mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
9764c13d6d
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
702 lines
24 KiB
C++
702 lines
24 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstddef>
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#include <memory>
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#include <optional>
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#include <string>
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#include <tuple>
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#include <utility>
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#include <variant>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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namespace VideoCommon::Shader {
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enum class OperationCode {
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Assign, /// (float& dest, float src) -> void
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Select, /// (MetaArithmetic, bool pred, float a, float b) -> float
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FAdd, /// (MetaArithmetic, float a, float b) -> float
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FMul, /// (MetaArithmetic, float a, float b) -> float
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FDiv, /// (MetaArithmetic, float a, float b) -> float
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FFma, /// (MetaArithmetic, float a, float b, float c) -> float
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FNegate, /// (MetaArithmetic, float a) -> float
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FAbsolute, /// (MetaArithmetic, float a) -> float
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FClamp, /// (MetaArithmetic, float value, float min, float max) -> float
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FCastHalf0, /// (MetaArithmetic, f16vec2 a) -> float
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FCastHalf1, /// (MetaArithmetic, f16vec2 a) -> float
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FMin, /// (MetaArithmetic, float a, float b) -> float
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FMax, /// (MetaArithmetic, float a, float b) -> float
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FCos, /// (MetaArithmetic, float a) -> float
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FSin, /// (MetaArithmetic, float a) -> float
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FExp2, /// (MetaArithmetic, float a) -> float
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FLog2, /// (MetaArithmetic, float a) -> float
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FInverseSqrt, /// (MetaArithmetic, float a) -> float
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FSqrt, /// (MetaArithmetic, float a) -> float
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FRoundEven, /// (MetaArithmetic, float a) -> float
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FFloor, /// (MetaArithmetic, float a) -> float
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FCeil, /// (MetaArithmetic, float a) -> float
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FTrunc, /// (MetaArithmetic, float a) -> float
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FCastInteger, /// (MetaArithmetic, int a) -> float
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FCastUInteger, /// (MetaArithmetic, uint a) -> float
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FSwizzleAdd, /// (float a, float b, uint mask) -> float
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IAdd, /// (MetaArithmetic, int a, int b) -> int
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IMul, /// (MetaArithmetic, int a, int b) -> int
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IDiv, /// (MetaArithmetic, int a, int b) -> int
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INegate, /// (MetaArithmetic, int a) -> int
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IAbsolute, /// (MetaArithmetic, int a) -> int
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IMin, /// (MetaArithmetic, int a, int b) -> int
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IMax, /// (MetaArithmetic, int a, int b) -> int
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ICastFloat, /// (MetaArithmetic, float a) -> int
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ICastUnsigned, /// (MetaArithmetic, uint a) -> int
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ILogicalShiftLeft, /// (MetaArithmetic, int a, uint b) -> int
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ILogicalShiftRight, /// (MetaArithmetic, int a, uint b) -> int
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IArithmeticShiftRight, /// (MetaArithmetic, int a, uint b) -> int
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IBitwiseAnd, /// (MetaArithmetic, int a, int b) -> int
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IBitwiseOr, /// (MetaArithmetic, int a, int b) -> int
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IBitwiseXor, /// (MetaArithmetic, int a, int b) -> int
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IBitwiseNot, /// (MetaArithmetic, int a) -> int
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IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int
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IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int
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IBitCount, /// (MetaArithmetic, int) -> int
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IBitMSB, /// (MetaArithmetic, int) -> int
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UAdd, /// (MetaArithmetic, uint a, uint b) -> uint
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UMul, /// (MetaArithmetic, uint a, uint b) -> uint
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UDiv, /// (MetaArithmetic, uint a, uint b) -> uint
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UMin, /// (MetaArithmetic, uint a, uint b) -> uint
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UMax, /// (MetaArithmetic, uint a, uint b) -> uint
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UCastFloat, /// (MetaArithmetic, float a) -> uint
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UCastSigned, /// (MetaArithmetic, int a) -> uint
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ULogicalShiftLeft, /// (MetaArithmetic, uint a, uint b) -> uint
