2021-02-05 18:11:23 -08:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2021-05-03 16:53:00 -07:00
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#include <vector>
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2021-02-07 21:54:35 -08:00
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#include "common/common_types.h"
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#include "shader_recompiler/backend/bindings.h"
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2021-02-05 18:11:23 -08:00
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#include "shader_recompiler/frontend/ir/program.h"
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2021-02-19 22:30:13 -08:00
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#include "shader_recompiler/profile.h"
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2021-12-05 14:24:54 -08:00
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#include "shader_recompiler/runtime_info.h"
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2021-02-05 18:11:23 -08:00
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namespace Shader::Backend::SPIRV {
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2021-08-01 14:57:45 -07:00
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constexpr u32 NUM_TEXTURE_SCALING_WORDS = 4;
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constexpr u32 NUM_IMAGE_SCALING_WORDS = 2;
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constexpr u32 NUM_TEXTURE_AND_IMAGE_SCALING_WORDS =
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NUM_TEXTURE_SCALING_WORDS + NUM_IMAGE_SCALING_WORDS;
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struct RescalingLayout {
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alignas(16) std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
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alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
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2022-03-11 23:54:33 -08:00
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u32 down_factor;
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};
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2021-10-15 21:30:43 -07:00
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constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
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constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
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2021-05-20 22:12:32 -07:00
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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2021-05-03 16:53:00 -07:00
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[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
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Bindings binding;
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return EmitSPIRV(profile, {}, program, binding);
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}
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2021-04-17 03:51:43 -07:00
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2021-02-05 18:11:23 -08:00
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} // namespace Shader::Backend::SPIRV
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