mirror of
https://github.com/starr-dusT/yuzu-mainline
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234 lines
8.1 KiB
C++
234 lines
8.1 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/file_sys/directory.h"
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#include "core/file_sys/vfs.h"
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#include "core/hle/result.h"
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namespace FileSys {
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class BISFactory;
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class RegisteredCache;
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class RegisteredCacheUnion;
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class PlaceholderCache;
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class RomFSFactory;
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class SaveDataFactory;
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class SDMCFactory;
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class XCI;
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enum class BisPartitionId : u32;
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enum class ContentRecordType : u8;
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enum class Mode : u32;
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enum class SaveDataSpaceId : u8;
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enum class SaveDataType : u8;
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enum class StorageId : u8;
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struct SaveDataDescriptor;
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struct SaveDataSize;
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} // namespace FileSys
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namespace Service {
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namespace SM {
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class ServiceManager;
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} // namespace SM
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namespace FileSystem {
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enum class ContentStorageId : u32 {
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System,
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User,
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SdCard,
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};
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enum class ImageDirectoryId : u32 {
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NAND,
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SdCard,
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};
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class FileSystemController {
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public:
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FileSystemController();
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~FileSystemController();
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ResultCode RegisterRomFS(std::unique_ptr<FileSys::RomFSFactory>&& factory);
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ResultCode RegisterSaveData(std::unique_ptr<FileSys::SaveDataFactory>&& factory);
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ResultCode RegisterSDMC(std::unique_ptr<FileSys::SDMCFactory>&& factory);
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ResultCode RegisterBIS(std::unique_ptr<FileSys::BISFactory>&& factory);
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void SetPackedUpdate(FileSys::VirtualFile update_raw);
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ResultVal<FileSys::VirtualFile> OpenRomFSCurrentProcess() const;
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ResultVal<FileSys::VirtualFile> OpenRomFS(u64 title_id, FileSys::StorageId storage_id,
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FileSys::ContentRecordType type) const;
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ResultVal<FileSys::VirtualDir> CreateSaveData(
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FileSys::SaveDataSpaceId space, const FileSys::SaveDataDescriptor& save_struct) const;
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ResultVal<FileSys::VirtualDir> OpenSaveData(
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FileSys::SaveDataSpaceId space, const FileSys::SaveDataDescriptor& save_struct) const;
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ResultVal<FileSys::VirtualDir> OpenSaveDataSpace(FileSys::SaveDataSpaceId space) const;
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ResultVal<FileSys::VirtualDir> OpenSDMC() const;
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ResultVal<FileSys::VirtualDir> OpenBISPartition(FileSys::BisPartitionId id) const;
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ResultVal<FileSys::VirtualFile> OpenBISPartitionStorage(FileSys::BisPartitionId id) const;
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u64 GetFreeSpaceSize(FileSys::StorageId id) const;
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u64 GetTotalSpaceSize(FileSys::StorageId id) const;
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FileSys::SaveDataSize ReadSaveDataSize(FileSys::SaveDataType type, u64 title_id,
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u128 user_id) const;
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void WriteSaveDataSize(FileSys::SaveDataType type, u64 title_id, u128 user_id,
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FileSys::SaveDataSize new_value) const;
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void SetGameCard(FileSys::VirtualFile file);
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FileSys::XCI* GetGameCard() const;
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FileSys::RegisteredCache* GetSystemNANDContents() const;
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FileSys::RegisteredCache* GetUserNANDContents() const;
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FileSys::RegisteredCache* GetSDMCContents() const;
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FileSys::RegisteredCache* GetGameCardContents() const;
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FileSys::PlaceholderCache* GetSystemNANDPlaceholder() const;
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FileSys::PlaceholderCache* GetUserNANDPlaceholder() const;
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FileSys::PlaceholderCache* GetSDMCPlaceholder() const;
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FileSys::PlaceholderCache* GetGameCardPlaceholder() const;
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FileSys::RegisteredCache* GetRegisteredCacheForStorage(FileSys::StorageId id) const;
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FileSys::PlaceholderCache* GetPlaceholderCacheForStorage(FileSys::StorageId id) const;
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FileSys::VirtualDir GetSystemNANDContentDirectory() const;
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FileSys::VirtualDir GetUserNANDContentDirectory() const;
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FileSys::VirtualDir GetSDMCContentDirectory() const;
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FileSys::VirtualDir GetNANDImageDirectory() const;
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FileSys::VirtualDir GetSDMCImageDirectory() const;
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FileSys::VirtualDir GetContentDirectory(ContentStorageId id) const;
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FileSys::VirtualDir GetImageDirectory(ImageDirectoryId id) const;
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FileSys::VirtualDir GetModificationLoadRoot(u64 title_id) const;
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FileSys::VirtualDir GetModificationDumpRoot(u64 title_id) const;
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// Creates the SaveData, SDMC, and BIS Factories. Should be called once and before any function
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// above is called.