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ULogicalShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
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UArithmeticShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
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UBitwiseAnd, /// (MetaArithmetic, uint a, uint b) -> uint
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UBitwiseOr, /// (MetaArithmetic, uint a, uint b) -> uint
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UBitwiseXor, /// (MetaArithmetic, uint a, uint b) -> uint
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UBitwiseNot, /// (MetaArithmetic, uint a) -> uint
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UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
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UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
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UBitCount, /// (MetaArithmetic, uint) -> uint
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UBitMSB, /// (MetaArithmetic, uint) -> uint
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HAdd, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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HMul, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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HFma, /// (MetaArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
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HAbsolute, /// (f16vec2 a) -> f16vec2
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HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2
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HClamp, /// (f16vec2 src, float min, float max) -> f16vec2
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HCastFloat, /// (MetaArithmetic, float a) -> f16vec2
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HUnpack, /// (Tegra::Shader::HalfType, T value) -> f16vec2
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HMergeF32, /// (f16vec2 src) -> float
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HMergeH0, /// (f16vec2 dest, f16vec2 src) -> f16vec2
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HMergeH1, /// (f16vec2 dest, f16vec2 src) -> f16vec2
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HPack2, /// (float a, float b) -> f16vec2
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LogicalAssign, /// (bool& dst, bool src) -> void
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LogicalAnd, /// (bool a, bool b) -> bool
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LogicalOr, /// (bool a, bool b) -> bool
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LogicalXor, /// (bool a, bool b) -> bool
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LogicalNegate, /// (bool a) -> bool
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LogicalPick2, /// (bool2 pair, uint index) -> bool
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LogicalAnd2, /// (bool2 a) -> bool
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LogicalFOrdLessThan, /// (float a, float b) -> bool
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LogicalFOrdEqual, /// (float a, float b) -> bool
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LogicalFOrdLessEqual, /// (float a, float b) -> bool
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LogicalFOrdGreaterThan, /// (float a, float b) -> bool
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LogicalFOrdNotEqual, /// (float a, float b) -> bool
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LogicalFOrdGreaterEqual, /// (float a, float b) -> bool
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LogicalFOrdered, /// (float a, float b) -> bool
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LogicalFUnordered, /// (float a, float b) -> bool
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LogicalFUnordLessThan, /// (float a, float b) -> bool
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LogicalFUnordEqual, /// (float a, float b) -> bool
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LogicalFUnordLessEqual, /// (float a, float b) -> bool
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LogicalFUnordGreaterThan, /// (float a, float b) -> bool
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LogicalFUnordNotEqual, /// (float a, float b) -> bool
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LogicalFUnordGreaterEqual, /// (float a, float b) -> bool
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LogicalILessThan, /// (int a, int b) -> bool
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LogicalIEqual, /// (int a, int b) -> bool
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LogicalILessEqual, /// (int a, int b) -> bool
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LogicalIGreaterThan, /// (int a, int b) -> bool
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LogicalINotEqual, /// (int a, int b) -> bool
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LogicalIGreaterEqual, /// (int a, int b) -> bool
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LogicalULessThan, /// (uint a, uint b) -> bool
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LogicalUEqual, /// (uint a, uint b) -> bool
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LogicalULessEqual, /// (uint a, uint b) -> bool
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LogicalUGreaterThan, /// (uint a, uint b) -> bool
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LogicalUNotEqual, /// (uint a, uint b) -> bool
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LogicalUGreaterEqual, /// (uint a, uint b) -> bool
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LogicalAddCarry, /// (uint a, uint b) -> bool
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Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HGreaterThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HLessThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HLessEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HGreaterThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HNotEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HGreaterEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Texture, /// (MetaTexture, float[N] coords) -> float4
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TextureLod, /// (MetaTexture, float[N] coords) -> float4
