mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
677a8b208d
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
// Copyright 2020 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <optional>
|
|
#include <vector>
|
|
|
|
#include "common/common_types.h"
|
|
|
|
namespace VideoCore {
|
|
|
|
/**
|
|
* The GuestDriverProfile class is used to learn about the GPU drivers behavior and collect
|
|
* information necessary for impossible to avoid HLE methods like shader tracks as they are
|
|
* Entscheidungsproblems.
|
|
*/
|
|
class GuestDriverProfile {
|
|
public:
|
|
explicit GuestDriverProfile() = default;
|
|
explicit GuestDriverProfile(std::optional<u32> texture_handler_size_)
|
|
: texture_handler_size{texture_handler_size_} {}
|
|
|
|
void DeduceTextureHandlerSize(std::vector<u32> bound_offsets);
|
|
|
|
u32 GetTextureHandlerSize() const {
|
|
return texture_handler_size.value_or(default_texture_handler_size);
|
|
}
|
|
|
|
bool IsTextureHandlerSizeKnown() const {
|
|
return texture_handler_size.has_value();
|
|
}
|
|
|
|
private:
|
|
// Minimum size of texture handler any driver can use.
|
|
static constexpr u32 min_texture_handler_size = 4;
|
|
|
|
// This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily use 4 bytes instead.
|
|
// Thus, certain drivers may squish the size.
|
|
static constexpr u32 default_texture_handler_size = 8;
|
|
|
|
std::optional<u32> texture_handler_size = default_texture_handler_size;
|
|
};
|
|
|
|
} // namespace VideoCore
|