< Less detailed debugging information.
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Info, ///< Status information from important points during execution.
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Warning, ///< Minor or potential problems found during execution of a task.
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Error, ///< Major problems found during execution of a task that prevent it from being
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/// completed.
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Critical, ///< Major problems during execution that threathen the stability of the entire
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/// application.
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Count ///< Total number of logging levels
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};
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typedef u8 ClassType;
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/**
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* Specifies the sub-system that generated the log message.
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*
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* @note If you add a new entry here, also add a corresponding one to `ALL_LOG_CLASSES` in
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* backend.cpp.
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*/
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enum class Class : ClassType {
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Log, ///< Messages about the log system itself
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Common, ///< Library routines
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Common_Filesystem, ///< Filesystem interface library
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Common_Memory, ///< Memory mapping and management functions
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Core, ///< LLE emulation core
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Core_ARM11, ///< ARM11 CPU core
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Core_Timing, ///< CoreTiming functions
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Config, ///< Emulator configuration (including commandline)
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Debug, ///< Debugging tools
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Debug_Emulated, ///< Debug messages from the emulated programs
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Debug_GPU, ///< GPU debugging tools
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Debug_Breakpoint, ///< Logging breakpoints and watchpoints
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Debug_GDBStub, ///< GDB Stub
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Kernel, ///< The HLE implementation of the CTR kernel
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Kernel_SVC, ///< Kernel system calls
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Service, ///< HLE implementation of system services. Each major service
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/// should have its own subclass.
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Service_SRV, ///< The SRV (Service Directory) implementation
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Service_FRD, ///< The FRD (Friends) service
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Service_FS, ///< The FS (Filesystem) service implementation
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Service_ERR, ///< The ERR (Error) port implementation
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Service_APT, ///< The APT (Applets) service
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Service_BOSS, ///< The BOSS (SpotPass) service
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Service_GSP, ///< The GSP (GPU control) service
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Service_AC, ///< The AC (WiFi status) service
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Service_AM, ///< The AM (Application manager) service
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Service_PTM, ///< The PTM (Power status & misc.) service
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Service_LDR, ///< The LDR (3ds dll loader) service
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Service_MIC, ///< The MIC (Microphone) service
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Service_NDM, ///< The NDM (Network daemon manager) service
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Service_NFC, ///< The NFC service
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Service_NIM, ///< The NIM (Network interface manager) service
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Service_NWM, ///< The NWM (Network wlan manager) service
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Service_CAM, ///< The CAM (Camera) service
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Service_CECD, ///< The CECD (StreetPass) service
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Service_CFG, ///< The CFG (Configuration) service
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Service_CSND, ///< The CSND (CWAV format process) service
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Service_DSP, ///< The DSP (DSP control) service
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Service_DLP, ///< The DLP (Download Play) service
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Service_HID, ///< The HID (Human interface device) service
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Service_HTTP, ///< The HTTP service
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Service_SOC, ///< The SOC (Socket) service
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Service_IR, ///< The IR service
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Service_Y2R, ///< The Y2R (YUV to RGB conversion) service
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HW, ///< Low-level hardware emulation
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HW_Memory, ///< Memory-map and address translation
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HW_LCD, ///< LCD register emulation
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HW_GPU, ///< GPU control emulation
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HW_AES, ///< AES engine emulation
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Frontend, ///< Emulator UI
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Render, ///< Emulator video output and hardware acceleration
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Render_Software, ///< Software renderer backend
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Render_OpenGL, ///< OpenGL backend
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Audio, ///< Audio emulation
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Audio_DSP, ///< The HLE implementation of the DSP
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Audio_Sink, ///< Emulator audio output backend
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Loader, ///< ROM loader
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Input, ///< Input emulation
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Network, ///< Network emulation
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Count ///< Total number of logging classes
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};
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/// Logs a message to the global logger.
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void LogMessage(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
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const char* function,
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#ifdef _MSC_VER
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_Printf_format_string_
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#endif
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const char* format,
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...)
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#ifdef __GNUC__
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__attribute__((format(printf, 6, 7)))
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#endif
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;
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} // namespace Log
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#define LOG_GENERIC(log_class, log_level, ...) \
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::Log::LogMessage(log_class, log_level, __FILE__, __LINE__, __func__, __VA_ARGS__)
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#ifdef _DEBUG
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#define LOG_TRACE(log_class, ...) \
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LOG_GENERIC(::Log::Class::log_class, ::Log::Level::Trace, __VA_ARGS__)
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#else
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#define LOG_TRACE(log_class, ...) (void(0))
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#endif
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#define LOG_DEBUG(log_class, ...) \
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LOG_GENERIC(::Log::Class::log_class, ::Log::Level::Debug, __VA_ARGS__)
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#define LOG_INFO(log_class, ...) \
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LOG_GENERIC(::Log::Class::log_class, ::Log::Level::Info, __VA_ARGS__)
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#define LOG_WARNING(log_class, ...) \
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LOG_GENERIC(::Log::Class::log_class, ::Log::Level::Warning, __VA_ARGS__)
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#define LOG_ERROR(log_class, ...) \
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LOG_GENERIC(::Log::Class::log_class, ::Log::Level::Error, __VA_ARGS__)
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#define LOG_CRITICAL(log_class, ...) \
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LOG_GENERIC(::Log::Class::log_class, ::Log::Level::Critical, __VA_ARGS__)
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