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TextureGather, /// (MetaTexture, float[N] coords) -> float4
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TextureQueryDimensions, /// (MetaTexture, float a) -> float4
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TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
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TexelFetch, /// (MetaTexture, int[N], int) -> float4
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TextureGradient, /// (MetaTexture, float[N] coords, float[N*2] derivates) -> float4
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ImageLoad, /// (MetaImage, int[N] coords) -> void
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ImageStore, /// (MetaImage, int[N] coords) -> void
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AtomicImageAdd, /// (MetaImage, int[N] coords) -> void
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AtomicImageAnd, /// (MetaImage, int[N] coords) -> void
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AtomicImageOr, /// (MetaImage, int[N] coords) -> void
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AtomicImageXor, /// (MetaImage, int[N] coords) -> void
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AtomicImageExchange, /// (MetaImage, int[N] coords) -> void
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AtomicUExchange, /// (memory, uint) -> uint
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AtomicUAdd, /// (memory, uint) -> uint
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AtomicUMin, /// (memory, uint) -> uint
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AtomicUMax, /// (memory, uint) -> uint
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AtomicUAnd, /// (memory, uint) -> uint
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AtomicUOr, /// (memory, uint) -> uint
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AtomicUXor, /// (memory, uint) -> uint
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AtomicIExchange, /// (memory, int) -> int
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AtomicIAdd, /// (memory, int) -> int
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AtomicIMin, /// (memory, int) -> int
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AtomicIMax, /// (memory, int) -> int
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AtomicIAnd, /// (memory, int) -> int
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AtomicIOr, /// (memory, int) -> int
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AtomicIXor, /// (memory, int) -> int
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ReduceUAdd, /// (memory, uint) -> void
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ReduceUMin, /// (memory, uint) -> void
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ReduceUMax, /// (memory, uint) -> void
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ReduceUAnd, /// (memory, uint) -> void
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ReduceUOr, /// (memory, uint) -> void
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ReduceUXor, /// (memory, uint) -> void
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ReduceIAdd, /// (memory, int) -> void
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ReduceIMin, /// (memory, int) -> void
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ReduceIMax, /// (memory, int) -> void
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ReduceIAnd, /// (memory, int) -> void
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ReduceIOr, /// (memory, int) -> void
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ReduceIXor, /// (memory, int) -> void
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Branch, /// (uint branch_target) -> void
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BranchIndirect, /// (uint branch_target) -> void
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PushFlowStack, /// (uint branch_target) -> void
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PopFlowStack, /// () -> void
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Exit, /// () -> void
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Discard, /// () -> void
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EmitVertex, /// () -> void
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EndPrimitive, /// () -> void
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InvocationId, /// () -> int
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YNegate, /// () -> float
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LocalInvocationIdX, /// () -> uint
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LocalInvocationIdY, /// () -> uint
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LocalInvocationIdZ, /// () -> uint
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WorkGroupIdX, /// () -> uint
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WorkGroupIdY, /// () -> uint
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WorkGroupIdZ, /// () -> uint
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BallotThread, /// (bool) -> uint
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VoteAll, /// (bool) -> bool
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VoteAny, /// (bool) -> bool
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VoteEqual, /// (bool) -> bool
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ThreadId, /// () -> uint
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ThreadEqMask, /// () -> uint
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ThreadGeMask, /// () -> uint
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ThreadGtMask, /// () -> uint
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ThreadLeMask, /// () -> uint
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ThreadLtMask, /// () -> uint
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ShuffleIndexed, /// (uint value, uint index) -> uint
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Barrier, /// () -> void
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MemoryBarrierGroup, /// () -> void
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MemoryBarrierGlobal, /// () -> void
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Amount,
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};
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enum class InternalFlag {
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Zero = 0,
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Sign = 1,
