mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
d66b43dadf
Instead of using an unsigned int as a parameter and expecting a user to always pass in the correct values, we can just convert the enum into an enum class and use that type as the parameter type instead, which makes the interface more type safe. We also get rid of the bookkeeping "NUM_" element in the enum by just using an unordered map. This function is generally low-frequency in terms of calls (and I'd hope so, considering otherwise would mean we're slamming the disk with IO all the time) so I'd consider this acceptable in this case.
128 lines
4.8 KiB
C++
128 lines
4.8 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <memory>
|
|
#include <SDL.h>
|
|
#include <inih/cpp/INIReader.h>
|
|
#include "common/file_util.h"
|
|
#include "common/logging/log.h"
|
|
#include "common/param_package.h"
|
|
#include "core/settings.h"
|
|
#include "input_common/main.h"
|
|
#include "yuzu_cmd/config.h"
|
|
#include "yuzu_cmd/default_ini.h"
|
|
|
|
Config::Config() {
|
|
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
|
|
sdl2_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-config.ini";
|
|
sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
|
|
|
|
Reload();
|
|
}
|
|
|
|
Config::~Config() = default;
|
|
|
|
bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
|
const char* location = this->sdl2_config_loc.c_str();
|
|
if (sdl2_config->ParseError() < 0) {
|
|
if (retry) {
|
|
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
|
|
FileUtil::CreateFullPath(location);
|
|
FileUtil::WriteStringToFile(true, default_contents, location);
|
|
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
|
|
|
|
return LoadINI(default_contents, false);
|
|
}
|
|
LOG_ERROR(Config, "Failed.");
|
|
return false;
|
|
}
|
|
LOG_INFO(Config, "Successfully loaded {}", location);
|
|
return true;
|
|
}
|
|
|
|
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
|
|
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
|
|
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
|
|
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
|
|
};
|
|
|
|
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
|
|
{
|
|
SDL_SCANCODE_UP,
|
|
SDL_SCANCODE_DOWN,
|
|
SDL_SCANCODE_LEFT,
|
|
SDL_SCANCODE_RIGHT,
|
|
SDL_SCANCODE_D,
|
|
},
|
|
{
|
|
SDL_SCANCODE_I,
|
|
SDL_SCANCODE_K,
|
|
SDL_SCANCODE_J,
|
|
SDL_SCANCODE_L,
|
|
SDL_SCANCODE_D,
|
|
},
|
|
}};
|
|
|
|
void Config::ReadValues() {
|
|
// Controls
|
|
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
|
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
|
Settings::values.buttons[i] =
|
|
sdl2_config->Get("Controls", Settings::NativeButton::mapping[i], default_param);
|
|
if (Settings::values.buttons[i].empty())
|
|
Settings::values.buttons[i] = default_param;
|
|
}
|
|
|
|
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
|
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
|
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
|
default_analogs[i][3], default_analogs[i][4], 0.5f);
|
|
Settings::values.analogs[i] =
|
|
sdl2_config->Get("Controls", Settings::NativeAnalog::mapping[i], default_param);
|
|
if (Settings::values.analogs[i].empty())
|
|
Settings::values.analogs[i] = default_param;
|
|
}
|
|
|
|
Settings::values.motion_device = sdl2_config->Get(
|
|
"Controls", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
|
|
Settings::values.touch_device =
|
|
sdl2_config->Get("Controls", "touch_device", "engine:emu_window");
|
|
|
|
// Core
|
|
Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
|
|
Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
|
|
|
|
// Renderer
|
|
Settings::values.resolution_factor =
|
|
(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
|
|
Settings::values.toggle_framelimit =
|
|
sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
|
|
Settings::values.use_accurate_framebuffers =
|
|
sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);
|
|
|
|
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
|
|
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
|
|
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 0.0);
|
|
|
|
// Data Storage
|
|
Settings::values.use_virtual_sd =
|
|
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
|
|
|
|
// System
|
|
Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
|
|
|
|
// Miscellaneous
|
|
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
|
|
|
|
// Debugging
|
|
Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
|
|
Settings::values.gdbstub_port =
|
|
static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
|
|
}
|
|
|
|
void Config::Reload() {
|
|
LoadINI(DefaultINI::sdl2_config_file);
|
|
ReadValues();
|
|
}
|