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void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite = true);
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private:
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std::unique_ptr<FileSys::RomFSFactory> romfs_factory;
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std::unique_ptr<FileSys::SaveDataFactory> save_data_factory;
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std::unique_ptr<FileSys::SDMCFactory> sdmc_factory;
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std::unique_ptr<FileSys::BISFactory> bis_factory;
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std::unique_ptr<FileSys::XCI> gamecard;
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std::unique_ptr<FileSys::RegisteredCache> gamecard_registered;
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std::unique_ptr<FileSys::PlaceholderCache> gamecard_placeholder;
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};
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void InstallInterfaces(Core::System& system);
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// A class that wraps a VfsDirectory with methods that return ResultVal and ResultCode instead of
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// pointers and booleans. This makes using a VfsDirectory with switch services much easier and
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// avoids repetitive code.
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class VfsDirectoryServiceWrapper {
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public:
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explicit VfsDirectoryServiceWrapper(FileSys::VirtualDir backing);
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~VfsDirectoryServiceWrapper();
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/**
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* Get a descriptive name for the archive (e.g. "RomFS", "SaveData", etc.)
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*/
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std::string GetName() const;
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/**
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* Create a file specified by its path
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* @param path Path relative to the Archive
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* @param size The size of the new file, filled with zeroes
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* @return Result of the operation
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*/
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ResultCode CreateFile(const std::string& path, u64 size) const;
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/**
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* Delete a file specified by its path
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* @param path Path relative to the archive
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* @return Result of the operation
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*/
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ResultCode DeleteFile(const std::string& path) const;
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/**
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* Create a directory specified by its path
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* @param path Path relative to the archive
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* @return Result of the operation
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*/
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ResultCode CreateDirectory(const std::string& path) const;
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/**
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* Delete a directory specified by its path
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* @param path Path relative to the archive
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* @return Result of the operation
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*/
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ResultCode DeleteDirectory(const std::string& path) const;
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/**
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* Delete a directory specified by its path and anything under it
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* @param path Path relative to the archive
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* @return Result of the operation
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*/
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ResultCode DeleteDirectoryRecursively(const std::string& path) const;
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/**
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* Cleans the specified directory. This is similar to DeleteDirectoryRecursively,
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* in that it deletes all the contents of the specified directory, however, this
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* function does *not* delete the directory itself. It only deletes everything
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* within it.
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*
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* @param path Path relative to the archive.
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*
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* @return Result of the operation.
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*/
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ResultCode CleanDirectoryRecursively(const std::string& path) const;
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/**
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* Rename a File specified by its path
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* @param src_path Source path relative to the archive
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* @param dest_path Destination path relative to the archive
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* @return Result of the operation
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*/
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ResultCode RenameFile(const std::string& src_path, const std::string& dest_path) const;
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/**
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* Rename a Directory specified by its path
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* @param src_path Source path relative to the archive
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* @param dest_path Destination path relative to the archive
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* @return Result of the operation
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*/
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ResultCode RenameDirectory(const std::string& src_path, const std::string& dest_path) const;
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/**
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* Open a file specified by its path, using the specified mode
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* @param path Path relative to the archive
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* @param mode Mode to open the file with
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* @return Opened file, or error code
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*/
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ResultVal<FileSys::VirtualFile> OpenFile(const std::string& path, FileSys::Mode mode) const;
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/**
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* Open a directory specified by its path
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* @param path Path relative to the archive
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* @return Opened directory, or error code
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*/
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ResultVal<FileSys::VirtualDir> OpenDirectory(const std::string& path);
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/**
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* Get the type of the specified path
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* @return The type of the specified path or error code
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*/
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ResultVal<FileSys::EntryType> GetEntryType(const std::string& path) const;
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private:
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FileSys::VirtualDir backing;
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};
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} // namespace FileSystem
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} // namespace Service
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