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Carry = 2,
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Overflow = 3,
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Amount = 4,
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};
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enum class MetaStackClass {
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Ssy,
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Pbk,
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};
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class OperationNode;
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class ConditionalNode;
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class GprNode;
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class CustomVarNode;
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class ImmediateNode;
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class InternalFlagNode;
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class PredicateNode;
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class AbufNode;
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class CbufNode;
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class LmemNode;
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class PatchNode;
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class SmemNode;
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class GmemNode;
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class CommentNode;
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using NodeData = std::variant<OperationNode, ConditionalNode, GprNode, CustomVarNode, ImmediateNode,
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InternalFlagNode, PredicateNode, AbufNode, PatchNode, CbufNode,
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LmemNode, SmemNode, GmemNode, CommentNode>;
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using Node = std::shared_ptr<NodeData>;
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using Node4 = std::array<Node, 4>;
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using NodeBlock = std::vector<Node>;
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struct ArraySamplerNode;
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struct BindlessSamplerNode;
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struct SeparateSamplerNode;
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using TrackSamplerData = std::variant<BindlessSamplerNode, SeparateSamplerNode, ArraySamplerNode>;
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using TrackSampler = std::shared_ptr<TrackSamplerData>;
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struct SamplerEntry {
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/// Bound samplers constructor
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explicit SamplerEntry(u32 index_, u32 offset_, Tegra::Shader::TextureType type_, bool is_array_,
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bool is_shadow_, bool is_buffer_, bool is_indexed_)
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: index{index_}, offset{offset_}, type{type_}, is_array{is_array_}, is_shadow{is_shadow_},
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is_buffer{is_buffer_}, is_indexed{is_indexed_} {}
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/// Separate sampler constructor
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explicit SamplerEntry(u32 index_, std::pair<u32, u32> offsets, std::pair<u32, u32> buffers,
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Tegra::Shader::TextureType type_, bool is_array_, bool is_shadow_,
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bool is_buffer_)
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: index{index_}, offset{offsets.first}, secondary_offset{offsets.second},
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buffer{buffers.first}, secondary_buffer{buffers.second}, type{type_}, is_array{is_array_},
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is_shadow{is_shadow_}, is_buffer{is_buffer_}, is_separated{true} {}
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/// Bindless samplers constructor
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explicit SamplerEntry(u32 index_, u32 offset_, u32 buffer_, Tegra::Shader::TextureType type_,
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bool is_array_, bool is_shadow_, bool is_buffer_, bool is_indexed_)
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: index{index_}, offset{offset_}, buffer{buffer_}, type{type_}, is_array{is_array_},
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is_shadow{is_shadow_}, is_buffer{is_buffer_}, is_bindless{true}, is_indexed{is_indexed_} {
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}
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u32 index = 0; ///< Emulated index given for the this sampler.
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u32 offset = 0; ///< Offset in the const buffer from where the sampler is being read.
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u32 secondary_offset = 0; ///< Secondary offset in the const buffer.
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u32 buffer = 0; ///< Buffer where the bindless sampler is read.
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u32 secondary_buffer = 0; ///< Secondary buffer where the bindless sampler is read.
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u32 size = 1; ///< Size of the sampler.
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Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
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bool is_array = false; ///< Whether the texture is being sampled as an array texture or not.
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bool is_shadow = false; ///< Whether the texture is being sampled as a depth texture or not.
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bool is_buffer = false; ///< Whether the texture is a texture buffer without sampler.
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bool is_bindless = false; ///< Whether this sampler belongs to a bindless texture or not.
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bool is_indexed = false; ///< Whether this sampler is an indexed array of textures.
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bool is_separated = false; ///< Whether the image and sampler is separated or not.
