yuzu/src/video_core/renderer_opengl
2019-05-20 22:45:55 -03:00
..
gl_buffer_cache.cpp video_core/texures/texture: Remove unnecessary includes 2019-04-06 00:03:35 -04:00
gl_buffer_cache.h RasterizerCache Redesign: Flush 2019-04-19 20:44:56 -04:00
gl_device.cpp gl_shader_decompiler: Declare all possible varyings on physical attribute usage 2019-05-02 21:46:25 -03:00
gl_device.h gl_shader_decompiler: Declare all possible varyings on physical attribute usage 2019-05-02 21:46:25 -03:00
gl_global_cache.cpp shader_ir: Implement STG, keep track of global memory usage and flush 2019-04-14 00:25:32 -03:00
gl_global_cache.h Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing. 2019-04-21 11:42:07 -04:00
gl_primitive_assembler.cpp video_core/renderer_opengl: Remove unnecessary includes 2019-04-04 12:00:46 -04:00
gl_primitive_assembler.h video_core/renderer_opengl: Remove unnecessary includes 2019-04-04 12:00:46 -04:00
gl_rasterizer_cache.cpp Merge pull request #2461 from lioncash/unused-var 2019-05-14 06:36:26 -04:00
gl_rasterizer_cache.h Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing. 2019-04-21 11:42:07 -04:00
gl_rasterizer.cpp gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
gl_rasterizer.h gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
gl_resource_manager.cpp gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_resource_manager.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_sampler_cache.cpp gl_sampler_cache: Port sampler cache to OpenGL 2019-04-02 16:58:08 -03:00
gl_sampler_cache.h gl_sampler_cache: Port sampler cache to OpenGL 2019-04-02 16:58:08 -03:00
gl_shader_cache.cpp gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
gl_shader_cache.h gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
gl_shader_decompiler.cpp gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenation 2019-05-20 14:14:48 -04:00
gl_shader_decompiler.h Merge pull request #2383 from ReinUsesLisp/aoffi-test 2019-04-22 22:14:02 -04:00
gl_shader_disk_cache.cpp gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGL 2019-05-19 02:55:18 -04:00
gl_shader_disk_cache.h gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGL 2019-05-19 02:55:18 -04:00
gl_shader_gen.cpp gl_shader_gen: std::move objects where applicable 2019-05-19 03:46:54 -04:00
gl_shader_gen.h gl_shader_decompiler: Use variable AOFFI on supported hardware 2019-04-14 05:13:19 -03:00
gl_shader_manager.cpp gl_shader_manager: Move code to source file and minor clean up 2019-04-10 19:29:15 -03:00
gl_shader_manager.h gl_shader_manager: Move code to source file and minor clean up 2019-04-10 19:29:15 -03:00
gl_shader_util.cpp video_core: fixed arithmetic overflow warnings & improved code style 2018-09-09 17:51:43 +02:00
gl_shader_util.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_state.cpp gl_state: Fix samplers memory corruption 2019-04-19 17:07:56 -03:00
gl_state.h gl_state: Rework to enable individual applies 2019-04-03 20:26:27 -03:00
gl_stream_buffer.cpp gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
gl_stream_buffer.h gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
maxwell_to_gl.h maxwell_to_gl: Add TriangleFan primitive topology 2019-05-17 19:58:02 -03:00
renderer_opengl.cpp gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
renderer_opengl.h gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
utils.cpp renderer_opengl/utils: Skip empty binds 2019-04-05 19:19:49 -03:00
utils.h gl_rasterizer: Use ARB_multi_bind to update UBOs across stages 2019-04-05 19:10:46 -03:00