..
gl_buffer_cache.cpp
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-17 14:28:54 +01:00
gl_buffer_cache.h
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-17 14:28:54 +01:00
gl_primitive_assembler.cpp
rasterizer_cache: Remove reliance on the System singleton
2018-11-08 06:16:38 -05:00
gl_primitive_assembler.h
gl_rasterizer: Implement quads topology
2018-10-04 00:03:44 -03:00
gl_rasterizer_cache.cpp
video_core: Move morton functions to their own file
2018-11-25 00:37:18 -03:00
gl_rasterizer_cache.h
Implemented Fast Layered Copy
2018-11-19 19:51:13 -04:00
gl_rasterizer.cpp
gl_rasterizer: Fixup for #1723 .
2018-11-27 10:32:41 +01:00
gl_rasterizer.h
GPU States: Implement Polygon Offset. This is used in SMO all the time. ( #1784 )
2018-11-26 18:31:44 -05:00
gl_resource_manager.cpp
gl_resource_manager: Amend clang-format discrepancies
2018-11-08 00:23:45 -05:00
gl_resource_manager.h
gl_resource_manager: Split implementations in .cpp file.
2018-11-06 14:40:39 +01:00
gl_shader_cache.cpp
shader_cache: Only lock covered instructions.
2018-11-20 21:58:31 +01:00
gl_shader_cache.h
shader_cache: Only lock covered instructions.
2018-11-20 21:58:31 +01:00
gl_shader_decompiler.cpp
Merge pull request #1713 from FernandoS27/bra-cc
2018-11-26 18:28:03 -05:00
gl_shader_decompiler.h
global: Use std::optional instead of boost::optional ( #1578 )
2018-10-30 00:03:25 -04:00
gl_shader_gen.cpp
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-25 04:37:29 -03:00
gl_shader_gen.h
shader_cache: Only lock covered instructions.
2018-11-20 21:58:31 +01:00
gl_shader_manager.cpp
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-25 04:37:29 -03:00
gl_shader_manager.h
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-25 04:37:29 -03:00
gl_shader_util.cpp
video_core: fixed arithmetic overflow warnings & improved code style
2018-09-09 17:51:43 +02:00
gl_shader_util.h
renderer_opengl: Namespace OpenGL code
2018-08-22 06:14:47 -04:00
gl_state.cpp
GPU States: Implement Polygon Offset. This is used in SMO all the time. ( #1784 )
2018-11-26 18:31:44 -05:00
gl_state.h
GPU States: Implement Polygon Offset. This is used in SMO all the time. ( #1784 )
2018-11-26 18:31:44 -05:00
gl_stream_buffer.cpp
gl_stream_buffer: Profile orphaning of stream buffer.
2018-11-06 17:45:32 +01:00
gl_stream_buffer.h
renderer_opengl: Namespace OpenGL code
2018-08-22 06:14:47 -04:00
maxwell_to_gl.h
maxwell_3d: Implement alternate blend equations.
2018-11-22 00:51:01 -05:00
renderer_opengl.cpp
video_core: Move morton functions to their own file
2018-11-25 00:37:18 -03:00
renderer_opengl.h
global: Use std::optional instead of boost::optional ( #1578 )
2018-10-30 00:03:25 -04:00
utils.cpp
video_core: Move OpenGL specific utils to its renderer
2018-10-28 22:22:30 -03:00
utils.h
video_core: Move OpenGL specific utils to its renderer
2018-10-28 22:22:30 -03:00