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};
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/// Represents a tracked bindless sampler into a direct const buffer
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struct ArraySamplerNode {
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u32 index;
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u32 base_offset;
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u32 bindless_var;
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};
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/// Represents a tracked separate sampler image pair that was folded statically
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struct SeparateSamplerNode {
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std::pair<u32, u32> indices;
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std::pair<u32, u32> offsets;
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};
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/// Represents a tracked bindless sampler into a direct const buffer
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struct BindlessSamplerNode {
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u32 index;
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u32 offset;
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};
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struct ImageEntry {
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public:
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/// Bound images constructor
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explicit ImageEntry(u32 index_, u32 offset_, Tegra::Shader::ImageType type_)
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: index{index_}, offset{offset_}, type{type_} {}
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/// Bindless samplers constructor
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explicit ImageEntry(u32 index_, u32 offset_, u32 buffer_, Tegra::Shader::ImageType type_)
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: index{index_}, offset{offset_}, buffer{buffer_}, type{type_}, is_bindless{true} {}
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void MarkWrite() {
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is_written = true;
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}
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void MarkRead() {
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is_read = true;
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}
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void MarkAtomic() {
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MarkWrite();
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MarkRead();
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is_atomic = true;
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}
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u32 index = 0;
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u32 offset = 0;
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u32 buffer = 0;
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Tegra::Shader::ImageType type{};
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bool is_bindless = false;
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bool is_written = false;
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bool is_read = false;
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bool is_atomic = false;
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};
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struct GlobalMemoryBase {
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u32 cbuf_index = 0;
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u32 cbuf_offset = 0;
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[[nodiscard]] bool operator<(const GlobalMemoryBase& rhs) const {
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return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
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}
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};
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/// Parameters describing an arithmetic operation
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struct MetaArithmetic {
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bool precise{}; ///< Whether the operation can be constraint or not
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};
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/// Parameters describing a texture sampler
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struct MetaTexture {
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SamplerEntry sampler;
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Node array;
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Node depth_compare;
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std::vector<Node> aoffi;
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std::vector<Node> ptp;
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std::vector<Node> derivates;
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Node bias;
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Node lod;
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Node component;
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u32 element{};
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Node index;
