yuzu/src/video_core/renderer_opengl
ameerj 31b125ef57 astc: Various robustness enhancements for the gpu decoder
These changes should help in reducing crashes/drivers panics that may
occur due to synchronization issues between the shader completion and
later access of the decoded texture.
2021-06-19 09:00:33 -04:00
..
gl_arb_decompiler.cpp video_core: Make use of ordered container contains() where applicable 2020-12-07 16:30:39 -05:00
gl_arb_decompiler.h gl_arb_decompiler: Implement an assembly shader decompiler 2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp buffer_cache: Heuristically decide to skip cache on uniform buffers 2021-03-02 02:44:19 -03:00
gl_buffer_cache.h renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
gl_device.cpp gl_device: Intel: Disable texture view formats workaround on mesa 2021-04-26 18:14:10 +02:00
gl_device.h Implement glDepthRangeIndexeddNV 2021-02-24 22:26:53 +00:00
gl_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp buffer_cache: Simplify uniform disabling logic 2021-06-01 13:26:58 -04:00
gl_rasterizer.h buffer_cache: Simplify uniform disabling logic 2021-06-01 13:26:58 -04:00
gl_resource_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_resource_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_shader_cache.cpp gl_disk_shader_cache: Log total shader entries count on game load 2021-02-20 11:08:19 -05:00
gl_shader_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_shader_decompiler.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_shader_decompiler.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_shader_disk_cache.cpp common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) 2021-05-25 19:32:56 -04:00
gl_shader_disk_cache.h common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) 2021-05-25 19:32:56 -04:00
gl_shader_manager.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_manager.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_util.cpp gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_shader_util.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_state_tracker.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_state_tracker.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_stream_buffer.cpp gl_stream_buffer/vk_staging_buffer_pool: Fix size check 2021-02-13 05:11:48 -03:00
gl_stream_buffer.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_texture_cache.cpp configure_graphics: Add Accelerate ASTC decoding setting 2021-06-15 20:19:00 -04:00
gl_texture_cache.h texture_cache: Handle out of bound texture blits 2021-05-07 22:14:21 -04:00
maxwell_to_gl.h maxwell_to_gl: Remove unused code 2021-02-12 23:01:09 -05:00
renderer_opengl.cpp perf_stats: Rework FPS counter to be more accurate 2021-05-15 20:34:20 -04:00
renderer_opengl.h renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
util_shaders.cpp astc: Various robustness enhancements for the gpu decoder 2021-06-19 09:00:33 -04:00
util_shaders.h astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00