yuzu/src/video_core/renderer_opengl
Markus Wick 8747f5fc0d gl_rasterizer: Fixup for #1723.
On invalidating the streaming buffer, we need to reupload all vertex buffers.
But we don't need to reconfigure the vertex format.
This was a (silly) misstake in #1723.

Thanks at Rodrigo for discovering the issue.

Fun fact, as configuring the vertex format also invalidate the vertex buffer,
this misstake had no affect on the behavior.
2018-11-27 10:32:41 +01:00
..
gl_buffer_cache.cpp gl_rasterizer: Skip VB upload if the state is clean. 2018-11-17 14:28:54 +01:00
gl_buffer_cache.h gl_rasterizer: Skip VB upload if the state is clean. 2018-11-17 14:28:54 +01:00
gl_primitive_assembler.cpp rasterizer_cache: Remove reliance on the System singleton 2018-11-08 06:16:38 -05:00
gl_primitive_assembler.h gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
gl_rasterizer_cache.cpp video_core: Move morton functions to their own file 2018-11-25 00:37:18 -03:00
gl_rasterizer_cache.h Implemented Fast Layered Copy 2018-11-19 19:51:13 -04:00
gl_rasterizer.cpp gl_rasterizer: Fixup for #1723. 2018-11-27 10:32:41 +01:00
gl_rasterizer.h GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784) 2018-11-26 18:31:44 -05:00
gl_resource_manager.cpp gl_resource_manager: Amend clang-format discrepancies 2018-11-08 00:23:45 -05:00
gl_resource_manager.h gl_resource_manager: Split implementations in .cpp file. 2018-11-06 14:40:39 +01:00
gl_shader_cache.cpp shader_cache: Only lock covered instructions. 2018-11-20 21:58:31 +01:00
gl_shader_cache.h shader_cache: Only lock covered instructions. 2018-11-20 21:58:31 +01:00
gl_shader_decompiler.cpp Merge pull request #1713 from FernandoS27/bra-cc 2018-11-26 18:28:03 -05:00
gl_shader_decompiler.h global: Use std::optional instead of boost::optional (#1578) 2018-10-30 00:03:25 -04:00
gl_shader_gen.cpp gl_shader_decompiler: Implement S2R's Y_DIRECTION 2018-11-25 04:37:29 -03:00
gl_shader_gen.h shader_cache: Only lock covered instructions. 2018-11-20 21:58:31 +01:00
gl_shader_manager.cpp gl_shader_decompiler: Implement S2R's Y_DIRECTION 2018-11-25 04:37:29 -03:00
gl_shader_manager.h gl_shader_decompiler: Implement S2R's Y_DIRECTION 2018-11-25 04:37:29 -03:00
gl_shader_util.cpp video_core: fixed arithmetic overflow warnings & improved code style 2018-09-09 17:51:43 +02:00
gl_shader_util.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
gl_state.cpp GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784) 2018-11-26 18:31:44 -05:00
gl_state.h GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784) 2018-11-26 18:31:44 -05:00
gl_stream_buffer.cpp gl_stream_buffer: Profile orphaning of stream buffer. 2018-11-06 17:45:32 +01:00
gl_stream_buffer.h renderer_opengl: Namespace OpenGL code 2018-08-22 06:14:47 -04:00
maxwell_to_gl.h maxwell_3d: Implement alternate blend equations. 2018-11-22 00:51:01 -05:00
renderer_opengl.cpp video_core: Move morton functions to their own file 2018-11-25 00:37:18 -03:00
renderer_opengl.h global: Use std::optional instead of boost::optional (#1578) 2018-10-30 00:03:25 -04:00
utils.cpp video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00
utils.h video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00