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};
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struct MetaImage {
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const ImageEntry& image;
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std::vector<Node> values;
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u32 element{};
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};
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/// Parameters that modify an operation but are not part of any particular operand
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using Meta =
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std::variant<MetaArithmetic, MetaTexture, MetaImage, MetaStackClass, Tegra::Shader::HalfType>;
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class AmendNode {
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public:
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[[nodiscard]] std::optional<std::size_t> GetAmendIndex() const {
|
|
if (amend_index == amend_null_index) {
|
|
return std::nullopt;
|
|
}
|
|
return {amend_index};
|
|
}
|
|
|
|
void SetAmendIndex(std::size_t index) {
|
|
amend_index = index;
|
|
}
|
|
|
|
void ClearAmend() {
|
|
amend_index = amend_null_index;
|
|
}
|
|
|
|
private:
|
|
static constexpr std::size_t amend_null_index = 0xFFFFFFFFFFFFFFFFULL;
|
|
std::size_t amend_index{amend_null_index};
|
|
};
|
|
|
|
/// Holds any kind of operation that can be done in the IR
|
|
class OperationNode final : public AmendNode {
|
|
public:
|
|
explicit OperationNode(OperationCode code_) : OperationNode(code_, Meta{}) {}
|
|
|
|
explicit OperationNode(OperationCode code_, Meta meta_)
|
|
: OperationNode(code_, std::move(meta_), std::vector<Node>{}) {}
|
|
|
|
explicit OperationNode(OperationCode code_, std::vector<Node> operands_)
|
|
: OperationNode(code_, Meta{}, std::move(operands_)) {}
|
|
|
|
explicit OperationNode(OperationCode code_, Meta meta_, std::vector<Node> operands_)
|
|
: code{code_}, meta{std::move(meta_)}, operands{std::move(operands_)} {}
|
|
|
|
template <typename... Args>
|
|
explicit OperationNode(OperationCode code_, Meta meta_, Args&&... operands_)
|
|
: code{code_}, meta{std::move(meta_)}, operands{operands_...} {}
|
|
|
|
[[nodiscard]] OperationCode GetCode() const {
|
|
return code;
|
|
}
|
|
|
|
[[nodiscard]] const Meta& GetMeta() const {
|
|
return meta;
|
|
}
|
|
|
|
[[nodiscard]] std::size_t GetOperandsCount() const {
|
|
return operands.size();
|
|
}
|
|
|
|
[[nodiscard]] const Node& operator[](std::size_t operand_index) const {
|
|
return operands.at(operand_index);
|
|
}
|
|
|
|
private:
|
|
OperationCode code{};
|
|
Meta meta{};
|
|
std::vector<Node> operands;
|
|
};
|
|
|
|
/// Encloses inside any kind of node that returns a boolean conditionally-executed code
|
|
class ConditionalNode final : public AmendNode {
|
|
public:
|
|
explicit ConditionalNode(Node condition_, std::vector<Node>&& code_)
|
|
: condition{std::move(condition_)}, code{std::move(code_)} {}
|
|
|
|
[[nodiscard]] const Node& GetCondition() const {
|
|
return condition;
|
|
}
|
|
|
|
[[nodiscard]] const std::vector<Node>& GetCode() const {
|
|
return code;
|
|
}
|
|
|
|
private:
|
|
Node condition; ///< Condition to be satisfied
|
|
std::vector<Node> code; ///< Code to execute
|
|
};
|
|
|
|
/// A general purpose register
|
|
class GprNode final {
|
|
public:
|
|
explicit constexpr GprNode(Tegra::Shader::Register index_) : index{index_} {}
|
|
|
|
[[nodiscard]] constexpr u32 GetIndex() const {
|
|
return static_cast<u32>(index);
|
|
}
|
|
|
|
private:
|
|
Tegra::Shader::Register index{};
|
|
};
|
|
|
|
/// A custom variable
|
|
class CustomVarNode final {
|
|
public:
|
|
explicit constexpr CustomVarNode(u32 index_) : index{index_} {}
|
|
|
|
[[nodiscard]] constexpr u32 GetIndex() const {
|
|
return index;
|
|
}
|
|
|
|
private:
|
|
u32 index{};
|
|
};
|
|
|
|
/// A 32-bits value that represents an immediate value
|
|
class ImmediateNode final {
|
|
public:
|
|
explicit constexpr ImmediateNode(u32 value_) : value{value_} {}
|
|
|
|
[[nodiscard]] constexpr u32 GetValue() const {
|
|
return value;
|
|
}
|
|
|
|
private:
|
|
u32 value{};
|
|
};
|
|
|
|
/// One of Maxwell's internal flags
|
|
class InternalFlagNode final {
|
|
public:
|
|
explicit constexpr InternalFlagNode(InternalFlag flag_) : flag{flag_} {}
|
|
|
|
[[nodiscard]] constexpr InternalFlag GetFlag() const {
|
|
return flag;
|
|
}
|
|
|
|
private:
|
|
InternalFlag flag{};
|
|
};
|
|
|
|
/// A predicate register, it can be negated without additional nodes
|
|
class PredicateNode final {
|
|
public:
|
|
explicit constexpr PredicateNode(Tegra::Shader::Pred index_, bool negated_)
|
|
: index{index_}, negated{negated_} {}
|
|
|
|
[[nodiscard]] constexpr Tegra::Shader::Pred GetIndex() const {
|
|
return index;
|
|
}
|
|
|
|
[[nodiscard]] constexpr bool IsNegated() const {
|
|
return negated;
|
|
}
|
|
|
|
private:
|
|
Tegra::Shader::Pred index{};
|
|
bool negated{};
|
|
};
|
|
|
|
/// Attribute buffer memory (known as attributes or varyings in GLSL terms)
|
|
class AbufNode final {
|
|
public:
|
|
// Initialize for standard attributes (index is explicit).
|
|
explicit AbufNode(Tegra::Shader::Attribute::Index index_, u32 element_, Node buffer_ = {})
|
|
: buffer{std::move(buffer_)}, index{index_}, element{element_} {}
|
|
|
|
// Initialize for physical attributes (index is a variable value).
