..
buffer_cache
VulkanBufferCache: Avoid adding barriers between multiple copies.
2021-11-16 22:11:32 +01:00
command_classes
video_core/codecs: re-enable VAAPI/VDPAU on BSDs after 72aa418b0b
2021-12-18 20:57:30 +00:00
engines
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
host_shaders
astc_decoder: Combine FastReplicate functions to work around new NV driver bug
2022-01-16 16:13:20 -05:00
macro
xbyak: Update include path
2021-08-15 19:26:38 +01:00
renderer_opengl
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
renderer_vulkan
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
texture_cache
Merge pull request #7658 from ameerj/sparse-fixes
2022-01-06 13:50:14 +01:00
textures
TextureCache: Fix Automatic Anisotropic.
2021-11-17 03:15:08 +01:00
vulkan_common
vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
2021-12-23 22:35:19 -05:00
cdma_pusher.cpp
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
cdma_pusher.h
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
CMakeLists.txt
video_core/cmake: link against libva explicitly ...
2021-12-02 22:35:30 -07:00
compatible_formats.cpp
texture_cache: Blacklist BGRA8 copies and views on OpenGL
2021-03-04 14:14:49 -05:00
compatible_formats.h
texture_cache: Blacklist BGRA8 copies and views on OpenGL
2021-03-04 14:14:49 -05:00
delayed_destruction_ring.h
video_core: Add a delayed destruction ring abstraction
2020-12-30 02:10:19 -03:00
dirty_flags.cpp
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
dirty_flags.h
TextureCache: Modify Viewports/Scissors according to Rescale.
2021-11-16 22:11:27 +01:00
dma_pusher.cpp
BufferCache: Additional download fixes.
2021-07-09 22:20:36 +02:00
dma_pusher.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
fence_manager.h
Fence Manager: remove reference fencing.
2021-07-09 22:20:36 +02:00
framebuffer_config.h
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
gpu_thread.cpp
gpu: Use std::jthread for async gpu thread
2021-09-15 20:49:07 -04:00
gpu_thread.h
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
gpu.cpp
Merge pull request #7636 from vonchenplus/buffer_queue_query
2022-01-04 11:28:49 -08:00
gpu.h
gpu: Add shut down method to synchronize threads before destruction
2022-01-03 20:47:26 -05:00
memory_manager.cpp
video_core/memory_manager: Fixes for sparse memory management
2021-12-31 17:04:02 -05:00
memory_manager.h
video_core/memory_manager: Deduplicate Read/WriteBlock
2021-12-31 02:08:22 -05:00
query_cache.h
Merge pull request #7077 from FernandoS27/face-down
2021-10-16 21:41:54 -04:00
rasterizer_accelerated.cpp
rasterizer: Update pages in batches
2021-06-11 17:27:17 +02:00
rasterizer_accelerated.h
RasterizerInterface: Correct size of CPU addresses to cache.
2021-10-04 20:47:31 +02:00
rasterizer_interface.h
shader: Remove old shader management
2021-07-22 21:51:22 -04:00
renderer_base.cpp
renderers: Add explicit invert_y bool to screenshot callback
2021-07-28 21:46:08 -04:00
renderer_base.h
renderers: Add explicit invert_y bool to screenshot callback
2021-07-28 21:46:08 -04:00
shader_cache.cpp
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
shader_cache.h
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
shader_environment.cpp
video_core: Remove unnecesary maybe_unused flag
2022-01-04 21:25:47 -06:00
shader_environment.h
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
shader_notify.cpp
general: Replace high_resolution_clock with steady_clock
2021-12-02 14:20:43 -05:00
shader_notify.h
general: Replace high_resolution_clock with steady_clock
2021-12-02 14:20:43 -05:00
surface.cpp
video_core: Add S8_UINT stencil format
2021-11-17 15:04:38 -05:00
surface.h
video_core: Add S8_UINT stencil format
2021-11-17 15:04:38 -05:00
transform_feedback.cpp
transform_feedback: Read buffer stride from index instead of layout
2021-07-22 21:51:34 -04:00
transform_feedback.h
shader: Split profile and runtime info headers
2021-07-22 21:51:38 -04:00
video_core.cpp
Fix screenshot dimensions when at 1x scale
2021-11-20 17:50:24 -05:00
video_core.h
Fix screenshot dimensions when at 1x scale
2021-11-20 17:50:24 -05:00