mirror of
https://github.com/starr-dusT/yuzu-mainline
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5d0a1e7efd
* Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
498 lines
17 KiB
C++
498 lines
17 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <atomic>
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#include <mutex>
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#include <random>
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#include <thread>
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#include "enet/enet.h"
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#include "network/packet.h"
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#include "network/room.h"
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namespace Network {
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/// Maximum number of concurrent connections allowed to this room.
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static constexpr u32 MaxConcurrentConnections = 10;
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class Room::RoomImpl {
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public:
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// This MAC address is used to generate a 'Nintendo' like Mac address.
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const MacAddress NintendoOUI;
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std::mt19937 random_gen; ///< Random number generator. Used for GenerateMacAddress
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ENetHost* server = nullptr; ///< Network interface.
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std::atomic<State> state{State::Closed}; ///< Current state of the room.
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RoomInformation room_information; ///< Information about this room.
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struct Member {
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std::string nickname; ///< The nickname of the member.
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GameInfo game_info; ///< The current game of the member
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MacAddress mac_address; ///< The assigned mac address of the member.
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ENetPeer* peer; ///< The remote peer.
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};
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using MemberList = std::vector<Member>;
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MemberList members; ///< Information about the members of this room
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mutable std::mutex member_mutex; ///< Mutex for locking the members list
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/// This should be a std::shared_mutex as soon as C++17 is supported
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RoomImpl()
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: random_gen(std::random_device()()), NintendoOUI{0x00, 0x1F, 0x32, 0x00, 0x00, 0x00} {}
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/// Thread that receives and dispatches network packets
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std::unique_ptr<std::thread> room_thread;
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/// Thread function that will receive and dispatch messages until the room is destroyed.
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void ServerLoop();
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void StartLoop();
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/**
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* Parses and answers a room join request from a client.
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* Validates the uniqueness of the username and assigns the MAC address
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* that the client will use for the remainder of the connection.
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*/
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void HandleJoinRequest(const ENetEvent* event);
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/**
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* Returns whether the nickname is valid, ie. isn't already taken by someone else in the room.
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*/
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bool IsValidNickname(const std::string& nickname) const;
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/**
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* Returns whether the MAC address is valid, ie. isn't already taken by someone else in the
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* room.
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*/
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bool IsValidMacAddress(const MacAddress& address) const;
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/**
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* Sends a ID_ROOM_NAME_COLLISION message telling the client that the name is invalid.
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*/
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void SendNameCollision(ENetPeer* client);
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/**
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* Sends a ID_ROOM_MAC_COLLISION message telling the client that the MAC is invalid.
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*/
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void SendMacCollision(ENetPeer* client);
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/**
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* Sends a ID_ROOM_VERSION_MISMATCH message telling the client that the version is invalid.
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*/
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void SendVersionMismatch(ENetPeer* client);
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/**
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* Notifies the member that its connection attempt was successful,
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* and it is now part of the room.
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*/
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void SendJoinSuccess(ENetPeer* client, MacAddress mac_address);
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/**
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* Notifies the members that the room is closed,
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*/
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void SendCloseMessage();
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/**
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* Sends the information about the room, along with the list of members
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* to every connected client in the room.
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* The packet has the structure:
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* <MessageID>ID_ROOM_INFORMATION
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* <String> room_name
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* <u32> member_slots: The max number of clients allowed in this room
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* <u32> num_members: the number of currently joined clients
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* This is followed by the following three values for each member:
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* <String> nickname of that member
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* <MacAddress> mac_address of that member
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* <String> game_name of that member
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*/
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void BroadcastRoomInformation();
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/**
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* Generates a free MAC address to assign to a new client.
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* The first 3 bytes are the NintendoOUI 0x00, 0x1F, 0x32
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*/
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MacAddress GenerateMacAddress();
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/**
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* Broadcasts this packet to all members except the sender.
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* @param event The ENet event containing the data
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*/
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void HandleWifiPacket(const ENetEvent* event);
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/**
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* Extracts a chat entry from a received ENet packet and adds it to the chat queue.
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* @param event The ENet event that was received.
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*/
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void HandleChatPacket(const ENetEvent* event);
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/**
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* Extracts the game name from a received ENet packet and broadcasts it.
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* @param event The ENet event that was received.
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*/
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void HandleGameNamePacket(const ENetEvent* event);
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/**
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* Removes the client from the members list if it was in it and announces the change
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* to all other clients.
