ReinUsesLisp 77ef4fa907 shader/shift: Implement SHR wrapped and clamped variants
Nvidia defaults to wrapped shifts, but this is undefined behaviour on
OpenGL's spec. Explicitly mask/clamp according to what the guest shader
requires.
2019-09-04 01:55:24 -03:00
..
2019-07-13 01:49:32 +10:00
2019-08-21 14:50:38 -03:00