mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
88a4a808c6
They're finally unnecessary, and will stop cluttering the application's handle table.
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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// Address arbiters are an underlying kernel synchronization object that can be created/used via
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// supervisor calls (SVCs). They function as sort of a global lock. Typically, games/other CTR
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// applications use them as an underlying mechanism to implement thread-safe barriers, events, and
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// semphores.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Kernel namespace
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namespace Kernel {
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enum class ArbitrationType : u32 {
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Signal,
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WaitIfLessThan,
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DecrementAndWaitIfLessThan,
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WaitIfLessThanWithTimeout,
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DecrementAndWaitIfLessThanWithTimeout,
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};
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class AddressArbiter final : public Object {
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public:
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/**
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* Creates an address arbiter.
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*
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* @param name Optional name used for debugging.
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* @returns The created AddressArbiter.
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*/
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static SharedPtr<AddressArbiter> Create(std::string name = "Unknown");
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std::string GetTypeName() const override { return "Arbiter"; }
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std::string GetName() const override { return name; }
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static const HandleType HANDLE_TYPE = HandleType::AddressArbiter;
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HandleType GetHandleType() const override { return HANDLE_TYPE; }
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std::string name; ///< Name of address arbiter object (optional)
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ResultCode ArbitrateAddress(ArbitrationType type, VAddr address, s32 value, u64 nanoseconds);
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private:
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AddressArbiter();
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~AddressArbiter() override;
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};
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} // namespace FileSys
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