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*/
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void HandleClientDisconnection(ENetPeer* client);
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};
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// RoomImpl
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void Room::RoomImpl::ServerLoop() {
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while (state != State::Closed) {
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ENetEvent event;
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if (enet_host_service(server, &event, 100) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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case IdJoinRequest:
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HandleJoinRequest(&event);
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break;
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case IdSetGameInfo:
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HandleGameNamePacket(&event);
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break;
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case IdWifiPacket:
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HandleWifiPacket(&event);
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break;
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case IdChatMessage:
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HandleChatPacket(&event);
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break;
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}
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enet_packet_destroy(event.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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HandleClientDisconnection(event.peer);
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break;
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}
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}
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}
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// Close the connection to all members:
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SendCloseMessage();
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}
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void Room::RoomImpl::StartLoop() {
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room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
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}
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void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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packet.IgnoreBytes(sizeof(u8)); // Igonore the message type
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std::string nickname;
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packet >> nickname;
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MacAddress preferred_mac;
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packet >> preferred_mac;
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u32 client_version;
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packet >> client_version;
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if (!IsValidNickname(nickname)) {
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SendNameCollision(event->peer);
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return;
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}
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if (preferred_mac != NoPreferredMac) {
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// Verify if the preferred mac is available
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if (!IsValidMacAddress(preferred_mac)) {
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SendMacCollision(event->peer);
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return;
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}
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} else {
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// Assign a MAC address of this client automatically
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preferred_mac = GenerateMacAddress();
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}
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if (client_version != network_version) {
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SendVersionMismatch(event->peer);
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return;
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}
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// At this point the client is ready to be added to the room.
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Member member{};
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member.mac_address = preferred_mac;
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member.nickname = nickname;
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member.peer = event->peer;
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{
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std::lock_guard<std::mutex> lock(member_mutex);
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members.push_back(std::move(member));
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}
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// Notify everyone that the room information has changed.
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BroadcastRoomInformation();
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SendJoinSuccess(event->peer, preferred_mac);
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}
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bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
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// A nickname is valid if it is not already taken by anybody else in the room.
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// TODO(B3N30): Check for empty names, spaces, etc.
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std::lock_guard<std::mutex> lock(member_mutex);
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return std::all_of(members.begin(), members.end(),
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[&nickname](const auto& member) { return member.nickname != nickname; });
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}
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bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
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// A MAC address is valid if it is not already taken by anybody else in the room.
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std::lock_guard<std::mutex> lock(member_mutex);
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return std::all_of(members.begin(), members.end(),
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[&address](const auto& member) { return member.mac_address != address; });
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}
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void Room::RoomImpl::SendNameCollision(ENetPeer* client) {
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Packet packet;
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packet << static_cast<u8>(IdNameCollision);
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(client, 0, enet_packet);
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendMacCollision(ENetPeer* client) {
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Packet packet;
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packet << static_cast<u8>(IdMacCollision);
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(client, 0, enet_packet);
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendVersionMismatch(ENetPeer* client) {
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Packet packet;
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packet << static_cast<u8>(IdVersionMismatch);
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packet << network_version;
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(client, 0, enet_packet);
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) {
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Packet packet;
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packet << static_cast<u8>(IdJoinSuccess);
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packet << mac_address;
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(client, 0, enet_packet);
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendCloseMessage() {
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Packet packet;
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packet << static_cast<u8>(IdCloseRoom);
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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std::lock_guard<std::mutex> lock(member_mutex);
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for (auto& member : members) {
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enet_peer_send(member.peer, 0, enet_packet);
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}
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enet_host_flush(server);
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for (auto& member : members) {
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enet_peer_disconnect(member.peer, 0);
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}
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}
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void Room::RoomImpl::BroadcastRoomInformation() {
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Packet packet;
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packet << static_cast<u8>(IdRoomInformation);
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packet << room_information.name;
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packet << room_information.member_slots;
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packet << static_cast<u32>(members.size());
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{
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std::lock_guard<std::mutex> lock(member_mutex);
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for (const auto& member : members) {
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packet << member.nickname;
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packet << member.mac_address;
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packet << member.game_info.name;
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packet << member.game_info.id;
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}
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}
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(server, 0, enet_packet);
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enet_host_flush(server);
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}
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MacAddress Room::RoomImpl::GenerateMacAddress() {
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MacAddress result_mac =
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NintendoOUI; // The first three bytes of each MAC address will be the NintendoOUI
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std::uniform_int_distribution<> dis(0x00, 0xFF); // Random byte between 0 and 0xFF
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do {
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for (size_t i = 3; i < result_mac.size(); ++i) {
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result_mac[i] = dis(random_gen);
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}
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} while (!IsValidMacAddress(result_mac));
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return result_mac;
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}
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void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
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Packet in_packet;
