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mirror of https://github.com/starr-dusT/yuzu-mainline synced 2024-03-05 21:12:25 -08:00
Code Issues Packages Projects Releases Wiki Activity
yuzu/src/shader_recompiler
History
Fernando Sahmkow ec9f0f064e Shader decompiler: Fix storage tracking in deko3d.
2022-03-13 17:41:16 +01:00
..
backend
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
2022-03-12 02:54:33 -05:00
frontend
shader_recompiler/LOP3: Use brute force python results within switch/case.
2022-03-08 09:44:28 +01:00
ir_opt
Shader decompiler: Fix storage tracking in deko3d.
2022-03-13 17:41:16 +01:00
CMakeLists.txt
shader_recompiler: Rename backend emit_context files
2021-12-05 16:33:44 -05:00
environment.h
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
exception.h
logging/log.h: move enum class formatter to a separate file ...
2022-01-09 17:35:33 -07:00
host_translate_info.h
structured_control_flow: Conditionally invoke demote reorder pass
2021-08-30 11:46:24 -04:00
object_pool.h
general: Update style to clang-format-12
2021-09-24 15:52:05 -04:00
profile.h
glsl: Add boolean reference workaround
2021-12-29 19:03:50 -05:00
program_header.h
shader: Rework varyings and implement passthrough geometry shaders
2021-07-22 21:51:39 -04:00
runtime_info.h
shader: Properly scale image reads and add GL SPIR-V support
2021-11-16 22:11:29 +01:00
shader_info.h
spirv: Implement rescaling patching
2021-11-16 22:11:28 +01:00
stage.h
shader: Unify shader stage types
2021-07-22 21:51:39 -04:00
varying_state.h
Implement convert legacy to generic
2021-11-19 22:53:58 +08:00
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