yuzu/src/video_core/renderer_opengl
ReinUsesLisp 73d2d3342d gl_query_cache: Optimize query cache
Use a custom cache instead of relying on a ranged cache.
2020-02-14 17:38:27 -03:00
..
gl_buffer_cache.cpp gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_buffer_cache.h gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_device.cpp gl_device: Enable compute shaders for Intel Mesa drivers 2019-12-11 00:00:30 -03:00
gl_device.h gl_device: Deduce indexing bug from device instead of heuristic 2019-11-25 16:15:22 -03:00
gl_framebuffer_cache.cpp gl_framebuffer_cache: Optimize framebuffer key 2019-11-28 23:02:20 -03:00
gl_framebuffer_cache.h gl_framebuffer_cache: Optimize framebuffer key 2019-11-28 23:02:20 -03:00
gl_query_cache.cpp gl_query_cache: Optimize query cache 2020-02-14 17:38:27 -03:00
gl_query_cache.h gl_query_cache: Optimize query cache 2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp gl_query_cache: Optimize query cache 2020-02-14 17:38:27 -03:00
gl_rasterizer.h gl_query_cache: Optimize query cache 2020-02-14 17:38:27 -03:00
gl_resource_manager.cpp gl_resource_manager: Add managed query class 2020-02-13 22:25:55 -03:00
gl_resource_manager.h gl_resource_manager: Add managed query class 2020-02-13 22:25:55 -03:00
gl_sampler_cache.cpp gl_sampler_cache: Port sampler cache to OpenGL 2019-04-02 16:58:08 -03:00
gl_sampler_cache.h video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
gl_shader_cache.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00
gl_shader_decompiler.cpp Merge pull request #3282 from FernandoS27/indexed-samplers 2020-02-01 20:41:40 -05:00
gl_shader_decompiler.h video_core: Unify ProgramType and ShaderStage into ShaderType 2019-11-22 21:28:48 -03:00
gl_shader_disk_cache.cpp Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
gl_shader_disk_cache.h Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
gl_shader_gen.cpp Merge pull request #3098 from ReinUsesLisp/shader-invalidations 2019-11-24 19:36:30 -05:00
gl_shader_gen.h gl_shader_decompiler: Move entries to a separate function 2019-10-25 09:01:31 -04:00
gl_shader_manager.cpp gl_shader_manager: Remove unused variable in SetFromRegs 2019-11-07 01:52:18 -03:00
gl_shader_manager.h gl_rasterizer: Allow rendering without fragment shader 2019-12-26 16:38:49 -03:00
gl_shader_util.cpp gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
gl_shader_util.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_state.cpp gl_rasterizer: Implement GL_POINT_SPRITE 2020-02-04 15:19:45 -03:00
gl_state.h gl_rasterizer: Implement GL_POINT_SPRITE 2020-02-04 15:19:45 -03:00
gl_stream_buffer.cpp video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
gl_stream_buffer.h video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
gl_texture_cache.cpp Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache 2020-01-29 11:23:50 -05:00
gl_texture_cache.h gl_shader_decompiler: Keep track of written images and mark them as modified 2019-09-05 23:26:05 -03:00
maxwell_to_gl.h maxwell_to_gl: Implement R8G8_USCALED 2020-02-04 21:32:36 -03:00
renderer_opengl.cpp renderer_opengl: Make ScreenRectVertex's constructor constexpr 2019-11-28 20:36:02 -03:00
renderer_opengl.h renderer_opengl: Use explicit binding for presentation shaders 2019-11-28 20:25:56 -03:00
utils.cpp renderer_opengl/utils: Remove unused header inclusions 2020-01-15 06:31:23 -05:00
utils.h renderer_opengl/utils: Forward declare private structs 2020-01-15 06:30:01 -05:00