yuzu/src/core/hle/kernel/svc_wrap.h

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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/hle/result.h"
namespace Kernel {
static inline u64 Param(int n) {
return Core::CurrentArmInterface().GetReg(n);
}
/**
* HLE a function return from the current ARM userland process
* @param res Result to return
*/
static inline void FuncReturn(u64 res) {
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Core::CurrentArmInterface().SetReg(0, res);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Function wrappers that return type ResultCode
template <ResultCode func(u64)>
void SvcWrap() {
FuncReturn(func(Param(0)).raw);
}
template <ResultCode func(u32)>
void SvcWrap() {
FuncReturn(func(static_cast<u32>(Param(0))).raw);
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}
template <ResultCode func(u32, u32)>
void SvcWrap() {
FuncReturn(func(static_cast<u32>(Param(0)), static_cast<u32>(Param(1))).raw);
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}
template <ResultCode func(u32*)>
void SvcWrap() {
u32 param = 0;
const u32 retval = func(&param).raw;
Core::CurrentArmInterface().SetReg(1, param);
FuncReturn(retval);
}
template <ResultCode func(u32*, u32)>
void SvcWrap() {
u32 param_1 = 0;
u32 retval = func(&param_1, static_cast<u32>(Param(1))).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval);
}
template <ResultCode func(u32*, u32*)>
void SvcWrap() {
u32 param_1 = 0;
u32 param_2 = 0;
const u32 retval = func(&param_1, &param_2).raw;
auto& arm_interface = Core::CurrentArmInterface();
arm_interface.SetReg(1, param_1);
arm_interface.SetReg(2, param_2);
FuncReturn(retval);
}
template <ResultCode func(u32*, u64)>
void SvcWrap() {
u32 param_1 = 0;
u32 retval = func(&param_1, Param(1)).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
FuncReturn(retval);
}
template <ResultCode func(u64, s32)>
void SvcWrap() {
FuncReturn(func(Param(0), static_cast<s32>(Param(1))).raw);
}
template <ResultCode func(u64, u32)>
void SvcWrap() {
FuncReturn(func(Param(0), static_cast<u32>(Param(1))).raw);
}
template <ResultCode func(u64*, u64)>
void SvcWrap() {
u64 param_1 = 0;
u32 retval = func(&param_1, Param(1)).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
FuncReturn(retval);
}
template <ResultCode func(u64*, u32, u32)>
void SvcWrap() {
u64 param_1 = 0;
u32 retval = func(&param_1, static_cast<u32>(Param(1)), static_cast<u32>(Param(2))).raw;
Core::CurrentArmInterface().SetReg(1, param_1);
FuncReturn(retval);
}
template <ResultCode func(u32, u64)>
void SvcWrap() {
FuncReturn(func(static_cast<u32>(Param(0)), Param(1)).raw);
}
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template <ResultCode func(u32, u32, u64)>
void SvcWrap() {
FuncReturn(func(static_cast<u32>(Param(0)), static_cast<u32>(Param(1)), Param(2)).raw);
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}
template <ResultCode func(u32, u32*, u64*)>
void SvcWrap() {
u32 param_1 = 0;
u64 param_2 = 0;
ResultCode retval = func(static_cast<u32>(Param(2)), &param_1, &param_2);
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Core::CurrentArmInterface().SetReg(1, param_1);
Core::CurrentArmInterface().SetReg(2, param_2);
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FuncReturn(retval.raw);
}
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template <ResultCode func(u64, u64, u32, u32)>
void SvcWrap() {
FuncReturn(
func(Param(0), Param(1), static_cast<u32>(Param(3)), static_cast<u32>(Param(3))).raw);
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}
template <ResultCode func(u32, u64, u32)>
void SvcWrap() {
FuncReturn(func(static_cast<u32>(Param(0)), Param(1), static_cast<u32>(Param(2))).raw);
}
template <ResultCode func(u64, u64, u64)>
void SvcWrap() {
FuncReturn(func(Param(0), Param(1), Param(2)).raw);
}
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template <ResultCode func(u64, u64, u32)>
void SvcWrap() {
FuncReturn(func(Param(0), Param(1), static_cast<u32>(Param(2))).raw);
}
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template <ResultCode func(u32, u64, u64, u32)>
void SvcWrap() {
FuncReturn(
func(static_cast<u32>(Param(0)), Param(1), Param(2), static_cast<u32>(Param(3))).raw);
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}
template <ResultCode func(u32, u64, u64)>
void SvcWrap() {
FuncReturn(func(static_cast<u32>(Param(0)), Param(1), Param(2)).raw);
}
template <ResultCode func(u32*, u64, u64, s64)>
void SvcWrap() {
u32 param_1 = 0;
ResultCode retval =
func(&param_1, Param(1), static_cast<u32>(Param(2)), static_cast<s64>(Param(3)));
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Core::CurrentArmInterface().SetReg(1, param_1);
FuncReturn(retval.raw);
}
template <ResultCode func(u64, u64, u32, s64)>
void SvcWrap() {
FuncReturn(
func(Param(0), Param(1), static_cast<u32>(Param(2)), static_cast<s64>(Param(3))).raw);
}
template <ResultCode func(u64*, u64, u64, u64)>
void SvcWrap() {
u64 param_1 = 0;
u32 retval = func(&param_1, Param(1), Param(2), Param(3)).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
FuncReturn(retval);
}
template <ResultCode func(u32*, u64, u64, u64, u32, s32)>
void SvcWrap() {
u32 param_1 = 0;
u32 retval = func(&param_1, Param(1), Param(2), Param(3), static_cast<u32>(Param(4)),
static_cast<s32>(Param(5)))
.raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
FuncReturn(retval);
}
template <ResultCode func(u32*, u64, u64, u32)>
void SvcWrap() {
u32 param_1 = 0;
u32 retval = func(&param_1, Param(1), Param(2), static_cast<u32>(Param(3))).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
FuncReturn(retval);
}
template <ResultCode func(Handle*, u64, u32, u32)>
void SvcWrap() {
u32 param_1 = 0;
u32 retval =
func(&param_1, Param(1), static_cast<u32>(Param(2)), static_cast<u32>(Param(3))).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
FuncReturn(retval);
}
template <ResultCode func(u64, u32, s32, s64)>
void SvcWrap() {
FuncReturn(func(Param(0), static_cast<u32>(Param(1)), static_cast<s32>(Param(2)),
static_cast<s64>(Param(3)))
.raw);
}
template <ResultCode func(u64, u32, s32, s32)>
void SvcWrap() {
FuncReturn(func(Param(0), static_cast<u32>(Param(1)), static_cast<s32>(Param(2)),
static_cast<s32>(Param(3)))
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.raw);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Function wrappers that return type u32
template <u32 func()>
void SvcWrap() {
FuncReturn(func());
}
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////////////////////////////////////////////////////////////////////////////////////////////////////
// Function wrappers that return type u64
template <u64 func()>
void SvcWrap() {
FuncReturn(func());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Function wrappers that return type void
template <void func()>
void SvcWrap() {
func();
}
template <void func(s64)>
void SvcWrap() {
func(static_cast<s64>(Param(0)));
}
template <void func(u64, u64 len)>
void SvcWrap() {
func(Param(0), Param(1));
}
template <void func(u64, u64, u64)>
void SvcWrap() {
func(Param(0), Param(1), Param(2));
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}
template <void func(u32, u64, u64)>
void SvcWrap() {
func(static_cast<u32>(Param(0)), Param(1), Param(2));
}
} // namespace Kernel