mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
64c5631579
- Needed for Undertale.
115 lines
3.3 KiB
C++
115 lines
3.3 KiB
C++
// Copyright 2018 yuzu emulator team
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <optional>
|
|
#include <string>
|
|
#include <string_view>
|
|
#include <vector>
|
|
|
|
#include "common/common_types.h"
|
|
#include "core/hle/kernel/object.h"
|
|
|
|
namespace Core::Timing {
|
|
class CoreTiming;
|
|
struct EventType;
|
|
} // namespace Core::Timing
|
|
|
|
namespace Kernel {
|
|
class ReadableEvent;
|
|
class WritableEvent;
|
|
} // namespace Kernel
|
|
|
|
namespace Service::Nvidia {
|
|
class Module;
|
|
} // namespace Service::Nvidia
|
|
|
|
namespace Service::VI {
|
|
class Display;
|
|
class Layer;
|
|
} // namespace Service::VI
|
|
|
|
namespace Service::NVFlinger {
|
|
|
|
class BufferQueue;
|
|
|
|
class NVFlinger final {
|
|
public:
|
|
explicit NVFlinger(Core::System& system);
|
|
~NVFlinger();
|
|
|
|
/// Sets the NVDrv module instance to use to send buffers to the GPU.
|
|
void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance);
|
|
|
|
/// Opens the specified display and returns the ID.
|
|
///
|
|
/// If an invalid display name is provided, then an empty optional is returned.
|
|
std::optional<u64> OpenDisplay(std::string_view name);
|
|
|
|
/// Creates a layer on the specified display and returns the layer ID.
|
|
///
|
|
/// If an invalid display ID is specified, then an empty optional is returned.
|
|
std::optional<u64> CreateLayer(u64 display_id);
|
|
|
|
/// Closes a layer on all displays for the given layer ID.
|
|
void CloseLayer(u64 layer_id);
|
|
|
|
/// Finds the buffer queue ID of the specified layer in the specified display.
|
|
///
|
|
/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
|
|
std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id) const;
|
|
|
|
/// Gets the vsync event for the specified display.
|
|
///
|
|
/// If an invalid display ID is provided, then nullptr is returned.
|
|
std::shared_ptr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
|
|
|
|
/// Obtains a buffer queue identified by the ID.
|
|
BufferQueue& FindBufferQueue(u32 id);
|
|
|
|
/// Obtains a buffer queue identified by the ID.
|
|
const BufferQueue& FindBufferQueue(u32 id) const;
|
|
|
|
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
|
|
/// finished.
|
|
void Compose();
|
|
|
|
s64 GetNextTicks() const;
|
|
|
|
private:
|
|
/// Finds the display identified by the specified ID.
|
|
VI::Display* FindDisplay(u64 display_id);
|
|
|
|
/// Finds the display identified by the specified ID.
|
|
const VI::Display* FindDisplay(u64 display_id) const;
|
|
|
|
/// Finds the layer identified by the specified ID in the desired display.
|
|
VI::Layer* FindLayer(u64 display_id, u64 layer_id);
|
|
|
|
/// Finds the layer identified by the specified ID in the desired display.
|
|
const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
|
|
|
|
std::shared_ptr<Nvidia::Module> nvdrv;
|
|
|
|
std::vector<VI::Display> displays;
|
|
std::vector<BufferQueue> buffer_queues;
|
|
|
|
/// Id to use for the next layer that is created, this counter is shared among all displays.
|
|
u64 next_layer_id = 1;
|
|
/// Id to use for the next buffer queue that is created, this counter is shared among all
|
|
/// layers.
|
|
u32 next_buffer_queue_id = 1;
|
|
|
|
u32 swap_interval = 1;
|
|
|
|
/// Event that handles screen composition.
|
|
std::shared_ptr<Core::Timing::EventType> composition_event;
|
|
|
|
Core::System& system;
|
|
};
|
|
|
|
} // namespace Service::NVFlinger
|