mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
677a8b208d
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
156 lines
5.5 KiB
C++
156 lines
5.5 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <optional>
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#include <vector>
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#include "common/common_types.h"
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namespace VideoCore {
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class RasterizerInterface;
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}
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namespace Core {
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class System;
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}
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namespace Tegra {
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class PageEntry final {
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public:
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enum class State : u32 {
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Unmapped = static_cast<u32>(-1),
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Allocated = static_cast<u32>(-2),
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};
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constexpr PageEntry() = default;
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constexpr PageEntry(State state_) : state{state_} {}
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constexpr PageEntry(VAddr addr) : state{static_cast<State>(addr >> ShiftBits)} {}
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[[nodiscard]] constexpr bool IsUnmapped() const {
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return state == State::Unmapped;
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}
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[[nodiscard]] constexpr bool IsAllocated() const {
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return state == State::Allocated;
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}
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[[nodiscard]] constexpr bool IsValid() const {
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return !IsUnmapped() && !IsAllocated();
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}
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[[nodiscard]] constexpr VAddr ToAddress() const {
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if (!IsValid()) {
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return {};
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}
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return static_cast<VAddr>(state) << ShiftBits;
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}
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[[nodiscard]] constexpr PageEntry operator+(u64 offset) const {
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// If this is a reserved value, offsets do not apply
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if (!IsValid()) {
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return *this;
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}
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return PageEntry{(static_cast<VAddr>(state) << ShiftBits) + offset};
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}
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private:
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static constexpr std::size_t ShiftBits{12};
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State state{State::Unmapped};
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};
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static_assert(sizeof(PageEntry) == 4, "PageEntry is too large");
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class MemoryManager final {
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public:
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explicit MemoryManager(Core::System& system_);
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~MemoryManager();
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/// Binds a renderer to the memory manager.
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void BindRasterizer(VideoCore::RasterizerInterface& rasterizer);
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[[nodiscard]] std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr) const;
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template <typename T>
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[[nodiscard]] T Read(GPUVAddr addr) const;
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template <typename T>
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void Write(GPUVAddr addr, T data);
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[[nodiscard]] u8* GetPointer(GPUVAddr addr);
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[[nodiscard]] const u8* GetPointer(GPUVAddr addr) const;
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/**
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* ReadBlock and WriteBlock are full read and write operations over virtual
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* GPU Memory. It's important to use these when GPU memory may not be continuous
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* in the Host Memory counterpart. Note: This functions cause Host GPU Memory
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* Flushes and Invalidations, respectively to each operation.
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*/
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void ReadBlock(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size) const;
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void WriteBlock(GPUVAddr gpu_dest_addr, const void* src_buffer, std::size_t size);
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void CopyBlock(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr, std::size_t size);
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/**
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* ReadBlockUnsafe and WriteBlockUnsafe are special versions of ReadBlock and
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* WriteBlock respectively. In this versions, no flushing or invalidation is actually
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* done and their performance is similar to a memcpy. This functions can be used
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* on either of this 2 scenarios instead of their safe counterpart:
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* - Memory which is sure to never be represented in the Host GPU.
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* - Memory Managed by a Cache Manager. Example: Texture Flushing should use
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* WriteBlockUnsafe instead of WriteBlock since it shouldn't invalidate the texture
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* being flushed.
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*/
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void ReadBlockUnsafe(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size) const;
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void WriteBlockUnsafe(GPUVAddr gpu_dest_addr, const void* src_buffer, std::size_t size);
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void CopyBlockUnsafe(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr, std::size_t size);
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/**
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* IsGranularRange checks if a gpu region can be simply read with a pointer.
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*/
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[[nodiscard]] bool IsGranularRange(GPUVAddr gpu_addr, std::size_t size) const;
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[[nodiscard]] GPUVAddr Map(VAddr cpu_addr, GPUVAddr gpu_addr, std::size_t size);
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[[nodiscard]] GPUVAddr MapAllocate(VAddr cpu_addr, std::size_t size, std::size_t align);
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[[nodiscard]] GPUVAddr MapAllocate32(VAddr cpu_addr, std::size_t size);
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[[nodiscard]] std::optional<GPUVAddr> AllocateFixed(GPUVAddr gpu_addr, std::size_t size);
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[[nodiscard]] GPUVAddr Allocate(std::size_t size, std::size_t align);
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void Unmap(GPUVAddr gpu_addr, std::size_t size);
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private:
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[[nodiscard]] PageEntry GetPageEntry(GPUVAddr gpu_addr) const;
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void SetPageEntry(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size = page_size);
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GPUVAddr UpdateRange(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size);
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[[nodiscard]] std::optional<GPUVAddr> FindFreeRange(std::size_t size, std::size_t align,
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bool start_32bit_address = false) const;
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void TryLockPage(PageEntry page_entry, std::size_t size);
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void TryUnlockPage(PageEntry page_entry, std::size_t size);
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[[nodiscard]] static constexpr std::size_t PageEntryIndex(GPUVAddr gpu_addr) {
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return (gpu_addr >> page_bits) & page_table_mask;
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}
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static constexpr u64 address_space_size = 1ULL << 40;
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static constexpr u64 address_space_start = 1ULL << 32;
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static constexpr u64 address_space_start_low = 1ULL << 16;
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static constexpr u64 page_bits{16};
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static constexpr u64 page_size{1 << page_bits};
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static constexpr u64 page_mask{page_size - 1};
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static constexpr u64 page_table_bits{24};
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static constexpr u64 page_table_size{1 << page_table_bits};
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static constexpr u64 page_table_mask{page_table_size - 1};
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Core::System& system;
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VideoCore::RasterizerInterface* rasterizer = nullptr;
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std::vector<PageEntry> page_table;
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};
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} // namespace Tegra
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