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in_packet.Append(event->packet->data, event->packet->dataLength);
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in_packet.IgnoreBytes(sizeof(u8)); // Message type
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in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Type
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in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Channel
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in_packet.IgnoreBytes(sizeof(MacAddress)); // WifiPacket Transmitter Address
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MacAddress destination_address;
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in_packet >> destination_address;
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Packet out_packet;
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out_packet.Append(event->packet->data, event->packet->dataLength);
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ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
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ENET_PACKET_FLAG_RELIABLE);
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if (destination_address == BroadcastMac) { // Send the data to everyone except the sender
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std::lock_guard<std::mutex> lock(member_mutex);
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for (const auto& member : members) {
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if (member.peer != event->peer)
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enet_peer_send(member.peer, 0, enet_packet);
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}
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} else { // Send the data only to the destination client
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std::lock_guard<std::mutex> lock(member_mutex);
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auto member = std::find_if(members.begin(), members.end(),
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[destination_address](const Member& member) -> bool {
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return member.mac_address == destination_address;
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});
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if (member != members.end()) {
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enet_peer_send(member->peer, 0, enet_packet);
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}
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}
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enet_host_flush(server);
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}
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void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
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Packet in_packet;
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in_packet.Append(event->packet->data, event->packet->dataLength);
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in_packet.IgnoreBytes(sizeof(u8)); // Igonore the message type
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std::string message;
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in_packet >> message;
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auto CompareNetworkAddress = [event](const Member member) -> bool {
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return member.peer == event->peer;
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};
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std::lock_guard<std::mutex> lock(member_mutex);
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const auto sending_member = std::find_if(members.begin(), members.end(), CompareNetworkAddress);
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if (sending_member == members.end()) {
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return; // Received a chat message from a unknown sender
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}
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Packet out_packet;
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out_packet << static_cast<u8>(IdChatMessage);
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out_packet << sending_member->nickname;
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out_packet << message;
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ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
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ENET_PACKET_FLAG_RELIABLE);
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for (const auto& member : members) {
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if (member.peer != event->peer)
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enet_peer_send(member.peer, 0, enet_packet);
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}
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enet_host_flush(server);
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}
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void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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Packet in_packet;
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in_packet.Append(event->packet->data, event->packet->dataLength);
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in_packet.IgnoreBytes(sizeof(u8)); // Igonore the message type
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GameInfo game_info;
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in_packet >> game_info.name;
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in_packet >> game_info.id;
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{
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std::lock_guard<std::mutex> lock(member_mutex);
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auto member =
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std::find_if(members.begin(), members.end(), [event](const Member& member) -> bool {
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return member.peer == event->peer;
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});
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if (member != members.end()) {
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member->game_info = game_info;
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}
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}
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BroadcastRoomInformation();
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}
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void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
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// Remove the client from the members list.
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{
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std::lock_guard<std::mutex> lock(member_mutex);
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members.erase(
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std::remove_if(members.begin(), members.end(),
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[client](const Member& member) { return member.peer == client; }),
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members.end());
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}
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// Announce the change to all clients.
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enet_peer_disconnect(client, 0);
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BroadcastRoomInformation();
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}
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// Room
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Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
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Room::~Room() = default;
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void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
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ENetAddress address;
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address.host = ENET_HOST_ANY;
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if (!server_address.empty()) {
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enet_address_set_host(&address, server_address.c_str());
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}
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address.port = server_port;
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room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
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// TODO(B3N30): Allow specifying the maximum number of concurrent connections.
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room_impl->state = State::Open;
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room_impl->room_information.name = name;
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room_impl->room_information.member_slots = MaxConcurrentConnections;
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room_impl->StartLoop();
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}
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Room::State Room::GetState() const {
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return room_impl->state;
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}
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const RoomInformation& Room::GetRoomInformation() const {
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return room_impl->room_information;
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}
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std::vector<Room::Member> Room::GetRoomMemberList() const {
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std::vector<Room::Member> member_list;
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std::lock_guard<std::mutex> lock(room_impl->member_mutex);
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for (const auto& member_impl : room_impl->members) {
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Member member;
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member.nickname = member_impl.nickname;
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member.mac_address = member_impl.mac_address;
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member.game_info = member_impl.game_info;
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member_list.push_back(member);
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}
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return member_list;
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};
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void Room::Destroy() {
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room_impl->state = State::Closed;
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room_impl->room_thread->join();
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room_impl->room_thread.reset();
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if (room_impl->server) {
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enet_host_destroy(room_impl->server);
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}
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room_impl->room_information = {};
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room_impl->server = nullptr;
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{
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std::lock_guard<std::mutex> lock(room_impl->member_mutex);
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room_impl->members.clear();
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}
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room_impl->room_information.member_slots = 0;
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room_impl->room_information.name.clear();
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}
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} // namespace Network
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