|
|
explicit AbufNode(Node physical_address_, Node buffer_ = {})
|
|
: physical_address{std::move(physical_address_)}, buffer{std::move(buffer_)} {}
|
|
|
|
[[nodiscard]] Tegra::Shader::Attribute::Index GetIndex() const {
|
|
return index;
|
|
}
|
|
|
|
[[nodiscard]] u32 GetElement() const {
|
|
return element;
|
|
}
|
|
|
|
[[nodiscard]] const Node& GetBuffer() const {
|
|
return buffer;
|
|
}
|
|
|
|
[[nodiscard]] bool IsPhysicalBuffer() const {
|
|
return static_cast<bool>(physical_address);
|
|
}
|
|
|
|
[[nodiscard]] const Node& GetPhysicalAddress() const {
|
|
return physical_address;
|
|
}
|
|
|
|
private:
|
|
Node physical_address;
|
|
Node buffer;
|
|
Tegra::Shader::Attribute::Index index{};
|
|
u32 element{};
|
|
};
|
|
|
|
/// Patch memory (used to communicate tessellation stages).
|
|
class PatchNode final {
|
|
public:
|
|
explicit constexpr PatchNode(u32 offset_) : offset{offset_} {}
|
|
|
|
[[nodiscard]] constexpr u32 GetOffset() const {
|
|
return offset;
|
|
}
|
|
|
|
private:
|
|
u32 offset{};
|
|
};
|
|
|
|
/// Constant buffer node, usually mapped to uniform buffers in GLSL
|
|
class CbufNode final {
|
|
public:
|
|
explicit CbufNode(u32 index_, Node offset_) : index{index_}, offset{std::move(offset_)} {}
|
|
|
|
[[nodiscard]] u32 GetIndex() const {
|
|
return index;
|
|
}
|
|
|
|
[[nodiscard]] const Node& GetOffset() const {
|
|
return offset;
|
|
}
|
|
|
|
private:
|
|
u32 index{};
|
|
Node offset;
|
|
};
|
|
|
|
/// Local memory node
|
|
class LmemNode final {
|
|
public:
|
|
explicit LmemNode(Node address_) : address{std::move(address_)} {}
|
|
|
|
[[nodiscard]] const Node& GetAddress() const {
|
|
return address;
|
|
}
|
|
|
|
private:
|
|
Node address;
|
|
};
|
|
|
|
/// Shared memory node
|
|
class SmemNode final {
|
|
public:
|
|
explicit SmemNode(Node address_) : address{std::move(address_)} {}
|
|
|
|
[[nodiscard]] const Node& GetAddress() const {
|
|
return address;
|
|
}
|
|
|
|
private:
|
|
Node address;
|
|
};
|
|
|
|
/// Global memory node
|
|
class GmemNode final {
|
|
public:
|
|
explicit GmemNode(Node real_address_, Node base_address_, const GlobalMemoryBase& descriptor_)
|
|
: real_address{std::move(real_address_)}, base_address{std::move(base_address_)},
|
|
descriptor{descriptor_} {}
|
|
|
|
[[nodiscard]] const Node& GetRealAddress() const {
|
|
return real_address;
|
|
}
|
|
|
|
[[nodiscard]] const Node& GetBaseAddress() const {
|
|
return base_address;
|
|
}
|
|
|
|
[[nodiscard]] const GlobalMemoryBase& GetDescriptor() const {
|
|
return descriptor;
|
|
}
|
|
|
|
private:
|
|
Node real_address;
|
|
Node base_address;
|
|
GlobalMemoryBase descriptor;
|
|
};
|
|
|
|
/// Commentary, can be dropped
|
|
class CommentNode final {
|
|
public:
|
|
explicit CommentNode(std::string text_) : text{std::move(text_)} {}
|
|
|
|
[[nodiscard]] const std::string& GetText() const {
|
|
return text;
|
|
}
|
|
|
|
private:
|
|
std::string text;
|
|
};
|
|
|
|
} // namespace VideoCommon::Shader
|