yuzu/src/video_core
ReinUsesLisp e996f1ad09 vk_memory_manager: Improve memory manager and its API
Fix a bug where the memory allocator could leave gaps between commits.
To fix this the allocation algorithm was reworked, although it's still
short in number of lines of code.

Rework the allocation API to self-contained movable objects instead of
naively using an unique_ptr to do the job for us. Remove the VK prefix.
2021-01-15 16:19:36 -03:00
..
buffer_cache video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
command_classes common/bit_util: Replace CLZ/CTZ operations with standardized ones 2021-01-15 02:15:32 -05:00
engines video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
host_shaders host_shaders: Add Vulkan assembler compute shaders 2020-12-30 02:03:50 -03:00
macro video_core: Remove unnecessary enum class casting in logging messages 2020-12-07 00:41:50 -05:00
renderer_opengl gl_texture_cache: Avoid format views on Intel and AMD 2021-01-04 02:06:40 -03:00
renderer_vulkan vk_memory_manager: Improve memory manager and its API 2021-01-15 16:19:36 -03:00
shader renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
texture_cache common/alignment: Rename AlignBits to AlignUpLog2 2021-01-15 04:13:33 -03:00
textures common/alignment: Rename AlignBits to AlignUpLog2 2021-01-15 04:13:33 -03:00
vulkan_common Merge pull request #5350 from ReinUsesLisp/vk-init-warns 2021-01-15 03:32:01 -03:00
cdma_pusher.cpp common/bit_util: Replace CLZ/CTZ operations with standardized ones 2021-01-15 02:15:32 -05:00
cdma_pusher.h common/bit_util: Replace CLZ/CTZ operations with standardized ones 2021-01-15 02:15:32 -05:00
CMakeLists.txt video_core/cmake: Remove Werror flags already defined code-base wide 2021-01-15 03:37:34 -03:00
compatible_formats.cpp gl_texture_cache: Avoid format views on Intel and AMD 2021-01-04 02:06:40 -03:00
compatible_formats.h gl_texture_cache: Avoid format views on Intel and AMD 2021-01-04 02:06:40 -03:00
delayed_destruction_ring.h video_core: Add a delayed destruction ring abstraction 2020-12-30 02:10:19 -03:00
dirty_flags.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
dirty_flags.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
dma_pusher.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
dma_pusher.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
fence_manager.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
framebuffer_config.h video_core: gpu: Refactor out synchronous/asynchronous GPU implementations. 2020-12-28 16:33:48 -08:00
gpu_thread.cpp gpu: gpu_thread: Ensure MicroProfile is shutdown on exit. 2020-12-28 21:33:34 -08:00
gpu_thread.h video_core: gpu: Implement synchronous mode using threaded GPU. 2020-12-28 16:33:48 -08:00
gpu.cpp video_core: gpu: Implement synchronous mode using threaded GPU. 2020-12-28 16:33:48 -08:00
gpu.h video_core: gpu: Implement synchronous mode using threaded GPU. 2020-12-28 16:33:48 -08:00
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
guest_driver.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
memory_manager.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
memory_manager.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
morton.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
morton.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_interface.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
renderer_base.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
renderer_base.h render_base: Make use of [[nodiscard]] where applicable 2020-11-17 07:19:12 -05:00
shader_cache.h shader_cache: Make use of std::erase_if 2020-07-14 15:49:15 -04:00
shader_notify.cpp Fix style issues 2020-07-18 14:24:32 +10:00
shader_notify.h async shaders 2020-07-17 14:24:57 +10:00
surface.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
surface.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
video_core.cpp video_core: gpu: Refactor out synchronous/asynchronous GPU implementations. 2020-12-28 16:33:48 -08:00
video_core.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00